족쇄에 묶인 몸부림꾼
야수
drop no equipment [1]
Fettered Writher
SpectreY
Tagsbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Packs
  • 족쇄에 묶인 괴수, 족쇄에 묶인 몸부림꾼
  • 생명력
    100%
    회피
    +75%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    Attack Distance
    2 ~ 10
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    SanctifiedWrithing
    Metadata
    SanctifiedWrithing
    레벨
    68
    생명력
    7,757
    1,239
    Damage
    233
    주문 피해
    233
    정확도
    2,464
    공격 속도
    1.5
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 186–280
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2083
    }
    
    Positioned
    {
    	
    }
    
    StateMachine
    {
    	define_shared_state = "collidable = 1; detached = 1;"
    	on_or_create_state_collidable_0 = { RemoveCollidability(); }
    	on_or_create_state_collidable_1 = { MakeCollidable(); }
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Functions
    {
    	emergeanimtime =
    	"
    		SetCurrentAnimationSpeed( arg1.GetCurrentAnimationSpeed() );
    		SetCurrentAnimationPosition( arg1.GetCurrentAnimationPosition( true ), true );
    		SetVariableScale( arg1.GetScale(), false, true );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_detached_0 = { DisableRendering(); }
    	on_or_create_state_detached_1 = { EnableRendering(); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Sanctified/Writhing/SanctifiedWrithing"] = {
        name = "Fettered Writher",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop no equipment [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • drop no equipment Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2083
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Emerge2, Emerge3
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statecollidable = 1; detached = 1;
    StateMachine.on_or_create_state_collidable_0{ RemoveCollidability(); }
    StateMachine.on_or_create_state_collidable_1{ MakeCollidable(); }
    Functions.emergeanimtime =
    Functions.",
    Functions.SetCurrentAnimationSpeed( arg1.GetCurrentAnimationSpeed() );
    Functions.SetCurrentAnimationPosition( arg1.GetCurrentAnimationPosition( true ), true );
    Functions.SetVariableScale( arg1.GetScale(), false, true );
    Edit

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