Hunin, Llamatormentas
Demonio
Hunin, Storm Caller
SpectreN
Tagsallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Vida
230%
Resistencia
30 30 30 0
Damage
173%
Precisión
100%
Attack Distance
4 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
230%
Model Size
200%
Type
GrimdropGrappleclaw
Metadata
GrimdropGrappleclawLightning
Nivel
68
Vida
17,841
Damage
403
Daño de hechizos
403
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 323–484
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGEGrimdropGrappleclawLightningSlam
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [25]
base skill effect duration [5000]
ground lightning art variation [1005]
is area damage [1]
GAGrimdropGrappleclawLeapLightning
Triggerable, Attack
Base Damage: 323–484
Probabilidad de impacto crítico: 5%
Daño de ataque: 160%
Tiempo de ataque: 1.5 seg
Inflige un 60% más de daño de ataques
is area damage [1]
DTTGrimdropGrappleclawLeap
Spell, Movement
Tiempo de lanzamiento: 1.33 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
	
}
Stats
{
	set_base_heavy_stun_duration_ms = 2600
}
Actor
{
	basic_action = "ChangeToStance1"
}
StateMachine
{
	define_shared_state = "activated;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_activated_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/lightning_claws.epk' );"
}
Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/lightning_claws.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/GrimdropGrappleclawLightning"] = {
    name = "Hunin, Storm Caller",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CGEGrimdropGrappleclawLightningSlam",
        "GAGrimdropGrappleclawLeapLightning",
        "DTTGrimdropGrappleclawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEGrimdropGrappleclawLightningSlam"] = {
    name = "CGEGrimdropGrappleclawLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_lightning_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 5000, 1005, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGrimdropGrappleclawLeapLightning"] = {
    name = "GAGrimdropGrappleclawLeapLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGrimdropGrappleclawLeap"] = {
    name = "DTTGrimdropGrappleclawLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name{de electricidad}{de electricidad}{de electricidad}{de electricidad}
FamilyMonsterModGroundEffect
DomainsMonster (3)
GenerationTypeSufijo (2)
Req. level4 (Effective: 3)
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