Hunin, Mande-tempête





Hunin, Storm Caller
Spectre | N |
---|---|
Tags | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Vie
230%
+20%
Résistance




Damage
173%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
230%
Model Size
200%
Type
GrimdropGrappleclaw
Metadata
GrimdropGrappleclawLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,841
2,896
Damage
403
Dégâts des sorts
403
Précision
2,464
Temps d'attaque
1.5
Expérience
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 323–484
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CGEGrimdropGrappleclawLightningSlam
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [25]
base skill effect duration [5000]
ground lightning art variation [1005]
is area damage [1]
GAGrimdropGrappleclawLeapLightning
Triggerable, Attack
Base Damage: 323–484
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
DTTGrimdropGrappleclawLeap
Spell, Movement
Temps d'incantation: 1.33 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2600 } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "activated;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_activated_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/lightning_claws.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/lightning_claws.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureZombie/GrimdropGrappleclawLightning"] = { name = "Hunin, Storm Caller", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "CGEGrimdropGrappleclawLightningSlam", "GAGrimdropGrappleclawLeapLightning", "DTTGrimdropGrappleclawLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEGrimdropGrappleclawLightningSlam"] = { name = "CGEGrimdropGrappleclawLightningSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", "is_area_damage", }, levels = { [1] = {25, 5000, 1005, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGrimdropGrappleclawLeapLightning"] = { name = "GAGrimdropGrappleclawLeapLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTGrimdropGrappleclawLeap"] = { name = "DTTGrimdropGrappleclawLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Name | de l'Électricité |
---|---|
Family | MonsterModGroundEffect |
Domains | Monster (3) |
GenerationType | Suffixe (2) |
Req. level | 4 (Effective: 3) |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.