鐐銬幻影
monster no drops or experience [1]
monster no beyond portal [1]
monster no beyond portal [1]
Shackled Phantasm
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead |
生命
130%
Energy Shield From Life
25%
抗性
0
0
0
0
傷害
90%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
90%
Model Size
101%
Type
SummonedPhantasmArchnemesis
Metadata
SoulEaterPhantasm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,563
護甲
3,451
閃避值
477
能量護盾
2,521
傷害
210
法術傷害
210
命中
2,180
攻擊時間
1.755
經驗值
25,771
Minion Life
10,998
Minion Energy Shield
3,666
Minion Damage
1,707
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSPhantasmBasicFireArchnemesis
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1.17 秒
造成 2040 至 3060 火焰傷害
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" Stats { set_monster_no_drops_or_experience = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Monster" Life { on_death = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueArchnemesis/SoulEaterPhantasm"] = { name = "Shackled Phantasm", life = 1.3, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MPSPhantasmBasicFireArchnemesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicFireArchnemesis"] = { name = "MPSPhantasmBasicFireArchnemesis", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.