沼澤殞命的百姓
Bogfelled Commoner
SpectreY
Area風沙沼澤, 高地神塔庇護所, 風沙沼澤
Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Packs
  • 風沙沼澤, 風沙沼澤: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 高地神塔庇護所: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 高地神塔庇護所: 腐敗巨獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 生命
    100%
    抗性
    0 30 0 0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 6
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseOneHandAxe
    等級
    70
    生命
    8,716
    護甲值
    3,877
    閃避值
    502
    傷害
    285
    法術傷害
    285
    命中
    2,328
    攻擊時間
    2.25
    經驗值
    34,639
    Minion Life
    12,266
    Minion Damage
    2,487
    Minion Armour
    3,877
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 8190911228637 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 200–371
    暴擊率: 5%
    攻擊時間: 2.25 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOneHandAxe"] = {
        name = "Bogfelled Commoner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MonsterMelee",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    沼澤殞命的百姓
    Bogfelled Commoner
    SpectreY
    Area風沙沼澤, 高地神塔庇護所, 風沙沼澤
    Tags2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
    Packs
  • 風沙沼澤, 風沙沼澤: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 高地神塔庇護所: 清淤獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 高地神塔庇護所: 腐敗巨獸, 沼澤殞命的奴隸, 沼澤殞命的百姓, 沼澤殞命的百姓
  • 生命
    100%
    抗性
    0 30 0 0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpse
    Metadata
    BogCorpseTwoHandAxe
    等級
    70
    生命
    8,716
    護甲值
    3,877
    閃避值
    502
    傷害
    285
    法術傷害
    285
    命中
    2,328
    攻擊時間
    2.25
    經驗值
    34,639
    Minion Life
    12,266
    Minion Damage
    2,487
    Minion Armour
    3,877
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 8190911228637 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 200–371
    暴擊率: 5%
    攻擊時間: 2.25 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance5"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    		det_dead;
    		vol_dead;
    	"
    
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    	on_state_vol_dead_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_det_dead_1 =
    	"
    		IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' );
    	"
    
    	on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseTwoHandAxe"] = {
        name = "Bogfelled Commoner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MonsterMelee",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    沼澤殞命的百姓
    Bogfelled Commoner
    SpectreY
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    生命
    400%
    抗性
    0 30 0 0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 5
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseOffensiveSummon
    等級
    68
    生命
    31,028
    護甲值
    3,451
    閃避值
    477
    傷害
    268
    法術傷害
    268
    命中
    2,180
    攻擊時間
    2.25
    經驗值
    28,634
    Minion Life
    45,120
    Minion Damage
    2,181
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 188–349
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 598357897536 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseOffensiveSummon"] = {
        name = "Bogfelled Commoner",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    沼澤殞命的百姓
    Bogfelled Commoner
    SpectreY
    Tagshumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    生命
    400%
    抗性
    0 30 0 0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 5
    攻擊時間
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    BogCorpseSummoned
    Metadata
    BogCorpseDefensiveSummon
    等級
    68
    生命
    31,028
    護甲值
    3,451
    閃避值
    477
    傷害
    268
    法術傷害
    268
    命中
    2,180
    攻擊時間
    2.25
    經驗值
    28,634
    Minion Life
    45,120
    Minion Damage
    2,181
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 188–349
    暴擊率: 5%
    攻擊時間: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BogCorpseVolatileExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 598357897536 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BogZombie/BogCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BogBodies/BogCorpseDefensiveSummon"] = {
        name = "Bogfelled Commoner",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BogCorpseVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BogCorpseVolatileExplosion"] = {
        name = "BogCorpseVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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