Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Molten Hammer
One Hand Maces
Physical Damage: 35.5-59
Fire Damage: 35.5-59
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 77, 163 Str
local weapon implicit hidden % base damage is fire [50]
DropLevel
77
BaseType
Molten Hammer
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanScourge
Type
Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/FourOneHandMace2Endgame
Tags
mace, one_hand_weapon, onehand, weapon
Icon
Art/2DItems/Weapons/OneHandWeapons/OneHandMaces/Basetypes/1HMace02
local weapon implicit hidden % base damage is fire [50]
FamilyWeaponImplicitDamageType
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • local weapon implicit hidden % base damage is fire 50 — 50 Local — Unscalable Value
  • Base.base_level
    1
    Base.tag
    default, weapon, onehand, mace, one_hand_weapon
    Mods.stat_description_list
    Data/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_list
    Data/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Weapon
    AttributeRequirements.strength_requirement
    100
    AttributeRequirements.dexterity_requirement
    0
    AttributeRequirements.intelligence_requirement
    0
    Weapon.minimum_attack_distance
    0
    Weapon.maximum_attack_distance
    3
    Weapon.minimum_damage
    5
    Weapon.maximum_damage
    10
    Weapon.weapon_speed
    833
    Weapon.critical_chance
    500
    Quality.max_quality
    20
    Sockets.socket_info
    1:5:100
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