| Spectre | N |
|---|---|
| Area | 蜘蛛叢林, 煉獄, 瓦爾村莊, 瓦爾郊區, 堅堡, 庇護所, 棲枝, 貨物 |
| Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
生命
100%
閃避
+100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 150
攻擊時間
5.595 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 170–255
暴擊率: 5%
攻擊時間: 5.595 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
BaseEvents
{
on_construction_complete = "globals.guardnpc = this;"
}
Positioned
{
team = 1
force_placement = true
}
Stats
{
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_cannot_be_chained_from = 1
untargetable_by_monster_ai = 1
projectile_uses_contact_position = 1
}
StateMachine {}
NPC {}
Transitionable
{
num_states = 2
}
Animated
{
animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
}
Targetable
{
targetable = false
}
Transitionable
{
on_transition_to_2 =
"
SetProximityTriggerRadius( 50 );
SetRotation(259);
PlayAnimation( gate_open_01 );
QueueAnimation( idle_01 );
"
create_transitioned = "PlayAnimation( idle_01 );"
}
ProximityTrigger
{
radius = 0
condition = "players"
on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/DogTrader_"] = {
name = "[DNT-UNUSED] Dog Trader",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 5.595,
attackRange = 150,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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