ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
데직 쐐기개미
CategoryBeasts야수
IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
Dezzic Nettler
Spectre
Tagsbeast, expedition_monster, fast_movement, insect, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Packs
  • 데직 병사, 데직 포격수, 데직 격발벌레, 데직 쐐기개미
  • 생명력
    80%
    회피
    +30%
    저항
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    80%
    정확도
    100%
    Attack Distance
    4 ~ 12
    공격 속도
    0.69 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    Expedition2NettleAnt
    Metadata
    NettleAntExpedition
    레벨
    68
    생명력
    6,606
    Damage
    186
    주문 피해
    186
    정확도
    2,502
    공격 속도
    0.69
    경험치
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 149224
    치명타 명중 확률: 5%
    공격 속도: 0.69 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/AntFaction/NettleAntExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dezzic Nettler",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.69,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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