不死的瓦爾執行官
Undead Vaal Enforcer
SpectreY
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Packs
  • 不死的瓦爾執行官
  • 生命
    120%
    護甲值
    +75%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 19
    攻擊時間
    1.38 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    115%
    Type
    VaalUndeadEagleKnight
    Metadata
    VaalEagleKnightUndead
    等級
    68
    生命
    9,308
    護甲值
    6,039
    閃避值
    477
    傷害
    280
    法術傷害
    280
    命中
    2,180
    攻擊時間
    1.38
    經驗值
    34,361
    Minion Life
    13,536
    Minion Damage
    2,276
    Minion Armour
    11,216
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 224–336
    暴擊率: 5%
    攻擊時間: 1.38 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalEagleKnight/VaalEagleKnightUndead"] = {
        name = "Undead Vaal Enforcer",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.38,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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