沼澤殞命的奴隸
Bogfelled Slave
SpectreY
Area風沙沼澤, 高地神塔庇護所, 風沙沼澤
Tagshumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Packs
  • 風沙沼澤, 風沙沼澤: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 高地神塔庇護所: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 高地神塔庇護所: 腐敗巨獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 生命
    100%
    抗性
    0 30 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 6
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpseUnarmed
    Metadata
    BogCorpseUnarmed
    等級
    70
    生命
    8,716
    護甲
    3,877
    閃避值
    502
    傷害
    248
    法術傷害
    248
    命中
    2,328
    攻擊時間
    2.25
    經驗值
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 8190911228637 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 174–322
    暴擊率: 5%
    攻擊時間: 2.25 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseUnarmed"] = {
        name = "Bogfelled Slave",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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