SpectreN
Area蜘蛛丛林, 光火之狱, 瓦尔村落, 瓦尔外沿, 坚城壁垒, 庇护所, 栖木, 连环战车
TagsArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
生命
100%
闪避
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 150
攻击间隔
5.595 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
等级
65
生命
6,513
2,023
伤害
212
法术伤害
212
命中
2,214
攻击间隔
5.595
经验值
21,507
召唤物生命
6,282
召唤物伤害
829
召唤物护甲
2,023
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 170–255
暴击率: 5%
攻击间隔: 5.595 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

BaseEvents
{
	on_construction_complete = "globals.guardnpc = this;"
}

Positioned
{
	team = 1
	force_placement = true
}

Stats
{
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	untargetable_by_monster_ai = 1 
	projectile_uses_contact_position = 1
}

StateMachine {}

NPC {}

Transitionable
{
	num_states = 2
}

Animated
{
	animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao"
}


Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
}

Targetable
{
	targetable = false
}

Transitionable
{
	on_transition_to_2 =
	"
		SetProximityTriggerRadius( 50 );
		SetRotation(259);
		PlayAnimation( gate_open_01 );
		QueueAnimation( idle_01 );
	"
	create_transitioned = "PlayAnimation( idle_01 );"
}

ProximityTrigger
{
	radius = 0
	condition = "players"
	on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/DogTrader_"] = {
    name = "[DNT-UNUSED] Dog Trader",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 5.595,
    attackRange = 150,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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