鐐銬幻影
monster no drops or experience [1]
monster no beyond portal [1]
monster no beyond portal [1]
Shackled Phantasm
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead |
生命
130%
Energy Shield From Life
25%
Ailment Threshold
%
抗性
0
0
0
0
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
經驗值
90%
Model Size
101%
Type
SummonedPhantasmArchnemesis
Metadata
SoulEaterPhantasm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,084
護甲
3,451
閃避值
477
能量護盾
0
傷害
210
法術傷害
210
命中
0
Attack Time
1.755
經驗值
25,771
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSPhantasmBasicFireArchnemesis
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1.17 秒
造成 10.99 至 16.49 火焰傷害
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" Stats { set_monster_no_drops_or_experience = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Monster" Life { on_death = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueArchnemesis/SoulEaterPhantasm"] = { name = "Shackled Phantasm", life = 1.3, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MPSPhantasmBasicFireArchnemesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicFireArchnemesis"] = { name = "MPSPhantasmBasicFireArchnemesis", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |