Flame Sentry
Spectre | Y |
---|---|
Tags | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Здоровье
115%
Energy Shield From Life
10%
Доспехи
+100%
Ailment Threshold
%
Сопротивление
0
0
-30
0
Damage
115%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
115%
Model Size
110%
Type
VaalBowlingBall
Metadata
VaalBowlingBall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,921
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
268
Урон от чар
268
Меткость
0
Attack Time
1.5
Опыт
32,929
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalConstructCannon
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 19.88 до 29.81 физического урона
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSVaalConstructCannonImpact
Triggerable, Spell, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 34.78 до 52.18 физического урона
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
GSVaalConstructCannonImpactWall
Triggerable, Spell, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 34.78 до 52.18 физического урона
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance4" leveled_starting_effects = "DoLiterallyNothing" basic_action = "Revive" } Transitionable {} Functions {} Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Ball/VaalBowlingBall"] = { name = "Flame Sentry", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalConstructCannon", "GSVaalConstructCannonImpact", "GSVaalConstructCannonImpactWall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalConstructCannon"] = { name = "MPSVaalConstructCannon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1088, 40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalConstructCannonImpact"] = { name = "GSVaalConstructCannonImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalConstructCannonImpactWall"] = { name = "GSVaalConstructCannonImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Flame Sentry
Spectre | Y |
---|---|
Tags | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Здоровье
115%
Energy Shield From Life
10%
Доспехи
+100%
Ailment Threshold
%
Сопротивление
0
0
-30
0
Damage
115%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
115%
Model Size
110%
Type
VaalBowlingBall
Metadata
VaalBowlingBallSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,921
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
268
Урон от чар
268
Меткость
0
Attack Time
1.5
Опыт
32,929
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalConstructCannon
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 19.88 до 29.81 физического урона
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSVaalConstructCannonImpact
Triggerable, Spell, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 34.78 до 52.18 физического урона
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
GSVaalConstructCannonImpactWall
Triggerable, Spell, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 34.78 до 52.18 физического урона
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
40% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance4" leveled_starting_effects = "DoLiterallyNothing" basic_action = "Revive" } Transitionable {} Functions {} Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Ball/VaalBowlingBallSpawned"] = { name = "Flame Sentry", life = 1.15, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalConstructCannon", "GSVaalConstructCannonImpact", "GSVaalConstructCannonImpactWall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalConstructCannon"] = { name = "MPSVaalConstructCannon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1088, 40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalConstructCannonImpact"] = { name = "GSVaalConstructCannonImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalConstructCannonImpactWall"] = { name = "GSVaalConstructCannonImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }