Bogfelled Slave
Область: Занесённое песком болото, Убежище в зиккурате
Spectre | Y |
---|---|
Area | Занесённое песком болото, Убежище в зиккурате, Занесённое песком болото |
Tags | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Packs |
Здоровье
100%
Ailment Threshold
%
Сопротивление
0
30
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 6
Attack Time
2.25 Second
Damage Spread
±30%
Опыт
100%
Model Size
100%
Type
BogCorpseUnarmed
Metadata
BogCorpseUnarmed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
8,716
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
248
Урон от чар
248
Меткость
0
Attack Time
2.25
Опыт
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BogCorpseVolatileExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 53.5 до 80.26 физического урона
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
MonsterMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 174–322
Шанс [Critical|крит. попадания]: 5%
Attack Time: 2.25 сек.
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" force_placement = true } Actor { basic_action = "Emerge" basic_action = "MoveForced" basic_action = "ChangeToStance5" } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = " make_walk; det_dead; vol_dead; " on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" on_state_vol_dead_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_det_dead_1 = " IfAlive( (){ PlayAnimation( flinch_small_unarmed_01 ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/DetonateDead.epk' ); " on_state_vol_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/epk/volatile.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiendBoss/ao/VolatileDead/lift.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BogBodies/BogCorpseUnarmed"] = { name = "Bogfelled Slave", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 2.25, attackRange = 6, accuracy = 1, skillList = { "MonsterMelee", "BogCorpseVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BogCorpseVolatileExplosion"] = { name = "BogCorpseVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }