縛られたファンタズム
monster no drops or experience [1]
monster no beyond portal [1]
Shackled Phantasm
SpectreN
Tags1HSword_onhit_audio, キャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead
ライフ
130%
Energy Shield From Life
25%
耐性
0 0 0 0
Damage
90%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 6
アタックタイム
1.755 Second
Damage Spread
±20%
経験値
90%
Model Size
101%
Type
SummonedPhantasmArchnemesis
Metadata
SoulEaterPhantasm
レベル
68
ライフ
7,563
アーマー
3,451
回避力
477
エナジーシールド
2,521
Damage
210
スペルダメージ
210
命中
2,180
アタックタイム
1.755
経験値
25,771
Minion Life
10,998
Minion Energy Shield
3,666
Minion Damage
1,707
Minion Armour
3,451
MPSPhantasmBasicFireArchnemesis
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1.17 秒
2040から3060ダメージを与える
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

Object Type

version 2
abstract
extends "Metadata/Monsters/Monster"

Stats
{
	set_monster_no_drops_or_experience = 1
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueArchnemesis/SoulEaterPhantasm"] = {
    name = "Shackled Phantasm",
    life = 1.3,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MPSPhantasmBasicFireArchnemesis",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicFireArchnemesis"] = {
    name = "MPSPhantasmBasicFireArchnemesis",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Edit

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