IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Hunin Convoca-tempestades
CategoryDemonDemônio
IconEnemyArmour IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Hunin, Storm Caller
Spectre
Tagsallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Vida
230%
Resistência
IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
173%
Precisão
100%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
230%
Model Size
200%
Type
GrimdropGrappleclaw
Metadata
GrimdropGrappleclawLightning
Nível
68
Vida
18,991
Damage
403
Dano Mágico
403
Precisão
2,502
Tempo de Ataque
1.5
Experiência
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 323484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
CGEGrimdropGrappleclawLightningSlam
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [25]
base skill effect duration [5000]
ground lightning art variation [1005]
is area damage [1]
GAGrimdropGrappleclawLeapLightning
Triggerable, Attack, AttackInPlace
Base Damage: 323484
Chance de Golpe Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 1.5 s
Causa +60% de dano de ataque
is area damage [1]
DTTGrimdropGrappleclawLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1.33 s
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
	
}
Stats
{
	set_base_heavy_stun_duration_ms = 2600
}
Actor
{
	basic_action = "ChangeToStance1"
}
StateMachine
{
	define_shared_state = "activated;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/GrimdropGrappleclawLightning"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Hunin, Storm Caller",
    life = 2.3,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CGEGrimdropGrappleclawLightningSlam",
        "GAGrimdropGrappleclawLeapLightning",
        "DTTGrimdropGrappleclawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEGrimdropGrappleclawLightningSlam"] = {
    name = "CGEGrimdropGrappleclawLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_lightning_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 5000, 1005, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGrimdropGrappleclawLeapLightning"] = {
    name = "GAGrimdropGrappleclawLeapLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGrimdropGrappleclawLeap"] = {
    name = "DTTGrimdropGrappleclawLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Namede Eletricidade
FamilyMonsterModGroundEffect
DomainsMonster (3)
GenerationTypeSufixo (2)
Req. level4 (Effective: 3)
Spawn Tagsimmobile: 0 ranged: 0 lightning_affinity: 1 default: 1
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