| Spectre | Y |
|---|---|
| Area | 阿拉塔斯, 挖掘, 崖壁, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Packs |
生命
110%
+15%
閃避
+40%
抗性
傷害
116%
命中
100%
暴擊 Chance
5.5%
+30%
Attack Distance
6 ~ 65
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
TwilightOrderStigmataArcher
Metadata
TwilightOrderStigmataArcher_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 197–296
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
}
Animated
{
on_guarding_turn_left_01 = "UnlockOrientation();"
on_end_guarding_turn_left_01 = "LockOrientation();"
on_guarding_turn_right_01 = "UnlockOrientation();"
on_end_guarding_turn_right_01 = "LockOrientation();"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderStigmata/TwilightOrderStigmataArcher_"] = {
name = "Faithful Archer",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 65,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
忠誠的弓箭手
Faithful Archer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/TwilightOrderStigmata/TwilightOrderStigmataArcher_ |
| Area | 阿拉塔斯 |
| Tags | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Packs |
生命
110%
+15%
閃避
+40%
抗性
傷害
116%
命中
100%
暴擊 Chance
5.5%
+30%
Attack Distance
6 ~ 65
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
TwilightOrderStigmataArcher
Metadata
TwilightOrderStigmataArcherPatrol
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 129–193
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASPatrolEndTurn
不能被擊退
你的擊中不能暈眩敵人
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
}
Animated
{
on_guarding_turn_left_01 = "UnlockOrientation();"
on_end_guarding_turn_left_01 = "LockOrientation();"
on_guarding_turn_right_01 = "UnlockOrientation();"
on_end_guarding_turn_right_01 = "LockOrientation();"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderStigmata/TwilightOrderStigmataArcherPatrol"] = {
name = "Faithful Archer",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 65,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"EASPatrolEndTurn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPatrolEndTurn"] = {
name = "EASPatrolEndTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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