Gold
Old: chuanhsing#2097 2023-12-20 15:51:14
New: chuanhsing#2097 2024-10-31 17:29:05
Old | New | Differences | |
---|---|---|---|
1 | 1 | # Gold | |
2 | 2 | ||
3 | - | * Gold | |
4 | - | * Gold | |
3 | + | * Gold is proximity auto-pickup; | |
4 | + | * Gold can be used at vendors for NPC trading or gambling, passive respect, currency trade spot. | |
5 | 5 | * Not the main form of trading currency though | |
6 | + | * Gold is league bind | |
7 | + | * Gold is not tradable | |
6 | 8 | ||
7 | 9 | Jonathan: “The Gold thing is probably the only thing where we’re like ‘This isn’t really a PoE thing’ and we acknowledge that - but at the same time I think it is actually important to make the drops system better… …Fundamentally you have this constraint of if you’re gonna kill a monster and it drops nothing it feels like shit… …Therefore if you have to drop something, you can’t obviously drop a rare on every fricking monster you kill… so therefore you have to drop something. And honestly, Gold does actually work, like there’s a reason that games have it; The important thing we don’t want to do with Gold is have an economy based around… …I don’t expect players to be trading with Gold with each other” | |
8 | 10 |