被束縛的蠕動者


drop no equipment [1]
Fettered Writher
Spectre | Y |
---|---|
Tags | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Packs |
生命
100%
閃避
+75%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
2 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
SanctifiedWrithing
Metadata
SanctifiedWrithing
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
7,757
護甲值
2,413
閃避值
835
傷害
233
法術傷害
233
命中
2,180
攻擊時間
1.5
經驗值
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2083 } Positioned { } StateMachine { define_shared_state = "collidable = 1; detached = 1;" on_or_create_state_collidable_0 = { RemoveCollidability(); } on_or_create_state_collidable_1 = { MakeCollidable(); } } Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Functions { emergeanimtime = " SetCurrentAnimationSpeed( arg1.GetCurrentAnimationSpeed() ); SetCurrentAnimationPosition( arg1.GetCurrentAnimationPosition( true ), true ); SetVariableScale( arg1.GetScale(), false, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_detached_0 = { DisableRendering(); } on_or_create_state_detached_1 = { EnableRendering(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Sanctified/Writhing/SanctifiedWrithing"] = { name = "Fettered Writher", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
drop no equipment [1]
Id | CleansedMonsterNoEquipmentDrops |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.