重構者
Reconstructor
SpectreY
Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, 法術, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, 瓦爾, very_slow_movement
生命
110%
Energy Shield From Life
15%
護甲值
+100%
抗性
0 0 -30 0
傷害
110%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
VaalConstructPyramid
Metadata
VaalConstructPyramid
等級
68
生命
7,253
護甲值
6,902
閃避值
477
能量護盾
1,280
傷害
256
法術傷害
256
命中
2,180
攻擊時間
1.5
經驗值
31,497
Minion Life
10,547
Minion Energy Shield
1,861
Minion Damage
2,086
Minion Armour
13,804
VaalConstructPyramidReviveConstructs
法術, 範圍, 可觸發, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-90]
generic skill trigger % [100]
generic skill trigger id [0]
TBVaalPyramidBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 205–308
暴擊率: 5%
施放時間: 1 秒
攻擊時間: 1.5 秒
造成 25937780 閃電傷害
15% 更多感電機率
action attack or cast time uses animation length [1]
TBVaalPyramidReviveBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 205–308
暴擊率: 5%
施放時間: 1 秒
攻擊時間: 1.5 秒
造成 25937780 閃電傷害
15% 更多感電機率
generic skill trigger skills with id [0]
EGVaalPyramidReviveBeam
可觸發
冷卻時間: 6 秒
spell maximum action distance +% [-95]
GTVaalPyramidBeam
可觸發
GTVaalPyramidBeamPassive
可觸發
GTVaalConstructPyramidBeamBlast
可觸發
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
TBVaalPyramidBeamAttack
法術, 可觸發, 攻擊, 傷害
Base Damage: 205–308
暴擊率: 5%
施放時間: 1 秒
攻擊時間: 1.5 秒
造成 31709509 閃電傷害
15% 更多感電機率
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable {}

StateMachine
{
	define_shared_state = "activated;"
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	light_starts_disabled = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( activated, 0,
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		} );
	"
}

StateMachine
{
	on_state_activated_1 =
	"
		FadeInLight();
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
	"

	on_state_activated_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		FadeOutLight();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramid"] = {
    name = "Reconstructor",
    life = 1.1,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "TBVaalPyramidReviveBeam",
        "TBVaalPyramidBeam",
        "TBVaalPyramidBeamAttack",
        "EGVaalPyramidReviveBeam",
        "GTVaalPyramidBeam",
        "GTVaalPyramidBeamPassive",
        "GTVaalConstructPyramidBeamBlast",
        "VaalConstructPyramidReviveConstructs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalPyramidReviveBeam"] = {
    name = "TBVaalPyramidReviveBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "active_skill_shock_chance_+%_final",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalPyramidBeam"] = {
    name = "TBVaalPyramidBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalPyramidBeamAttack"] = {
    name = "TBVaalPyramidBeamAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalPyramidReviveBeam"] = {
    name = "EGVaalPyramidReviveBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalPyramidBeam"] = {
    name = "GTVaalPyramidBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalPyramidBeamPassive"] = {
    name = "GTVaalPyramidBeamPassive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalConstructPyramidBeamBlast"] = {
    name = "GTVaalConstructPyramidBeamBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructPyramidReviveConstructs"] = {
    name = "VaalConstructPyramidReviveConstructs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
重構者
Reconstructor
SpectreY
Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, 法術, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, 瓦爾
Packs
  • 重構者
  • 生命
    110%
    Energy Shield From Life
    15%
    護甲值
    +100%
    抗性
    0 0 -30 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidSpawned
    等級
    68
    生命
    7,253
    護甲值
    6,902
    閃避值
    477
    能量護盾
    1,280
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    31,497
    Minion Life
    10,547
    Minion Energy Shield
    1,861
    Minion Damage
    2,086
    Minion Armour
    13,804
    VaalConstructPyramidReviveConstructs
    法術, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    法術, 可觸發, 攻擊, 傷害
    Base Damage: 205–308
    暴擊率: 5%
    施放時間: 1 秒
    攻擊時間: 1.5 秒
    造成 25937780 閃電傷害
    15% 更多感電機率
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    法術, 可觸發, 攻擊, 傷害
    Base Damage: 205–308
    暴擊率: 5%
    施放時間: 1 秒
    攻擊時間: 1.5 秒
    造成 25937780 閃電傷害
    15% 更多感電機率
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    可觸發
    冷卻時間: 6 秒
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    可觸發
    GTVaalPyramidBeamPassive
    可觸發
    GTVaalConstructPyramidBeamBlast
    可觸發
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    法術, 可觸發, 攻擊, 傷害
    Base Damage: 205–308
    暴擊率: 5%
    施放時間: 1 秒
    攻擊時間: 1.5 秒
    造成 31709509 閃電傷害
    15% 更多感電機率
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "activated;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	light_starts_disabled = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( activated, 0,
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_activated_1 =
    	"
    		FadeInLight();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	on_state_activated_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		FadeOutLight();
    	"
    
    	create_state_activated_1 =
    	"
    		EnableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	create_state_activated_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		DisableLight(  );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramidSpawned"] = {
        name = "Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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