Unearthed Soldier
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Packs |
พลังชีวิต
130%
+50%
ค่าต้านทาน




Damage
143%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 9
1.155 Second
Damage Spread
±20%
ค่าประสบการณ์
130%
Model Size
100%
Type
ExpeditionMercurialArmourAxeShield
Metadata
MercurialArmourAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,084
3,620
Damage
333
ความเสียหายเวท
333
ความแม่นยำ
2,464
1.155
ค่าประสบการณ์
37,224
Minion Life
9,009
Minion Damage
1,385
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 267–400
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ExpeditionMercurialThrownWeapon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 267–400
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 3 {วิ}
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile maximum range override [60]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "death;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase" Animated { on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao', aux_spectral_attach );" } Actor { on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );" on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );" on_start_ChangeToStance1 = "wall.PlayAnimation( end );" on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );" } StateMachine { on_state_death_1 = "wall.PlayAnimation( end );" create_state_death_1 = "DetachAllOfType('Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourAxeShield"] = { name = "Unearthed Soldier", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.155, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExpeditionMercurialThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMercurialThrownWeapon"] = { name = "ExpeditionMercurialThrownWeapon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "cast_time_overrides_attack_duration", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
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Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.