Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
忠信弓手
Faithful Archer
Spectre
Area阿拉斯塔, 挖掘场, 金字塔避难所
Tagsallows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Packs
  • 挖掘场: 暮光会誓约者, 忠信弓手
  • 金字塔避难所: 暮光会誓约者, 暮光会祭司, 忠信弓手
  • 阿拉斯塔: 暮光会祭司, 暮光会誓约者, 忠信弓手
  • 生命
    110%
    +15%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    116%
    命中
    100%
    暴击 Chance
    5.5%
    Attack Distance
    6 ~ 65
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    100%
    Type
    TwilightOrderStigmataArcher
    Metadata
    TwilightOrderStigmataArcher_
    Spectre Reservation
    53%
    Companion Reservation
    31.2%
    等级
    65
    生命
    7,211
    2,326
    伤害
    246
    法术伤害
    246
    命中
    2,228
    攻击时间
    1.5
    经验值
    23,658
    召唤物生命
    6,910
    召唤物伤害
    962
    召唤物护甲
    2,933
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 197296
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Animated
    {
    	on_guarding_turn_left_01 = "UnlockOrientation();"
    	on_end_guarding_turn_left_01 = "LockOrientation();"
    	on_guarding_turn_right_01 = "UnlockOrientation();"
    	on_end_guarding_turn_right_01 = "LockOrientation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderStigmata/TwilightOrderStigmataArcher_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faithful Archer",
        life = 1.1,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    忠信弓手
    CategoryHumanoid人形
    IconEnemyArmour IconEnemyEvasion
    区域: 阿拉斯塔
    stance movement speed +% final [-50]
    Faithful Archer
    Spectre
    Spectre OverrideMetadata/Monsters/TwilightOrderStigmata/TwilightOrderStigmataArcher_
    Area阿拉斯塔
    Tagsallows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
    Packs
  • 阿拉斯塔: 忠信战士, 忠信弓手, 正义斧卫
  • 生命
    110%
    +15%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    116%
    命中
    100%
    暴击 Chance
    5.5%
    Attack Distance
    6 ~ 65
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    100%
    Type
    TwilightOrderStigmataArcher
    Metadata
    TwilightOrderStigmataArcherPatrol
    Spectre Reservation
    53%
    Companion Reservation
    31.2%
    等级
    52
    生命
    3,200
    1,055
    伤害
    161
    法术伤害
    161
    命中
    1,318
    攻击时间
    1.5
    经验值
    10,605
    召唤物生命
    4,395
    召唤物伤害
    477
    召唤物护甲
    1,330
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 129193
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASPatrolEndTurn
    法术
    施放时间: 1.2 秒
    无法被击退
    击中时无法晕眩敌人
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Animated
    {
    	on_guarding_turn_left_01 = "UnlockOrientation();"
    	on_end_guarding_turn_left_01 = "LockOrientation();"
    	on_guarding_turn_right_01 = "UnlockOrientation();"
    	on_end_guarding_turn_right_01 = "LockOrientation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderStigmata/TwilightOrderStigmataArcherPatrol"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faithful Archer",
        life = 1.1,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASPatrolEndTurn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPatrolEndTurn"] = {
        name = "EASPatrolEndTurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • Edit

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