Flame Sentry
SpectreY
Tags2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Life
115%
Energy Shield From Life
10%
Armour
+100%
Resistance
0 0 -30 0
Damage
115%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
115%
Model Size
110%
Type
VaalBowlingBall
Metadata
VaalBowlingBall
Level
68
Life
8,028
Armour
6,902
Evasion Rating
477
Energy Shield
892
Damage
268
Spell Damage
268
Accuracy
2,180
Attack Time
1.5
Experience
32,929
Minion Life
11,675
Minion Energy Shield
1,297
Minion Damage
2,181
Minion Armour
13,804
MPSVaalConstructCannon
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 3688 to 5533 Physical Damage
Converts 40% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSVaalConstructCannonImpact
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 6455 to 9682 Physical Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
GSVaalConstructCannonImpactWall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 6455 to 9682 Physical Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "DoLiterallyNothing"
	basic_action = "Revive"
}

Transitionable {}

Functions {}

Stats
{
	set_base_heavy_stun_duration_ms = 2500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Ball/VaalBowlingBall"] = {
    name = "Flame Sentry",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSVaalConstructCannon",
        "GSVaalConstructCannonImpact",
        "GSVaalConstructCannonImpactWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalConstructCannon"] = {
    name = "MPSVaalConstructCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1088, 40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpact"] = {
    name = "GSVaalConstructCannonImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpactWall"] = {
    name = "GSVaalConstructCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Flame Sentry
SpectreY
Tags2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Life
115%
Energy Shield From Life
10%
Armour
+100%
Resistance
0 0 -30 0
Damage
115%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
115%
Model Size
110%
Type
VaalBowlingBall
Metadata
VaalBowlingBallSpawned
Level
68
Life
8,028
Armour
6,902
Evasion Rating
477
Energy Shield
892
Damage
268
Spell Damage
268
Accuracy
2,180
Attack Time
1.5
Experience
32,929
Minion Life
11,675
Minion Energy Shield
1,297
Minion Damage
2,181
Minion Armour
13,804
MPSVaalConstructCannon
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 3688 to 5533 Physical Damage
Converts 40% of Physical Damage to Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1088]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GSVaalConstructCannonImpact
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 6455 to 9682 Physical Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]
GSVaalConstructCannonImpactWall
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 6455 to 9682 Physical Damage
Converts 40% of Physical Damage to Fire Damage
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "DoLiterallyNothing"
	basic_action = "Revive"
}

Transitionable {}

Functions {}

Stats
{
	set_base_heavy_stun_duration_ms = 2500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Ball/VaalBowlingBallSpawned"] = {
    name = "Flame Sentry",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSVaalConstructCannon",
        "GSVaalConstructCannonImpact",
        "GSVaalConstructCannonImpactWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalConstructCannon"] = {
    name = "MPSVaalConstructCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1088, 40, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpact"] = {
    name = "GSVaalConstructCannonImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalConstructCannonImpactWall"] = {
    name = "GSVaalConstructCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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