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沼澤殞命的百姓
Bogfelled Commoner
Spectre
Area風沙沼澤, 冰川湖泊, 高地神塔庇護所
Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Packs
  • 風沙沼澤: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 冰川湖泊: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 高地神塔庇護所: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 高地神塔庇護所: 腐敗巨獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 生命
    100%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseOneHandAxe
    保留
    50
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    30%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    65
    生命
    6,555
    傷害
    244
    法術傷害
    244
    命中
    2,228
    攻擊時間
    2.25
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    953
    召喚物護甲
    2,023
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成582.8874.2物理傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 171317
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOneHandAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bogfelled Commoner",
        life = 1,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    沼澤殞命的百姓
    Bogfelled Commoner
    Spectre
    Area風沙沼澤, 冰川湖泊, 高地神塔庇護所
    Tags2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
    Packs
  • 風沙沼澤: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 冰川湖泊: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 高地神塔庇護所: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 高地神塔庇護所: 腐敗巨獸, 沼澤殞命的奴隸, 沼澤殞命的百姓
  • 生命
    100%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 7
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseTwoHandAxe
    保留
    50
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    30%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    65
    生命
    6,555
    傷害
    244
    法術傷害
    244
    命中
    2,228
    攻擊時間
    2.25
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    953
    召喚物護甲
    2,023
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成582.8874.2物理傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 171317
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseTwoHandAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bogfelled Commoner",
        life = 1,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    沼澤殞命的百姓
    CategoryUndead不死族
    IconEnemyResistanceCold
    Bogfelled Commoner
    Spectre
    Spectre OverrideMetadata/Monsters/BogBodies/BogCorpseOneHandAxe
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    生命
    400%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    3 ~ 5
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseOffensiveSummon
    保留
    50
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    30%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    68
    生命
    33,028
    傷害
    268
    法術傷害
    268
    命中
    2,502
    攻擊時間
    2.25
    經驗值
    28,634
    召喚物生命
    27,720
    召喚物傷害
    1,114
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 188349
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成640.3960.5物理傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOffensiveSummon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bogfelled Commoner",
        life = 4,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    沼澤殞命的百姓
    CategoryUndead不死族
    IconEnemyResistanceCold
    Bogfelled Commoner
    Spectre
    Spectre OverrideMetadata/Monsters/BogBodies/BogCorpseOneHandAxe
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    生命
    400%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    3 ~ 5
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseDefensiveSummon
    保留
    50
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    30%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    68
    生命
    33,028
    傷害
    268
    法術傷害
    268
    命中
    2,502
    攻擊時間
    2.25
    經驗值
    28,634
    召喚物生命
    27,720
    召喚物傷害
    1,114
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 188349
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成640.3960.5物理傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseDefensiveSummon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bogfelled Commoner",
        life = 4,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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