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One Hand Maces Unique /9
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Adds (13–15) to (22–25) Physical Damage
(20–30)% increased Attack Speed
+(1–2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
+(10–15)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Adds (12–16) to (22–25) Cold Damage
Adds 1 to (40–45) Lightning Damage
(10–20)% increased Attack Speed
Energy Generation is doubled
Adds (39–48) to (69–79) Physical Damage
+(20–30)% to Critical Damage Bonus
Adds (25–36) to (44–55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
Grants Skill: Level 15 Lightning Spell on Hit
+200 Intelligence Requirement
+100 Strength Requirement
(150–200)% increased Physical Damage
(10–20)% increased Attack Speed
+1 to Level of all Lightning Skills
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
One Hand Maces Item /25
Wooden Club
Physical Damage: 6-10
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Smithing Hammer
Physical Damage: 4.5-7.5
Fire Damage: 4.5-7.5
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Slim Mace
Physical Damage: 11-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 10, 25 Str
Spiked Club
Physical Damage: 15-24
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 16, 38 Str
Warpick
Physical Damage: 18-24
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 22, 52 Str
+(10–15)% to Critical Damage Bonus
Plated Mace
Physical Damage: 18-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 26, 61 Str
Brigand Mace
Physical Damage: 28-38
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 33, 76 Str
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 36, 83 Str
Causes Daze buildup equal to 100% of Damage dealt
Morning Star
Physical Damage: 33-49
Critical Hit Chance: 6.5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 45, 104 Str
Jade Club
Physical Damage: 30-50
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 48, 110 Str
Always Hits
Lumen Mace
Physical Damage: 36-60
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 52, 119 Str
Execratus Hammer
Physical Damage: 40-60
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 55, 126 Str
Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 65, 148 Str
Calescent Hammer
Physical Damage: 19-32
Fire Damage: 19-32
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 45, 104 Str
local weapon implicit hidden % base damage is fire [50]
Flared Mace
Physical Damage: 33-50
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 48, 110 Str
Battle Pick
Physical Damage: 35-47
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 51, 117 Str
+(10–15)% to Critical Damage Bonus
Marching Mace
Physical Damage: 34-70
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 55, 126 Str
Bandit Mace
Physical Damage: 45-61
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 59, 135 Str
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 62, 142 Str
Causes Daze buildup equal to 100% of Damage dealt
Flanged Mace
Physical Damage: 45-67
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 67, 174 Str
Crown Mace
Physical Damage: 43-89
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 72, 193 Str
Molten Hammer
Physical Damage: 30.5-50.5
Fire Damage: 30.5-50.5
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 77, 212 Str
local weapon implicit hidden % base damage is fire [50]
Strife Pick
Physical Damage: 49-66
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 78, 212 Str
+(10–15)% to Critical Damage Bonus
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 79, 212 Str
Causes Daze buildup equal to 100% of Damage dealt
Marauding Mace
Physical Damage: 51-84
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 77, 212 Str
One Hand Mace Gem/27
Attack Melee Strike Slam Nova Channelling Physical Fire Cold Lightning Chaos Projectile Minion Totem Herald Travel Buff Persistent AoE Duration Payoff Sustained Meta Conditional Staged Companion Trigger
Name
Herald of Ash (1)
Buff, Persistent, AoE, Fire, Duration, Herald
Boneshatter (1)
Attack, AoE, Melee, Strike
Earthquake (1)
Attack, AoE, Melee, Slam, Duration
Rolling Slam (1)
Attack, AoE, Melee, Slam
Armour Breaker (3)
Attack, AoE, Melee, Strike, Physical
Shockwave Totem (3)
Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Herald of Ash (4)
Buff, Persistent, AoE, Fire, Duration, Herald
Molten Blast (5)
Attack, AoE, Projectile, Fire
Perfect Strike (5)
Attack, AoE, Melee, Strike, Fire, Duration, Channelling
Earthshatter (7)
Attack, AoE, Melee, Slam, Duration
Leap Slam (7)
Attack, AoE, Melee, Slam, Travel, Payoff
Sunder (9)
Attack, AoE, Melee, Slam, Payoff
Volcanic Fissure (9)
Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Stampede (11)
Attack, AoE, Melee, Slam, Duration, Travel
Ancestral Warrior Totem (13)
Attack, Totem, AoE, Melee, Physical, Duration, Meta
Hammer of the Gods (13)
Attack, AoE, Melee, Slam, Duration, Conditional
Name
Herald of Thunder (1)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Herald of Thunder (4)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Wind Dancer (4)
Buff, Attack, Persistent, AoE, Melee, Staged
Herald of Plague (8)
Buff, Persistent, Chaos, Herald
Name
Manifest Weapon (1)
Minion, Companion, Persistent
Mace Strike (1)
Attack, AoE, Melee, Strike
Mace Strike (1)
Attack, AoE, Melee, Strike
Temper Weapon (1)
Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
Herald of Ice (1)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Herald of Blood (4)
Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Herald of Ice (4)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
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