Всезодчий
Механизм
monster no drops or experience [1]
Omnitect
SpectreN
TagsConstant_onhit_audio, construct, immobile, not_dex
Здоровье
100%
Energy Shield From Life
50%
Сопротивление
0 0 0 0
Damage
100%
Меткость
100%
Attack Distance
6 ~ 14
Время атаки
1.605 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect
Уровень
68
Здоровье
3,879
Damage
233
Урон от чар
233
Меткость
2,464
Время атаки
1.605
Опыт
28,634
Minion Life
3,465
Minion Energy Shield
3,465
Minion Damage
969
Minion Armour
6,033
MDUltimatumOmnitectWave
Multicastable, Triggerable
Перезарядка: 1.5 сек.
action do not face target [1]
GSUltimatumOmnitectWaveDamageShape
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 19.13 до 57.39 урона от молнии
100% увеличение шанса наложить шок усиленными умениями
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"

Positioned
{
	force_placement = true
}


Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
}

Transitionable
{
}

BaseEvents
{
	on_construction_complete = "LockScale();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect"] = {
    name = "Omnitect",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSUltimatumOmnitectWaveDamageShape",
        "MDUltimatumOmnitectWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumOmnitectWaveDamageShape"] = {
    name = "GSUltimatumOmnitectWaveDamageShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDUltimatumOmnitectWave"] = {
    name = "MDUltimatumOmnitectWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Positioned.force_placementtrue
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.item_drop_slots0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.max_frenzy_charges0
    Stats.max_endurance_charges0
    Stats.max_power_charges0
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.phase_through_objects1
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    Life.prevent_corpse_sinkingtrue
    BaseEvents.on_construction_completeLockScale();
    Всезодчий
    Механизм
    monster no drops or experience [1]
    Omnitect
    SpectreN
    TagsConstant_onhit_audio, construct, immobile, not_dex
    Здоровье
    100%
    Energy Shield From Life
    50%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    6 ~ 14
    Время атаки
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    OmnitectUltimatum
    Metadata
    Omnitect2
    Уровень
    68
    Здоровье
    3,879
    Damage
    233
    Урон от чар
    233
    Меткость
    2,464
    Время атаки
    1.605
    Опыт
    28,634
    Minion Life
    3,465
    Minion Energy Shield
    3,465
    Minion Damage
    969
    Minion Armour
    6,033
    MDUltimatumOmnitectWave
    Multicastable, Triggerable
    Перезарядка: 1.5 сек.
    action do not face target [1]
    GSUltimatumOmnitectWaveDamageShape
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 19.13 до 57.39 урона от молнии
    100% увеличение шанса наложить шок усиленными умениями
    is area damage [1]
    MPSOmnitectTurretProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1390]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSOmnitectTurretProjImpact
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSOmnitectTurretProjImpactGround
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine {}
    
    Transitionable {}
    
    BaseEvents
    {
    	on_construction_complete = "LockScale();"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
    		this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
    	"
    }
    
    Functions
    {
    	turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
    	turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect2"] = {
        name = "Omnitect",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSOmnitectTurretProj",
            "GSUltimatumOmnitectWaveDamageShape",
            "GSOmnitectTurretProjImpact",
            "GSOmnitectTurretProjImpactGround",
            "MDUltimatumOmnitectWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSOmnitectTurretProj"] = {
        name = "MPSOmnitectTurretProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "action_do_not_face_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1390, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumOmnitectWaveDamageShape"] = {
        name = "GSUltimatumOmnitectWaveDamageShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpact"] = {
        name = "GSOmnitectTurretProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpactGround"] = {
        name = "GSOmnitectTurretProjImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDUltimatumOmnitectWave"] = {
        name = "MDUltimatumOmnitectWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Positioned.force_placementtrue
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.item_drop_slots0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.max_frenzy_charges0
    Stats.max_endurance_charges0
    Stats.max_power_charges0
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.phase_through_objects1
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    Life.prevent_corpse_sinkingtrue
    BaseEvents.on_construction_completeLockScale();
    Всезодчий
    Механизм
    monster no drops or experience [1]
    Omnitect
    SpectreN
    TagsConstant_onhit_audio, construct, immobile, not_dex
    Здоровье
    100%
    Energy Shield From Life
    50%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    6 ~ 14
    Время атаки
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    OmnitectUltimatum
    Metadata
    Omnitect3
    Уровень
    68
    Здоровье
    3,879
    Damage
    233
    Урон от чар
    233
    Меткость
    2,464
    Время атаки
    1.605
    Опыт
    28,634
    Minion Life
    3,465
    Minion Energy Shield
    3,465
    Minion Damage
    969
    Minion Armour
    6,033
    MDUltimatumOmnitectWave
    Multicastable, Triggerable
    Перезарядка: 1.5 сек.
    action do not face target [1]
    GSUltimatumOmnitectWaveDamageShape
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 19.13 до 57.39 урона от молнии
    100% увеличение шанса наложить шок усиленными умениями
    is area damage [1]
    MPSOmnitectTurretProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1390]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSOmnitectTurretProjImpact
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSOmnitectTurretProjImpactGround
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine
    {
    }
    
    Transitionable
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "LockScale();"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
    		this.turret2 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret02.ao' );
    		this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
    		this.turret4 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret04.ao' );
    	"
    }
    
    Functions
    {
    	turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
    	turret_2_shoot = "turret2.PlayAnimation( spellcast_01 );"
    	turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
    	turret_4_shoot = "turret4.PlayAnimation( spellcast_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect3"] = {
        name = "Omnitect",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSOmnitectTurretProj",
            "GSUltimatumOmnitectWaveDamageShape",
            "GSOmnitectTurretProjImpact",
            "GSOmnitectTurretProjImpactGround",
            "MDUltimatumOmnitectWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSOmnitectTurretProj"] = {
        name = "MPSOmnitectTurretProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "action_do_not_face_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1390, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumOmnitectWaveDamageShape"] = {
        name = "GSUltimatumOmnitectWaveDamageShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpact"] = {
        name = "GSOmnitectTurretProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpactGround"] = {
        name = "GSOmnitectTurretProjImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDUltimatumOmnitectWave"] = {
        name = "MDUltimatumOmnitectWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Positioned.force_placementtrue
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.item_drop_slots0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.max_frenzy_charges0
    Stats.max_endurance_charges0
    Stats.max_power_charges0
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.phase_through_objects1
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    Life.prevent_corpse_sinkingtrue
    BaseEvents.on_construction_completeLockScale();
    Edit

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