火炎哨兵
Flame Sentry
SpectreY
Tags2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
生命
115%
Energy Shield From Life
10%
護甲
+100%
抗性
0 0 -30 0
傷害
115%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
115%
Model Size
110%
Type
VaalBowlingBall
Metadata
VaalBowlingBall
等級
68
生命
8,028
護甲
6,902
閃避值
477
能量護盾
892
傷害
268
法術傷害
268
命中
2,180
Attack Time
1.5
經驗值
32,929
Minion Life
11,675
Minion Energy Shield
1,297
Minion Damage
2,181
Minion Armour
13,804
MPSVaalConstructCannon
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 36885533 物理傷害
40% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSVaalConstructCannonImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 64559682 物理傷害
40% 的物理傷害轉換火焰傷害
base is projectile [1]
is area damage [1]
GSVaalConstructCannonImpactWall
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 64559682 物理傷害
40% 的物理傷害轉換火焰傷害
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "DoLiterallyNothing"
	basic_action = "Revive"
}

Transitionable {}

Functions {}

Stats
{
	set_base_heavy_stun_duration_ms = 2500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Ball/VaalBowlingBall"] = {
    name = "Flame Sentry",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSVaalConstructCannon",
        "GSVaalConstructCannonImpact",
        "GSVaalConstructCannonImpactWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalConstructCannon"] = {
    name = "MPSVaalConstructCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1088, 40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpact"] = {
    name = "GSVaalConstructCannonImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpactWall"] = {
    name = "GSVaalConstructCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
火炎哨兵
Flame Sentry
SpectreY
Tags2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
生命
115%
Energy Shield From Life
10%
護甲
+100%
抗性
0 0 -30 0
傷害
115%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
115%
Model Size
110%
Type
VaalBowlingBall
Metadata
VaalBowlingBallSpawned
等級
68
生命
8,028
護甲
6,902
閃避值
477
能量護盾
892
傷害
268
法術傷害
268
命中
2,180
Attack Time
1.5
經驗值
32,929
Minion Life
11,675
Minion Energy Shield
1,297
Minion Damage
2,181
Minion Armour
13,804
MPSVaalConstructCannon
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 36885533 物理傷害
40% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSVaalConstructCannonImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 64559682 物理傷害
40% 的物理傷害轉換火焰傷害
base is projectile [1]
is area damage [1]
GSVaalConstructCannonImpactWall
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 64559682 物理傷害
40% 的物理傷害轉換火焰傷害
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "DoLiterallyNothing"
	basic_action = "Revive"
}

Transitionable {}

Functions {}

Stats
{
	set_base_heavy_stun_duration_ms = 2500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Ball/VaalBowlingBallSpawned"] = {
    name = "Flame Sentry",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSVaalConstructCannon",
        "GSVaalConstructCannonImpact",
        "GSVaalConstructCannonImpactWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalConstructCannon"] = {
    name = "MPSVaalConstructCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1088, 40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpact"] = {
    name = "GSVaalConstructCannonImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpactWall"] = {
    name = "GSVaalConstructCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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