妖塔


monster no drops or experience [1]
Omnitect
Spectre | N |
---|---|
Tags | Constant_onhit_audio, construct, immobile, not_dex |
生命
100%
Energy Shield From Life
50%
+50%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击间隔
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,879
3,620
708
3,879
伤害
233
法术伤害
233
命中
2,464
攻击间隔
1.605
经验值
28,634
召唤物生命
3,465
Minion Energy Shield
3,465
召唤物伤害
969
召唤物护甲
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine { } Transitionable { } BaseEvents { on_construction_complete = "LockScale();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect"] = { name = "Omnitect", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "GSUltimatumOmnitectWaveDamageShape", "MDUltimatumOmnitectWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumOmnitectWaveDamageShape"] = { name = "GSUltimatumOmnitectWaveDamageShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDUltimatumOmnitectWave"] = { name = "MDUltimatumOmnitectWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Positioned.force_placement | true |
Stats.immune_to_curses | 1 |
Stats.immune_to_auras_from_other_entities | 1 |
Stats.item_drop_slots | 0 |
Stats.monster_no_drops_or_experience | 1 |
Stats.monster_do_not_fracture | 1 |
Stats.max_frenzy_charges | 0 |
Stats.max_endurance_charges | 0 |
Stats.max_power_charges | 0 |
Stats.base_cannot_be_stunned | 1 |
Stats.cannot_be_knocked_back | 1 |
Stats.phase_through_objects | 1 |
Actor.slow_animations_go_to_idle | false |
Life.corpse_usable | false |
Life.prevent_corpse_sinking | true |
BaseEvents.on_construction_complete | LockScale(); |
妖塔


monster no drops or experience [1]
Omnitect
Spectre | N |
---|---|
Tags | Constant_onhit_audio, construct, immobile, not_dex |
生命
100%
Energy Shield From Life
50%
+50%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击间隔
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,879
3,620
708
3,879
伤害
233
法术伤害
233
命中
2,464
攻击间隔
1.605
经验值
28,634
召唤物生命
3,465
Minion Energy Shield
3,465
召唤物伤害
969
召唤物护甲
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MDUltimatumOmnitectWave
法术可重复, 可触发
冷却时间: 1.5 秒
action do not face target [1]
MPSOmnitectTurretProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine {} Transitionable {} BaseEvents { on_construction_complete = "LockScale();" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { on_initial_position_set = " this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' ); this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' ); " } Functions { turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );" turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect2"] = { name = "Omnitect", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "MPSOmnitectTurretProj", "GSUltimatumOmnitectWaveDamageShape", "GSOmnitectTurretProjImpact", "GSOmnitectTurretProjImpactGround", "MDUltimatumOmnitectWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSOmnitectTurretProj"] = { name = "MPSOmnitectTurretProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "action_do_not_face_target", "base_deal_no_damage", }, levels = { [1] = {1390, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumOmnitectWaveDamageShape"] = { name = "GSUltimatumOmnitectWaveDamageShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpact"] = { name = "GSOmnitectTurretProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpactGround"] = { name = "GSOmnitectTurretProjImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDUltimatumOmnitectWave"] = { name = "MDUltimatumOmnitectWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Positioned.force_placement | true |
Stats.immune_to_curses | 1 |
Stats.immune_to_auras_from_other_entities | 1 |
Stats.item_drop_slots | 0 |
Stats.monster_no_drops_or_experience | 1 |
Stats.monster_do_not_fracture | 1 |
Stats.max_frenzy_charges | 0 |
Stats.max_endurance_charges | 0 |
Stats.max_power_charges | 0 |
Stats.base_cannot_be_stunned | 1 |
Stats.cannot_be_knocked_back | 1 |
Stats.phase_through_objects | 1 |
Actor.slow_animations_go_to_idle | false |
Life.corpse_usable | false |
Life.prevent_corpse_sinking | true |
BaseEvents.on_construction_complete | LockScale(); |
妖塔


monster no drops or experience [1]
Omnitect
Spectre | N |
---|---|
Tags | Constant_onhit_audio, construct, immobile, not_dex |
生命
100%
Energy Shield From Life
50%
+50%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击间隔
1.605 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,879
3,620
708
3,879
伤害
233
法术伤害
233
命中
2,464
攻击间隔
1.605
经验值
28,634
召唤物生命
3,465
Minion Energy Shield
3,465
召唤物伤害
969
召唤物护甲
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MDUltimatumOmnitectWave
法术可重复, 可触发
冷却时间: 1.5 秒
action do not face target [1]
MPSOmnitectTurretProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine { } Transitionable { } BaseEvents { on_construction_complete = "LockScale();" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { on_initial_position_set = " this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' ); this.turret2 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret02.ao' ); this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' ); this.turret4 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret04.ao' ); " } Functions { turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );" turret_2_shoot = "turret2.PlayAnimation( spellcast_01 );" turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );" turret_4_shoot = "turret4.PlayAnimation( spellcast_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect3"] = { name = "Omnitect", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "MPSOmnitectTurretProj", "GSUltimatumOmnitectWaveDamageShape", "GSOmnitectTurretProjImpact", "GSOmnitectTurretProjImpactGround", "MDUltimatumOmnitectWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSOmnitectTurretProj"] = { name = "MPSOmnitectTurretProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "action_do_not_face_target", "base_deal_no_damage", }, levels = { [1] = {1390, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumOmnitectWaveDamageShape"] = { name = "GSUltimatumOmnitectWaveDamageShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpact"] = { name = "GSOmnitectTurretProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpactGround"] = { name = "GSOmnitectTurretProjImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDUltimatumOmnitectWave"] = { name = "MDUltimatumOmnitectWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Positioned.force_placement | true |
Stats.immune_to_curses | 1 |
Stats.immune_to_auras_from_other_entities | 1 |
Stats.item_drop_slots | 0 |
Stats.monster_no_drops_or_experience | 1 |
Stats.monster_do_not_fracture | 1 |
Stats.max_frenzy_charges | 0 |
Stats.max_endurance_charges | 0 |
Stats.max_power_charges | 0 |
Stats.base_cannot_be_stunned | 1 |
Stats.cannot_be_knocked_back | 1 |
Stats.phase_through_objects | 1 |
Actor.slow_animations_go_to_idle | false |
Life.corpse_usable | false |
Life.prevent_corpse_sinking | true |
BaseEvents.on_construction_complete | LockScale(); |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.