ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
德齊克刺蟲
CategoryBeasts野獸
IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
Dezzic Nettler
Spectre
Tagsbeast, expedition_monster, fast_movement, insect, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Packs
  • 德齊克士兵, 德齊克投彈手, 德齊克爆裂蟲, 德齊克刺蟲
  • 生命
    80%
    閃避
    +30%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    4 ~ 12
    攻擊時間
    0.69 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    Expedition2NettleAnt
    Metadata
    NettleAntExpedition
    等級
    68
    生命
    6,606
    傷害
    186
    法術傷害
    186
    命中
    2,502
    攻擊時間
    0.69
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    775
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 149224
    暴擊率: 5%
    攻擊時間: 0.69 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/AntFaction/NettleAntExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dezzic Nettler",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.69,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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