언데드 바알 집행자
언데드
Undead Vaal Enforcer
SpectreY
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Packs
  • 언데드 바알 집행자
  • 생명력
    120%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    Attack Distance
    4 ~ 19
    공격 속도
    1.38 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    115%
    Type
    VaalUndeadEagleKnight
    Metadata
    VaalEagleKnightUndead
    레벨
    68
    생명력
    9,308
    Damage
    280
    주문 피해
    280
    정확도
    2,464
    공격 속도
    1.38
    경험치
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 224–336
    치명타 명중 확률: 5%
    공격 속도: 1.38 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalEagleKnight/VaalEagleKnightUndead"] = {
        name = "Undead Vaal Enforcer",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.38,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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