IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Areaสุสานอักขระ, สุสานสาบสูญ, ที่ลี้ภัยลี้ลับ, ฐานที่มั่นร้าง, วิหารสันโดษ, เชิงผาอาลัย
Tagsนักเวท, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Packs
  • Unearthed Runecaster, Unearthed Soldier
  • Unearthed Runecaster
  • Unearthed Urchin, Unearthed Runecaster, Unearthed Soldier
  • Druid of the Broken Circle, Unearthed Runecaster, Unearthed Soldier
  • Unearthed Runecaster, Unearthed Zombie, Unearthed Skeletal Archer
  • Order Ostiary, Unearthed Runecaster, Unearthed Soldier
  • เชิงผาอาลัย: Black Scythe Arbalist, Unearthed Runecaster, Unearthed Soldier
  • วิหารสันโดษ: Runed Knight, Unearthed Runecaster, Unearthed Soldier
  • ที่ลี้ภัยลี้ลับ, สุสานอักขระ: Druid of the Broken Circle, Unearthed Runecaster, Unearthed Soldier
  • สุสานสาบสูญ, สุสานอักขระ: Unearthed Runecaster, Unearthed Zombie, Unearthed Skeletal Archer
  • ฐานที่มั่นร้าง, สุสานอักขระ: Order Ostiary, Unearthed Runecaster, Unearthed Soldier
  • พลังชีวิต
    130%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    130%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 14
    {เวลาโจมตี}
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    130%
    Model Size
    100%
    Type
    ExpeditionMercurialArmourCaster
    Metadata
    MercurialArmourCaster
    เลเวล
    65
    พลังชีวิต
    8,522
    Damage
    276
    ความเสียหายเวท
    276
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.32
    ค่าประสบการณ์
    27,959
    Minion Life
    8,167
    Minion Damage
    1,078
    Minion Armour
    4,147
    MPSMercurialCasterEnrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.33 {วิ}
    สร้างความเสียหาย ไฟ 87.27 ถึง 130.9
    สร้างความเสียหาย น้ำแข็ง 87.27 ถึง 130.9
    base is projectile [1]
    disable visual hit effect [1]
    monster projectile variation [199]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    GSMercurialCasterBlast
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 2.5 {วิ}
    คูลดาวน์: 6 {วิ}
    เพิ่มจำนวนค่าของสถานะ ไวไฟ 40%
    สร้างความเสียหาย ไฟ 418.9 ถึง 628.3
    ignite art variation [4]
    is area damage [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		emergefix; death;
    	"
    }
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2450
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourCaster"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Runecaster",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSMercurialCasterEnrage",
            "GSMercurialCasterBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMercurialCasterEnrage"] = {
        name = "MPSMercurialCasterEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 199, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMercurialCasterBlast"] = {
        name = "GSMercurialCasterBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_art_variation",
            "ignite_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 40, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 4, 40, -35, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4, 40, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2450
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.monster_beyond_portal_chance_+%_final-50
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.emerge;
    StateMachine.effect;
    StateMachine.invisfix;
    StateMachine.emergefix; death;
    Edit

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