Bogfelled Slave
Spectre | Y |
---|---|
Area | Sandswept Marsh, The Ziggurat Refuge, Sandswept Marsh |
Tags | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Packs |
Life
100%
Ailment Threshold
%
Resistance
0
30
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 6
Attack Time
2.25 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
BogCorpseUnarmed
Metadata
BogCorpseUnarmed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
8,716
Armour
3,877
Evasion
502
Energy Shield
0
Damage
248
Spell Damage
248
Accuracy
0
Attack Time
2.25
Experience
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BogCorpseVolatileExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 53.5 to 80.26 Physical Damage
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
MonsterMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 174–322
[Critical|Critical Hit] Chance: 5%
Attack Time: 2.25 sec
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" force_placement = true } Actor { basic_action = "Emerge" basic_action = "MoveForced" basic_action = "ChangeToStance5" } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = " make_walk; det_dead; vol_dead; " on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" on_state_vol_dead_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_det_dead_1 = " IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' ); " on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseUnarmed"] = { name = "Bogfelled Slave", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 2.25, attackRange = 6, accuracy = 1, skillList = { "MonsterMelee", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }