Spectre | Y |
---|---|
Area | 風沙沼澤, 高地神塔庇護所, 風沙沼澤 |
Tags | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
30
0
0
傷害
115%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 6
Attack Time
2.25 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
BogCorpse
Metadata
BogCorpseOneHandAxe
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
285
法術傷害
285
命中
0
Attack Time
2.25
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BogCorpseVolatileExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 53.5 至 80.26 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
MonsterMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 200–371
[Critical|暴擊]率: 5%
Attack Time: 2.25 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" force_placement = true } Actor { basic_action = "Emerge" basic_action = "MoveForced" basic_action = "ChangeToStance5" } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = " make_walk; det_dead; vol_dead; " on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" on_state_vol_dead_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_det_dead_1 = " IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' ); " on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseOneHandAxe"] = { name = "Bogfelled Commoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MonsterMelee", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 風沙沼澤, 高地神塔庇護所, 風沙沼澤 |
Tags | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
30
0
0
傷害
115%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
2.25 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
BogCorpse
Metadata
BogCorpseTwoHandAxe
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
285
法術傷害
285
命中
0
Attack Time
2.25
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BogCorpseVolatileExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 53.5 至 80.26 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
MonsterMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 200–371
[Critical|暴擊]率: 5%
Attack Time: 2.25 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" force_placement = true } Actor { basic_action = "Emerge" basic_action = "MoveForced" basic_action = "ChangeToStance5" } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = " make_walk; det_dead; vol_dead; " on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" on_state_vol_dead_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_det_dead_1 = " IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' ); " on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseTwoHandAxe"] = { name = "Bogfelled Commoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 7, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MonsterMelee", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
沼澤殞命的百姓
Bogfelled Commoner
Spectre | Y |
---|---|
Tags | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
生命
400%
Ailment Threshold
%
抗性
0
30
0
0
傷害
115%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
3 ~ 5
Attack Time
2.25 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
BogCorpseSummoned
Metadata
BogCorpseOffensiveSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
31,028
護甲
3,451
閃避值
477
能量護盾
0
傷害
268
法術傷害
268
命中
0
Attack Time
2.25
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 188–349
[Critical|暴擊]率: 5%
Attack Time: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BogCorpseVolatileExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 51.68 至 77.52 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
Object Type Codes
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseOffensiveSummon"] = { name = "Bogfelled Commoner", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 5, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
沼澤殞命的百姓
Bogfelled Commoner
Spectre | Y |
---|---|
Tags | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
生命
400%
Ailment Threshold
%
抗性
0
30
0
0
傷害
115%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
3 ~ 5
Attack Time
2.25 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
BogCorpseSummoned
Metadata
BogCorpseDefensiveSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
31,028
護甲
3,451
閃避值
477
能量護盾
0
傷害
268
法術傷害
268
命中
0
Attack Time
2.25
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 188–349
[Critical|暴擊]率: 5%
Attack Time: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BogCorpseVolatileExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 51.68 至 77.52 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
Object Type Codes
version 2 extends "Metadata/Monsters/BogZombie/BogCorpse"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseDefensiveSummon"] = { name = "Bogfelled Commoner", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 2.25, attackRange = 5, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }