風暴呼喚者.胡寧
惡魔
Hunin, Storm Caller
SpectreN
Tagsallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
生命
230%
抗性
30 30 30 0
傷害
173%
命中
100%
暴擊 Chance
5%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
230%
Model Size
200%
Type
GrimdropGrappleclaw
Metadata
GrimdropGrappleclawLightning
等級
68
生命
17,841
傷害
403
法術傷害
403
命中
2,464
攻擊時間
1.5
經驗值
65,858
召喚物生命
15,939
召喚物傷害
1,676
召喚物護甲
3,861
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 323–484
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGEGrimdropGrappleclawLightningSlam
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [25]
base skill effect duration [5000]
ground lightning art variation [1005]
is area damage [1]
GAGrimdropGrappleclawLeapLightning
可觸發, 攻擊
Base Damage: 323–484
暴擊率: 5%
攻擊傷害: 160%
攻擊時間: 1.5 秒
造成 60% 更多攻擊傷害
is area damage [1]
DTTGrimdropGrappleclawLeap
法術, 位移
施放時間: 1.33 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
	
}
Stats
{
	set_base_heavy_stun_duration_ms = 2600
}
Actor
{
	basic_action = "ChangeToStance1"
}
StateMachine
{
	define_shared_state = "activated;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_activated_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/lightning_claws.epk' );"
}
Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/lightning_claws.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/GrimdropGrappleclawLightning"] = {
    name = "Hunin, Storm Caller",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CGEGrimdropGrappleclawLightningSlam",
        "GAGrimdropGrappleclawLeapLightning",
        "DTTGrimdropGrappleclawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEGrimdropGrappleclawLightningSlam"] = {
    name = "CGEGrimdropGrappleclawLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_lightning_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 5000, 1005, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGrimdropGrappleclawLeapLightning"] = {
    name = "GAGrimdropGrappleclawLeapLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGrimdropGrappleclawLeap"] = {
    name = "DTTGrimdropGrappleclawLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name電能之
FamilyMonsterModGroundEffect
Domains怪物 (3)
GenerationType後綴 (2)
Req. level4 (Effective: 3)
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