熔岩性格
人形
Moltenmettle
SpectreY
Tagsallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
生命
250%
抗性
75 -30 0 0
傷害
250%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 20
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
140%
Type
TwoHeadedTitan
Metadata
TwoHeadedTitanInterlude
等級
68
生命
19,393
傷害
583
法術傷害
583
命中
2,464
攻擊時間
1.5
經驗值
71,585
召喚物生命
17,325
召喚物傷害
2,422
召喚物護甲
2,413
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 466–699
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATwoHeadedTitanSlam
可觸發, 攻擊
Base Damage: 466–699
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GATwoHeadedTitanStomp
可觸發, 攻擊
Base Damage: 466–699
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-8]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2666
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao' ); } );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/TwoheadedTitan/onAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwoheadedTitan/TwoHeadedTitanInterlude"] = {
    name = "Moltenmettle",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GATwoHeadedTitanSlam",
        "GATwoHeadedTitanStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwoHeadedTitanSlam"] = {
    name = "GATwoHeadedTitanSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwoHeadedTitanStomp"] = {
    name = "GATwoHeadedTitanStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
NameTBD
FamilyMonsterModMagmaBarrier
Domains怪物 (3)
GenerationType前綴 (1)
Req. level16 (Effective: 12)
NameTBD
FamilyMonsterVolatileRocks
Domains怪物 (3)
GenerationType前綴 (1)
Req. level16 (Effective: 12)
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