Distilled Item /10

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium

Stack Size: 1 / 10
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
with Notable Passive Skills or Waystones with Layers of Delirium
The Market /634
Distilled Emotions Mods /10
Level | Description |
---|---|
1 | 20% increased Magic Monsters Players in Area are 7% Delirious |
1 | Players in Area are 9% Delirious 8% increased Pack size |
1 | Players in Area are 10% Delirious 8% increased Rarity of Items found in this Area |
1 | 15% increased number of Rare Monsters Players in Area are 12% Delirious |
1 | Players in Area are 15% Delirious 30% increased Waystones found in Area |
1 | Players in Area are 18% Delirious 30% increased Precursor Tablets found in Area |
1 | 30% increased Stack size of Simulacrum Splinters found in Area Players in Area are 20% Delirious |
1 | Players in Area are 22% Delirious Rare Monsters have a 25% chance to have an additional Modifier |
1 | Players in Area are 25% Delirious Unique Monsters have 1 additional Modifier |
1 | Players in Area are 50% Delirious |
Distilled Emotions Passives /580
Items | Result |
---|---|
![]() ![]() ![]() | Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
![]() ![]() ![]() | 20% increased Blind Effect Blind Enemies when they Stun you |
![]() ![]() ![]() | 50% reduced Enemy Chance to Block Sword Attacks |
![]() ![]() ![]() | 50% increased Evasion Rating when on Full Life 25% increased Stun Threshold while on Full Life |
![]() ![]() ![]() | 12% increased Block chance 2 Mana gained when you Block |
![]() ![]() ![]() | 80% increased Stun Recovery |
![]() ![]() ![]() | Cannot be Critically Hit while Parrying |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 50% increased Evasion Rating if you have been Hit Recently 50% increased Armour if you haven't been Hit Recently |
![]() ![]() ![]() | 8% reduced Attack Speed 40% increased Projectile Damage 40% increased Projectile Stun Buildup |
![]() ![]() ![]() | 12% increased Block chance 20% increased Parried Debuff Duration |
![]() ![]() ![]() | 50% increased effect of Incision |
![]() ![]() ![]() | 25% chance for Projectiles to Pierce Enemies within 3m distance of you |
![]() ![]() ![]() | 25% increased Daze Buildup 25% increased Daze Duration |
![]() ![]() ![]() | 60% increased Stun Threshold for each time you've been Stunned Recently |
![]() ![]() ![]() | Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet |
![]() ![]() ![]() | 16% increased Projectile Damage 40% increased Accuracy Rating at Close Range |
![]() ![]() ![]() | 20% increased Knockback Distance 20% chance to Knock Enemies Back with Hits at Close Range |
![]() ![]() ![]() | Regenerate 0.5% of maximum Life per second Allies in your Presence Regenerate 1% of your Maximum Life per second |
![]() ![]() ![]() | 10% chance for Attack Hits to apply ten Incision |
![]() ![]() ![]() | 30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently |
![]() ![]() ![]() | 25% chance that when Volatility on you detonates, you regain an equivalent amount of Volatility |
![]() ![]() ![]() | 40% increased Charm Effect Duration 40% increased Charm Charges gained |
![]() ![]() ![]() | Regenerate 1% of maximum Life per second while affected by any Damaging Ailment Regenerate 1% of maximum Life per second while stationary |
![]() ![]() ![]() | 50% chance to Knock Back Bleeding Enemies with Hits |
![]() ![]() ![]() | 30% increased Attack Damage when on Full Life 50% increased Attack Damage when on Low Life |
![]() ![]() ![]() | Banners also grant +5% to all Elemental Resistances to you and Allies |
![]() ![]() ![]() | Defend with 150% of Armour against Attacks from further than 6m |
![]() ![]() ![]() | 50% increased Blind Effect |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate Mana Flasks gain 0.1 charges per Second |
![]() ![]() ![]() | 20% increased Stun Buildup 20% increased Knockback Distance +10 to Strength |
![]() ![]() ![]() | 30% reduced Evasion Rating if you have been Hit Recently 100% increased Evasion Rating if you haven't been Hit Recently |
![]() ![]() ![]() | +1 Charm Slot |
![]() ![]() ![]() | 40% increased Mana Regeneration Rate while stationary 20% reduced Mana Regeneration Rate while moving |
![]() ![]() ![]() | 30% increased Stun Recovery 30% increased Stun Threshold if you haven't been Stunned Recently |
![]() ![]() ![]() | 25% increased Mana Recovery from Flasks 10% increased Mana Recovery Rate during Effect of any Mana Flask |
![]() ![]() ![]() | Companions gain your Dexterity +15 to Dexterity |
![]() ![]() ![]() | 20% increased Melee Critical Hit Chance melee critical strike chance +% when on full life [20] |
![]() ![]() ![]() | 120% increased Armour and Evasion Rating when on Low Life |
![]() ![]() ![]() | 12% increased Block chance 6 Life gained when you Block |
![]() ![]() ![]() | 30% increased Accuracy Rating at Close Range +10 to Dexterity |
![]() ![]() ![]() | 30% increased Melee Damage when on Full Life 16% increased Attack Speed if you haven't Attacked Recently |
![]() ![]() ![]() | Gain 20 Life per Enemy Killed 2% chance to Recover all Life when you Kill an Enemy |
![]() ![]() ![]() | 20% increased Accuracy Rating while Dual Wielding 3% increased Movement Speed while Dual Wielding |
![]() ![]() ![]() | 12% increased Attack Speed if you've successfully Parried Recently 6% increased Movement Speed if you've successfully Parried Recently |
![]() ![]() ![]() | Maximum Volatility is 30 |
![]() ![]() ![]() | 5% reduced Movement Speed Regenerate 1% of maximum Life per second while stationary |
![]() ![]() ![]() | 20% increased Evasion Rating 10% reduced Slowing Potency of Debuffs on You 10% reduced Movement Speed Penalty from using Skills while moving |
![]() ![]() ![]() | Mana Flasks gain 0.1 charges per Second +10 to Intelligence |
![]() ![]() ![]() | 60% increased Accuracy Rating at Close Range |
![]() ![]() ![]() | 40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You |
![]() ![]() ![]() | 25% increased Critical Hit Chance |
![]() ![]() ![]() | 30% increased Presence Area of Effect Minions have 20% increased Area of Effect |
![]() ![]() ![]() | Recover 2% of maximum Mana on Kill 25% increased amount of Mana Leeched |
![]() ![]() ![]() | Minions have +150 to Accuracy Rating 25% increased Minion Accuracy Rating |
![]() ![]() ![]() | 10% reduced Flask Charges used from Mana Flasks Remove a Curse when you use a Mana Flask |
![]() ![]() ![]() | 25% increased Damage with Swords |
![]() ![]() ![]() | 25% increased Lightning Damage 15% increased Shock Duration |
![]() ![]() ![]() | 30% increased Stun Threshold 30% increased Elemental Ailment Threshold |
![]() ![]() ![]() | 20% increased Stun Threshold while on Full Life Gain additional Stun Threshold equal to 20% of maximum Energy Shield |
![]() ![]() ![]() | 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently |
![]() ![]() ![]() | Mastery: Ultimatum +4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds |
![]() ![]() ![]() | +20 to maximum Life 8% of Damage taken Recouped as Life |
![]() ![]() ![]() | 25% reduced Mana Regeneration Rate while stationary 50% increased Mana Regeneration Rate while moving |
![]() ![]() ![]() | 40% increased Energy Shield Recharge Rate +10 to Intelligence |
![]() ![]() ![]() | 80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently |
![]() ![]() ![]() | 30% increased Flask Effect Duration 20% increased Life Recovery from Flasks Recover 5% of maximum Life when you use a Life Flask while on Low Life |
![]() ![]() ![]() | Recover 20% of maximum Life when you Heavy Stun a Rare or Unique Enemy |
![]() ![]() ![]() | +10 to Dexterity 20% increased Critical Hit Chance |
![]() ![]() ![]() | 5% increased Attack Speed 30% increased Accuracy Rating against Rare or Unique Enemies |
![]() ![]() ![]() | 30% chance to Pierce an Enemy Projectiles have 10% chance to Chain an additional time from terrain |
![]() ![]() ![]() | 30% increased Stun Buildup +15 to Strength |
![]() ![]() ![]() | 10% of Damage is taken from Mana before Life |
![]() ![]() ![]() | 10% increased Accuracy Rating with One Handed Melee Weapons 10% increased Accuracy Rating with Two Handed Melee Weapons +2 to Melee Strike Range |
![]() ![]() ![]() | 10% reduced Spell Area Damage Spell Skills have 30% increased Area of Effect |
![]() ![]() ![]() | 8% more chance to Evade Melee Attacks |
![]() ![]() ![]() | 100% increased Critical Damage Bonus against Enemies that are on Full Life |
![]() ![]() ![]() | 30% increased Stun Buildup with Melee Damage Projectiles deal 75% increased Damage against Heavy Stunned Enemies |
![]() ![]() ![]() | 30% increased Mana Recovery from Flasks 8% increased Attack and Cast Speed during Effect of any Mana Flask |
![]() ![]() ![]() | Minions Recoup 10% of Damage taken as Life |
![]() ![]() ![]() | 20% reduced Life Regeneration rate 20% of Damage taken Recouped as Mana |
![]() ![]() ![]() | 30% increased Warcry Speed Warcry Skills have 30% increased Area of Effect |
![]() ![]() ![]() | 15% of Physical Damage taken Recouped as Life |
![]() ![]() ![]() | 25% increased Critical Damage Bonus for Attack Damage +25% to Critical Damage Bonus against Stunned Enemies |
![]() ![]() ![]() | 25% increased Damage with Spears 10% increased Attack Speed with Spears |
![]() ![]() ![]() | Herald Skills have 30% increased Area of Effect Herald Skills deal 30% increased Damage |
![]() ![]() ![]() | 25% increased Warcry Cooldown Recovery Rate 8% increased Damage for each time you've Warcried Recently |
![]() ![]() ![]() | 30% increased Stun Buildup Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy |
![]() ![]() ![]() | 10% increased Critical Hit Chance for Attacks 30% increased Attack Damage against Rare or Unique Enemies |
![]() ![]() ![]() | 8% increased Melee Attack Speed +10 to Dexterity |
![]() ![]() ![]() | 30% increased Spell Damage 5% reduced Cast Speed |
![]() ![]() ![]() | 40% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments |
![]() ![]() ![]() | 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds 30% increased Evasion Rating while you have Energy Shield |
![]() ![]() ![]() | 50% increased Weapon Swap Speed |
![]() ![]() ![]() | Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds |
![]() ![]() ![]() | Link Skills Link to 1 additional random target |
![]() ![]() ![]() | Link Skills have 20% increased Buff Effect Link Skills have 20% increased Skill Effect Duration |
![]() ![]() ![]() | 15% increased Projectile Speed 15% increased Area of Effect for Attacks |
![]() ![]() ![]() | 40% increased Chill Duration on Enemies 40% increased Shock Duration 25% increased Magnitude of Chill you inflict 25% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | 100% increased Evasion Rating from Equipped Body Armour |
![]() ![]() ![]() | 8% increased Attack Speed with Quarterstaves Knocks Back Enemies if you get a Critical Hit with a Quarterstaff |
![]() ![]() ![]() | 25% increased Trap Damage |
![]() ![]() ![]() | 15% increased Area of Effect if you have Stunned an Enemy Recently 15% increased Area of Effect for Attacks |
![]() ![]() ![]() | 15% increased Melee Damage 15% increased Stun Buildup with Melee Damage +15 to Strength |
![]() ![]() ![]() | 40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies |
![]() ![]() ![]() | 25% increased Damage with Flails |
![]() ![]() ![]() | 10% increased Global Defences 25% increased Stun Threshold |
![]() ![]() ![]() | 20% increased Mana Regeneration Rate 8% reduced Mana Cost of Skills |
![]() ![]() ![]() | Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius |
![]() ![]() ![]() | 50% chance to Pierce an Enemy |
![]() ![]() ![]() | 25% of Armour also applies to Fire Damage taken from Hits |
![]() ![]() ![]() | 25% increased Blind duration 25% increased Damage with Hits against Blinded Enemies |
![]() ![]() ![]() | 20% increased Life Recovery from Flasks Life Flasks gain 0.1 charges per Second |
![]() ![]() ![]() | Allies in your Presence have 6% increased Attack Speed 6% increased Attack Speed |
![]() ![]() ![]() | 30% increased Stun Buildup 15% increased Area of Effect if you have Stunned an Enemy Recently |
![]() ![]() ![]() | 15% increased Area of Effect for Attacks 15% increased Attack Area Damage |
![]() ![]() ![]() | 35% increased amount of Life Leeched Leech Life 20% slower |
![]() ![]() ![]() | 10% reduced maximum Mana +10 to Strength 35% increased Critical Hit Chance |
![]() ![]() ![]() | 25% increased Chance to Block if you've Blocked with Active Block Recently 50% increased Defences from Equipped Shield |
![]() ![]() ![]() | 35% increased Stun Buildup 35% increased Freeze Buildup |
![]() ![]() ![]() | 60% increased Damage with Hits against Enemies that are on Low Life 30% increased Stun Buildup against Enemies that are on Low Life |
![]() ![]() ![]() | 100% increased Critical Hit Chance against Enemies on Full Life |
![]() ![]() ![]() | Inherent loss of Rage is 25% slower |
![]() ![]() ![]() | 25% increased Critical Hit Chance for Attacks 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | +20 to maximum Valour |
![]() ![]() ![]() | 25% increased Evasion if you have Hit an Enemy Recently 50% increased maximum Dash Distance with Unarmed Attack Skills |
![]() ![]() ![]() | When you leave your Banner's Area, recover 15% of the Valour consumed for that Banner |
![]() ![]() ![]() | 40% increased Area of Effect of Aftershocks you create yourself |
![]() ![]() ![]() | 16% increased Cast Speed if you've dealt a Critical Hit Recently 10% reduced Critical Hit Chance |
![]() ![]() ![]() | 16% increased Attack Speed during any Flask Effect |
![]() ![]() ![]() | +10 to Intelligence 25% increased Critical Hit Chance |
![]() ![]() ![]() | 25% reduced Grenade Detonation Time |
![]() ![]() ![]() | 6% of Damage taken Recouped as Life Regenerate 0.4% of maximum Life per second if you have been Hit Recently |
![]() ![]() ![]() | 5% increased Attack Speed 10% increased Accuracy Rating 5% increased Dexterity |
![]() ![]() ![]() | 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks Empowered Attacks deal 30% increased Damage |
![]() ![]() ![]() | 25% increased Armour Gain additional Stun Threshold equal to 50% of Armour on Equipped Items |
![]() ![]() ![]() | 15% chance to not destroy Corpses when Consuming Corpses |
![]() ![]() ![]() | 30% increased Stun Buildup 30% increased Stun Threshold 5% increased Strength |
![]() ![]() ![]() | 30% increased Stun Buildup 30% increased Daze Buildup |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate Gain 20 Energy Shield when you Block |
![]() ![]() ![]() | 15% increased Life Recovery rate |
![]() ![]() ![]() | 25% increased Critical Hit Chance against Dazed Enemies 25% increased Damage against Dazed Enemies 25% increased Daze Buildup |
![]() ![]() ![]() | 50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies |
![]() ![]() ![]() | Hits that Heavy Stun Enemies have Culling Strike |
![]() ![]() ![]() | 25% increased Trap Damage |
![]() ![]() ![]() | 8% increased Attack Speed with One Handed Weapons +15 to Dexterity |
![]() ![]() ![]() | 25% increased Damage with Spears 25% increased Accuracy Rating with Spears |
![]() ![]() ![]() | 45% increased Critical Damage Bonus 10% increased Mana Cost of Skills +10 to Strength |
![]() ![]() ![]() | Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed |
![]() ![]() ![]() | 15% increased Life Regeneration rate 15% increased Mana Regeneration Rate |
![]() ![]() ![]() | Companions have +30% to Chaos Resistance Companions have +30% to all Elemental Resistances |
![]() ![]() ![]() | 20% increased maximum Energy Shield Defend with 120% of Armour while not on Low Energy Shield |
![]() ![]() ![]() | +5 to all Attributes Gain additional Stun Threshold equal to 20% of maximum Energy Shield |
![]() ![]() ![]() | 60% increased Armour from Equipped Body Armour 60% increased Energy Shield from Equipped Body Armour |
![]() ![]() ![]() | 6% increased Attack Speed while Dual Wielding 15% increased Attack Critical Hit Chance while Dual Wielding |
![]() ![]() ![]() | 8% increased Projectile Speed 6% increased Attack Speed 12% increased Accuracy Rating |
![]() ![]() ![]() | 25% increased Magnitude of Ignite you inflict +10 to Strength |
![]() ![]() ![]() | 20% increased Melee Damage 25% increased Melee Damage against Immobilised Enemies |
![]() ![]() ![]() | Regenerate 1.5% of maximum Life per second while on Low Life 40% increased Life Recovery from Flasks used when on Low Life |
![]() ![]() ![]() | 100% increased Armour Break Duration |
![]() ![]() ![]() | 25% increased Critical Hit Chance with Traps |
![]() ![]() ![]() | 30% increased Life Regeneration rate during Effect of any Life Flask |
![]() ![]() ![]() | Thorns Damage has 50% chance to ignore Enemy Armour |
![]() ![]() ![]() | 20% increased Skill Effect Duration 15% increased Duration of Damaging Ailments on Enemies |
![]() ![]() ![]() | Charms gain 0.15 charges per Second |
![]() ![]() ![]() | 40% increased Critical Damage Bonus with Spears |
![]() ![]() ![]() | Regenerate 2.5% of maximum Life per second while Surrounded |
![]() ![]() ![]() | 25% reduced Effect of Chill on you Unaffected by Chill during Dodge Roll |
![]() ![]() ![]() | Area Skills have 20% chance to Knock Enemies Back on Hit 20% increased Spell Area Damage |
![]() ![]() ![]() | Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds |
![]() ![]() ![]() | 15% increased Mana Regeneration Rate 30% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | Life Flasks gain 0.1 charges per Second +10 to Strength |
![]() ![]() ![]() | 20% increased Critical Hit Chance for Attacks 20% increased Critical Damage Bonus for Attack Damage 20% more Stun Buildup with Critical Hits |
![]() ![]() ![]() | 15% increased Critical Hit Chance for Attacks 15% increased Accuracy Rating |
![]() ![]() ![]() | 30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently |
![]() ![]() ![]() | 20% increased Stun Recovery Gain additional Stun Threshold equal to 20% of maximum Energy Shield |
![]() ![]() ![]() | 30% increased Parried Debuff Magnitude |
![]() ![]() ![]() | Minions Revive 35% faster if all your Minions are Companions |
![]() ![]() ![]() | 30% increased Evasion Rating if you have been Hit Recently 60% faster start of Energy Shield Recharge if you've been Stunned Recently |
![]() ![]() ![]() | 25% increased Damage with Flails |
![]() ![]() ![]() | Totems gain +20% to all Elemental Resistances Totems have 20% additional Physical Damage Reduction |
![]() ![]() ![]() | 100% increased Evasion Rating if you have been Hit Recently 30% reduced Evasion Rating if you haven't been Hit Recently |
![]() ![]() ![]() | Recover 20 Life when you Block 80% less Knockback Distance for Blocked Hits |
![]() ![]() ![]() | 15% increased Mana Recovery rate |
![]() ![]() ![]() | Enemies affected by your Hazards Recently have 25% reduced Armour Enemies affected by your Hazards Recently have 25% reduced Evasion Rating |
![]() ![]() ![]() | 10% increased Attack Speed 15% chance to Blind Enemies on Hit with Attacks |
![]() ![]() ![]() | 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds |
![]() ![]() ![]() | 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently 50% increased Melee Damage against Immobilised Enemies |
![]() ![]() ![]() | Companions have 20% increased maximum Life 20% increased Life Recovery Rate while in the Presence of your Companion |
![]() ![]() ![]() | 30% reduced penalty to Accuracy Rating at range |
![]() ![]() ![]() | Damage Penetrates 12% Elemental Resistances 10% increased Area of Effect for Attacks |
![]() ![]() ![]() | 20% increased Flask and Charm Charges gained 40% increased Life and Mana Recovery from Flasks while you have an active Charm |
![]() ![]() ![]() | Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack |
![]() ![]() ![]() | Break 50% of Armour on Heavy Stunning an Enemy |
![]() ![]() ![]() | +6% to Thorns Critical Hit Chance |
![]() ![]() ![]() | 15% of Elemental Damage taken Recouped as Life |
![]() ![]() ![]() | 30% increased Totem Life 30% increased Totem Duration |
![]() ![]() ![]() | +20 to maximum Mana 50% increased Shock Duration |
![]() ![]() ![]() | 75% increased Melee Damage with Spears while Surrounded 40% increased Projectile Damage with Spears while there are no Enemies within 3m |
![]() ![]() ![]() | 15% increased Area of Effect for Attacks +10 to Strength |
![]() ![]() ![]() | 25% increased chance to inflict Ailments with Projectiles |
![]() ![]() ![]() | 4% increased Attack Speed 6% increased Attack Speed if you've been Hit Recently +10 to Strength |
![]() ![]() ![]() | 15% increased Accuracy Rating +10 to Dexterity |
![]() ![]() ![]() | Gain 50% of maximum Energy Shield as additional Freeze Threshold |
![]() ![]() ![]() | Projectiles have 75% chance for an additional Projectile when Forking |
![]() ![]() ![]() | 50% increased Critical Hit Chance against Enemies on Full Life Cannot be Blinded while on Full Life 80% increased Damage with Hits against Enemies that are on Full Life |
![]() ![]() ![]() | 10% increased Mana Regeneration Rate 6% of Damage taken Recouped as Mana |
![]() ![]() ![]() | 10% increased Block chance 15% reduced Slowing Potency of Debuffs on You |
![]() ![]() ![]() | Minions have 20% increased Area of Effect Minions have 20% increased Cooldown Recovery Rate |
![]() ![]() ![]() | Spell Skills have 20% increased Area of Effect |
![]() ![]() ![]() | +25 to Dexterity |
![]() ![]() ![]() | Hazards have 15% chance to rearm after they are triggered |
![]() ![]() ![]() | 20% increased amount of Life Leeched 40% increased Armour and Evasion Rating while Leeching |
![]() ![]() ![]() | 100% increased Defences from Equipped Shield |
![]() ![]() ![]() | 25% increased Damage with One Handed Weapons 20% increased Chance to inflict Ailments with One-Handed Attacks |
![]() ![]() ![]() | 50% increased amount of Mana Leeched 25% increased chance to inflict Ailments against Rare or Unique Enemies |
![]() ![]() ![]() | 20% chance for Charms you use to not consume Charges Recover 5% of maximum Mana when a Charm is used |
![]() ![]() ![]() | +15% to Fire Resistance 25% reduced effect of Ignite on you |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate 25% faster start of Energy Shield Recharge |
![]() ![]() ![]() | 10% reduced Mana Cost of Attacks 18% of Skill Mana Costs Converted to Life Costs |
![]() ![]() ![]() | 30% increased Evasion Rating 8% increased Dexterity |
![]() ![]() ![]() | Final Repeat of Spells has 40% increased Area of Effect |
![]() ![]() ![]() | 10% of Thorns Damage Leeched as Life |
![]() ![]() ![]() | 25% increased Cold Damage 15% increased Chill Duration on Enemies |
![]() ![]() ![]() | Defend with 200% of Armour against Critical Hits +15 to Strength |
![]() ![]() ![]() | 2% increased Damage per 5 of your lowest Attribute |
![]() ![]() ![]() | 18% increased Mana Regeneration Rate 15% reduced Mana Cost while not on Low Mana |
![]() ![]() ![]() | 40% increased Melee Damage with Hits at Close Range |
![]() ![]() ![]() | Break 60% increased Armour 10% chance to Defend with 200% of Armour |
![]() ![]() ![]() | Gain 8% of Evasion Rating as extra Armour |
![]() ![]() ![]() | Regenerate 1% of maximum Life per second while you have a Totem Totems Regenerate 3% of maximum Life per second |
![]() ![]() ![]() | 5% increased Cast Speed 15% increased Mana Regeneration Rate +10 to Intelligence |
![]() ![]() ![]() | 24% increased Attack Damage 10% chance to Blind Enemies on Hit with Attacks |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | Minions Revive 15% faster Recover 2% of maximum Life when one of your Minions is Revived |
![]() ![]() ![]() | 4% increased Movement Speed if you've Killed Recently 8% increased Attack Speed if you've Killed Recently |
![]() ![]() ![]() | 40% increased Critical Damage Bonus with One Handed Melee Weapons |
![]() ![]() ![]() | 18% increased maximum Energy Shield 12% increased Mana Regeneration Rate 6% increased Intelligence |
![]() ![]() ![]() | 6% increased Skill Speed 6% of Skill Mana Costs Converted to Life Costs |
![]() ![]() ![]() | Offerings have 30% increased Maximum Life Recover 3% of maximum Life when you create an Offering |
![]() ![]() ![]() | 15% increased Area of Effect Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
![]() ![]() ![]() | Recover 2% of maximum Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second |
![]() ![]() ![]() | 12% increased Block chance 40% increased Block Recovery |
![]() ![]() ![]() | Minions have +20% to all Elemental Resistances |
![]() ![]() ![]() | 15% increased Skill Effect Duration 12% increased Cooldown Recovery Rate |
![]() ![]() ![]() | 16% increased Critical Hit Chance for Spells 8% increased Cast Speed if you've dealt a Critical Hit Recently |
![]() ![]() ![]() | 200% increased Ice Crystal Life |
![]() ![]() ![]() | 20% faster start of Energy Shield Recharge 30% faster start of Energy Shield Recharge when not on Full Life |
![]() ![]() ![]() | Minions deal 25% increased Damage |
![]() ![]() ![]() | 5% reduced Attack Speed 20% increased Stun Buildup 40% increased Damage with Two Handed Weapons |
![]() ![]() ![]() | 3% increased Movement Speed 10% increased Skill Speed |
![]() ![]() ![]() | 20% increased amount of Life Leeched Leech Life 25% faster |
![]() ![]() ![]() | 15% increased Fire Damage Damage Penetrates 10% Fire Resistance 10% increased Magnitude of Ignite you inflict |
![]() ![]() ![]() | 30% increased Armour Defend with 120% of Armour against Projectile Attacks |
![]() ![]() ![]() | Minions have 25% increased Evasion Rating Your Dexterity is added to your Minions |
![]() ![]() ![]() | 8% increased Attack Speed 10% reduced Cost of Skills |
![]() ![]() ![]() | 8% increased Cast Speed with Cold Skills 16% increased Skill Effect Duration |
![]() ![]() ![]() | 15% increased Duration of Damaging Ailments on Enemies 30% increased Damage with Hits against Enemies affected by Ailments |
![]() ![]() ![]() | 20% increased Projectile Speed for Spell Skills |
![]() ![]() ![]() | 30% increased amount of Mana Leeched Unaffected by Chill while Leeching Mana |
![]() ![]() ![]() | 25% increased Freeze Buildup 15% increased Chill Duration on Enemies 15% increased Magnitude of Chill you inflict |
![]() ![]() ![]() | 100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
![]() ![]() ![]() | Companions gain your Strength +15 to Strength |
![]() ![]() ![]() | 15% reduced Reservation of Herald Skills |
![]() ![]() ![]() | 25% increased Critical Hit Chance against Shocked Enemies 40% increased Magnitude of Shock you inflict with Critical Hits |
![]() ![]() ![]() | 20% increased Freeze Buildup Hits ignore non-negative Elemental Resistances of Frozen Enemies |
![]() ![]() ![]() | 3% increased maximum Life 30% increased Stun Threshold |
![]() ![]() ![]() | Mastery: Breach Enemies you apply Incision to take 2% increased Physical Damage per Incision |
![]() ![]() ![]() | 5% reduced Attack Speed 20% increased Stun Buildup 40% increased Damage with Two Handed Weapons |
![]() ![]() ![]() | Skills Supported by Unleash have 25% increased Seal gain frequency |
![]() ![]() ![]() | Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster |
![]() ![]() ![]() | 3% increased Spell Damage per 100 maximum Mana |
![]() ![]() ![]() | Minions Revive 25% faster |
![]() ![]() ![]() | 20% increased bonuses gained from Equipped Quiver |
![]() ![]() ![]() | 20% increased Skill Effect Duration Debuffs you inflict have 10% increased Slow Magnitude |
![]() ![]() ![]() | +30 to Accuracy Rating 8% increased Melee Attack Speed |
![]() ![]() ![]() | 20% increased Stun Buildup 25% increased Attack Area Damage |
![]() ![]() ![]() | Minions have 40% increased maximum Life Minions have 10% reduced Life Recovery rate |
![]() ![]() ![]() | Minions have 20% increased maximum Life Minions have +13% to Chaos Resistance Minions Regenerate 3% of maximum Life per second |
![]() ![]() ![]() | 30% increased Presence Area of Effect Aura Skills have 6% increased Magnitudes |
![]() ![]() ![]() | +5% to all Elemental Resistances 30% increased Elemental Damage |
![]() ![]() ![]() | 10% increased Duration of Elemental Ailments on Enemies 30% increased Magnitude of Non-Damaging Ailments you inflict |
![]() ![]() ![]() | 20% increased Area of Effect if you've Killed Recently 10% increased Area of Effect for Attacks |
![]() ![]() ![]() | 1% increased Damage per 1% Chance to Block |
![]() ![]() ![]() | 40% increased Elemental Damage if you've dealt a Critical Hit Recently 20% increased Critical Hit Chance |
![]() ![]() ![]() | +25 to Strength |
![]() ![]() ![]() | 32% increased Spell Damage while wielding a Melee Weapon +10 to Dexterity |
![]() ![]() ![]() | 20% reduced Projectile Speed for Spell Skills |
![]() ![]() ![]() | 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 20% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | Recover 3% of maximum Life for each Endurance Charge consumed +1 to Maximum Endurance Charges |
![]() ![]() ![]() | 5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges +1 to Maximum Frenzy Charges |
![]() ![]() ![]() | 20% increased Attack Speed while Surrounded |
![]() ![]() ![]() | 5% increased Skill Speed 30% increased Electrocute Buildup |
![]() ![]() ![]() | 30% increased Damage with Hits against Ignited Enemies |
![]() ![]() ![]() | 15% increased maximum Energy Shield 25% increased amount of Mana Leeched |
![]() ![]() ![]() | Life Leech from your Hits also applies to your Companion |
![]() ![]() ![]() | Link Skills can target Damageable Minions |
![]() ![]() ![]() | +1 to Evasion Rating per 1 Armour on Equipped Gloves |
![]() ![]() ![]() | 20% increased Freeze Buildup 50% increased Damage with Hits against Frozen Enemies |
![]() ![]() ![]() | Banner Buffs linger on you for 4 seconds after you leave the Area |
![]() ![]() ![]() | 25% increased Damage with Swords |
![]() ![]() ![]() | 15% increased Damage with Flails 6% increased Attack Speed with Flails |
![]() ![]() ![]() | 30% increased Elemental Damage if you've Chilled an Enemy Recently |
![]() ![]() ![]() | 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground Duration |
![]() ![]() ![]() | 20% increased Mana Regeneration Rate 10% chance to Gain Arcane Surge when you deal a Critical Hit |
![]() ![]() ![]() | Gain 6% of Physical Damage as extra Chaos Damage |
![]() ![]() ![]() | +2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet |
![]() ![]() ![]() | 30% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate |
![]() ![]() ![]() | 25% increased Totem Placement speed 50% increased Totem Placement range |
![]() ![]() ![]() | 20% increased Ignite Duration on Enemies 20% increased Magnitude of Ignite you inflict |
![]() ![]() ![]() | 30% increased Critical Damage Bonus +10 to Intelligence |
![]() ![]() ![]() | 30% increased Totem Placement speed 8% increased Attack and Cast Speed if you've summoned a Totem Recently |
![]() ![]() ![]() | Hits Break 30% increased Armour on targets with Ailments +10 to Strength 25% increased Physical Damage |
![]() ![]() ![]() | +4 to Ailment Threshold per Dexterity |
![]() ![]() ![]() | Enemies you Electrocute have 20% increased Damage taken |
![]() ![]() ![]() | 40% reduced Damage +6% to Critical Hit Chance of Herald Skills |
![]() ![]() ![]() | 30% increased Damage with Hits against Shocked Enemies |
![]() ![]() ![]() | 20% reduced Slowing Potency of Debuffs on You 12% reduced Movement Speed Penalty from using Skills while moving |
![]() ![]() ![]() | 10% increased Cast Speed +7% to Chaos Resistance |
![]() ![]() ![]() | 5% reduced Attack Speed 30% increased Stun Buildup 50% increased Attack Damage |
![]() ![]() ![]() | 60% increased Critical Damage Bonus 15% reduced Global Defences |
![]() ![]() ![]() | 40% increased maximum Energy Shield 10% reduced maximum Mana |
![]() ![]() ![]() | 10% increased Cooldown Recovery Rate Enemies in your Presence have 10% reduced Cooldown Recovery Rate |
![]() ![]() ![]() | 15% reduced Projectile Speed 20% increased Projectile Damage |
![]() ![]() ![]() | 20% increased Area of Effect for Attacks 10% increased Cooldown Recovery Rate |
![]() ![]() ![]() | 20% increased bonuses gained from Equipped Quiver |
![]() ![]() ![]() | 30% increased Critical Hit Chance with Flails 20% increased Critical Damage Bonus with Flails |
![]() ![]() ![]() | 25% increased Critical Damage Bonus Hits against you have 25% reduced Critical Damage Bonus |
![]() ![]() ![]() | 30% increased Damage with Hits against Hindered Enemies Debuffs you inflict have 10% increased Slow Magnitude |
![]() ![]() ![]() | 20% reduced Critical Damage Bonus 50% increased Critical Hit Chance |
![]() ![]() ![]() | 20% increased Critical Damage Bonus if you've gained a Power Charge Recently +1 to Maximum Power Charges |
![]() ![]() ![]() | 5% reduced Attack Speed 30% increased Magnitude of Ailments you inflict 20% increased Duration of Damaging Ailments on Enemies |
![]() ![]() ![]() | Break 40% increased Armour 25% increased Physical Damage |
![]() ![]() ![]() | 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently 3% increased Movement Speed while you have Energy Shield |
![]() ![]() ![]() | +3 to Stun Threshold per Strength |
![]() ![]() ![]() | 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently 20% increased Critical Hit Chance |
![]() ![]() ![]() | 25% increased Skill Effect Duration |
![]() ![]() ![]() | 60% chance for Lightning Skills to Chain an additional time |
![]() ![]() ![]() | Mastery: Bestiary 30% increased Elemental Damage if you've Ignited an Enemy Recently |
![]() ![]() ![]() | Hits that Heavy Stun inflict Fire Exposure |
![]() ![]() ![]() | 30% increased Damage with Hits against Chilled Enemies |
![]() ![]() ![]() | 3% increased Movement Speed 30% increased Evasion Rating |
![]() ![]() ![]() | Minions have +22% to all Elemental Resistances Minions have +3% to all Maximum Elemental Resistances |
![]() ![]() ![]() | 15% reduced Energy Shield Recharge Rate 40% faster start of Energy Shield Recharge |
![]() ![]() ![]() | 25% increased chance to Ignite 25% increased Freeze Buildup 25% increased chance to Shock 25% increased Electrocute Buildup |
![]() ![]() ![]() | 25% reduced Shock duration on you 40% increased Elemental Ailment Threshold |
![]() ![]() ![]() | 40% increased Minion Damage while you have at least two different active Offerings |
![]() ![]() ![]() | Empowered Attacks deal 30% increased Damage Warcry Skills have 30% increased Area of Effect |
![]() ![]() ![]() | 8% of Damage is taken from Mana before Life +15 to Intelligence |
![]() ![]() ![]() | 25% increased Damage with One Handed Weapons Attacks have 10% chance to Maim on Hit |
![]() ![]() ![]() | 30% increased Damage if you've dealt a Critical Hit in the past 8 seconds 12% increased Critical Hit Chance |
![]() ![]() ![]() | 5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges +1 to Maximum Endurance Charges |
![]() ![]() ![]() | 25% increased Warcry Speed 25% increased Warcry Cooldown Recovery Rate |
![]() ![]() ![]() | Critical Hits with Daggers have a 25% chance to Poison the Enemy |
![]() ![]() ![]() | Increases and Reductions to Companion Damage also apply to you |
![]() ![]() ![]() | 30% increased Elemental Damage if you've Shocked an Enemy Recently |
![]() ![]() ![]() | Gain 5 Rage when Hit by an Enemy Every Rage also grants 1% increased Armour |
![]() ![]() ![]() | 16% increased Attack Damage 16% increased Skill Effect Duration Buffs on you expire 10% slower |
![]() ![]() ![]() | 25% increased Culling Strike Threshold |
![]() ![]() ![]() | Empowered Attacks have 50% increased Stun Buildup 100% increased Stun Threshold during Empowered Attacks |
![]() ![]() ![]() | 35% increased Spell Area Damage Spell Skills have 10% reduced Area of Effect |
![]() ![]() ![]() | 16% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
![]() ![]() ![]() | 40% increased Stun Recovery Regenerate 5% of maximum Life over 1 second when Stunned |
![]() ![]() ![]() | 5% increased Attack Speed with Daggers 15% increased Critical Hit Chance with Daggers |
![]() ![]() ![]() | Life Recovery from your Flasks also applies to your Companions |
![]() ![]() ![]() | Minions have +20% to all Elemental Resistances Minions have +5% to all Maximum Elemental Resistances |
![]() ![]() ![]() | 25% reduced Ignite Duration on you 40% increased Elemental Ailment Threshold |
![]() ![]() ![]() | 3% increased Movement Speed 25% increased Armour 25% increased maximum Energy Shield |
![]() ![]() ![]() | 10% chance to Aggravate Bleeding on targets you Hit with Attacks |
![]() ![]() ![]() | Minions have 25% increased maximum Life |
![]() ![]() ![]() | 30% reduced Mana Cost of Mark Skills 4% increased Movement Speed if you've cast a Mark Spell Recently |
![]() ![]() ![]() | Enemies near Enemies you Mark are Blinded Enemies you Mark cannot deal Critical Hits |
![]() ![]() ![]() | Minions have 40% increased Critical Hit Chance |
![]() ![]() ![]() | 20% increased Chill Duration on Enemies 30% increased Magnitude of Chill you inflict |
![]() ![]() ![]() | 75% increased Thorns damage if you've Blocked Recently |
![]() ![]() ![]() | 25% reduced Freeze Duration on you 60% increased Freeze Threshold |
![]() ![]() ![]() | 10% chance to inflict Bleeding on Hit 15% increased Magnitude of Bleeding you inflict |
![]() ![]() ![]() | 60% reduced Ice Crystal Life |
![]() ![]() ![]() | 35% increased Damage with Hits against Burning Enemies |
![]() ![]() ![]() | 40% increased Crossbow Reload Speed |
![]() ![]() ![]() | 20% increased Area of Effect while Unarmed 25% reduced Damage with Unarmed Attacks 20% increased Unarmed Attack Speed |
![]() ![]() ![]() | 15% of Physical Damage prevented Recouped as Life |
![]() ![]() ![]() | 30% increased Block chance You take 10% of damage from Blocked Hits |
![]() ![]() ![]() | 40% increased Elemental Damage with Attack Skills during any Flask Effect |
![]() ![]() ![]() | 25% increased Skill Effect Duration |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently +1 to Maximum Frenzy Charges |
![]() ![]() ![]() | +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour |
![]() ![]() ![]() | 10% increased Energy Shield Recharge Rate Recover 2% of maximum Life on Kill +10 to Intelligence |
![]() ![]() ![]() | 30% increased Damage per Curse on you 30% reduced effect of Curses on you 60% increased Energy Shield from Equipped Focus |
![]() ![]() ![]() | Totems have 4% increased Attack Speed per Summoned Totem |
![]() ![]() ![]() | 25% increased Spell Damage while on Full Energy Shield 75% increased Energy Shield from Equipped Focus |
![]() ![]() ![]() | 10% increased Accuracy Rating Gain Accuracy Rating equal to your Intelligence |
![]() ![]() ![]() | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield |
![]() ![]() ![]() | Gain 3 Rage when Hit by an Enemy Every Rage also grants 2% increased Stun Threshold |
![]() ![]() ![]() | +250 to Accuracy against Bleeding Enemies Bleeding you inflict deals Damage 10% faster |
![]() ![]() ![]() | 30% increased Attack Damage if you've Cast a Spell Recently 10% increased Cast Speed if you've Attacked Recently |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 1% increased Attack Damage per 75 Armour or Evasion Rating on Shield 50% increased Defences from Equipped Shield |
![]() ![]() ![]() | 30% increased Stun Buildup Damage with Hits is Lucky against Heavy Stunned Enemies |
![]() ![]() ![]() | 20% increased Totem Damage 6% increased Attack and Cast Speed if you've summoned a Totem Recently |
![]() ![]() ![]() | 25% increased Shock Duration 25% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | 2% increased Lightning Damage per 10 Intelligence |
![]() ![]() ![]() | 30% increased Magnitude of Poison you inflict Recover 2% of maximum Life on Killing a Poisoned Enemy |
![]() ![]() ![]() | 40% increased chance to Ignite 40% increased Damage with Hits against Ignited Enemies |
![]() ![]() ![]() | 20% increased Light Radius 70% increased Energy Shield from Equipped Helmet |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance Damage Penetrates 8% Lightning Resistance |
![]() ![]() ![]() | Minions have +13% to Chaos Resistance Minions gain 8% of Physical Damage as Chaos Damage |
![]() ![]() ![]() | Attack Skills have +1 to maximum number of Summoned Totems Skills that would Summon a Totem have 20% chance to Summon two Totems instead |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance +10 to Intelligence |
![]() ![]() ![]() | 12% increased Attack and Cast Speed if you've summoned a Totem Recently |
![]() ![]() ![]() | 1% increased Attack Speed per 25 Dexterity |
![]() ![]() ![]() | 25% reduced Curse Duration 18% increased Curse Magnitudes |
![]() ![]() ![]() | Attack Skills have +1 to maximum number of Summoned Totems 20% increased Totem Placement range |
![]() ![]() ![]() | 20% more Damage against Heavy Stunned Enemies with Maces |
![]() ![]() ![]() | 30% increased effect of Fully Broken Armour |
![]() ![]() ![]() | 15% increased Evasion Rating 8% increased Cast Speed |
![]() ![]() ![]() | 15% increased Freeze Buildup 15% increased Chill and Freeze Duration on Enemies |
![]() ![]() ![]() | Stun Threshold is based on 30% of your Energy Shield instead of Life |
![]() ![]() ![]() | 5% increased Damage for each Hazard triggered Recently, up to 50% |
![]() ![]() ![]() | Unwithered enemies are Withered for 8 seconds when they enter your Presence 20% increased Effect of Withered |
![]() ![]() ![]() | 5% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges +1 to Maximum Power Charges |
![]() ![]() ![]() | 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds |
![]() ![]() ![]() | Life Flasks gain 0.15 charges per Second |
![]() ![]() ![]() | 25% increased Armour Break Duration 25% increased Attack Area Damage |
![]() ![]() ![]() | 40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy |
![]() ![]() ![]() | 15% increased Critical Hit Chance for Spells 15% increased Critical Spell Damage Bonus 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
![]() ![]() ![]() | 40% increased chance to Ignite Enemies Ignited by you have -5% to Fire Resistance |
![]() ![]() ![]() | 25% increased Warcry Speed 20% increased Damage for each different Warcry you've used Recently |
![]() ![]() ![]() | 25% increased Fire Damage 15% increased Ignite Duration on Enemies |
![]() ![]() ![]() | +4 to Maximum Rage Inherent Rage Loss starts 1 second later |
![]() ![]() ![]() | 40% increased Freeze Buildup 20% increased Freeze Duration on Enemies |
![]() ![]() ![]() | 30% increased chance to Shock Damage Penetrates 15% Lightning Resistance |
![]() ![]() ![]() | 50% chance to gain Onslaught on Killing Blow with Axes |
![]() ![]() ![]() | 30% increased Defences while wielding a Quarterstaff 30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves 30% increased Daze Buildup with Quarterstaves |
![]() ![]() ![]() | Damage Penetrates 18% Cold Resistance 25% increased Cold Exposure Effect |
![]() ![]() ![]() | 25% chance for Trigger skills to refund half of Energy Spent |
![]() ![]() ![]() | 25% increased Melee Damage +2 to Melee Strike Range |
![]() ![]() ![]() | 40% increased maximum Energy Shield 5% of Damage taken bypasses Energy Shield |
![]() ![]() ![]() | Damaging Ailments deal damage 12% faster |
![]() ![]() ![]() | Ignites you inflict deal Damage 15% faster |
![]() ![]() ![]() | Damaging Ailments Cannot Be inflicted on you while you already have one 20% increased Magnitude of Damaging Ailments you inflict |
![]() ![]() ![]() | 16% reduced Skill Effect Duration 10% reduced Slowing Potency of Debuffs on You |
![]() ![]() ![]() | 1% increased Attack Speed per 250 Accuracy Rating |
![]() ![]() ![]() | 6% increased Attack Speed with One Handed Melee Weapons 15% increased Accuracy Rating with One Handed Melee Weapons +10 to Strength and Dexterity |
![]() ![]() ![]() | 25% increased Critical Damage Bonus with Daggers |
![]() ![]() ![]() | 40% faster Curse Activation Your Curses have 20% increased Effect if 50% of Curse Duration expired |
![]() ![]() ![]() | Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value |
![]() ![]() ![]() | +2 to Maximum Endurance Charges |
![]() ![]() ![]() | Gain 11% of Damage as Extra Chaos Damage |
![]() ![]() ![]() | 60% increased Critical Damage Bonus 20% reduced Critical Hit Chance |
![]() ![]() ![]() | 29% increased Chaos Damage 10% increased Global Defences |
![]() ![]() ![]() | 20% increased Evasion Rating 20% increased maximum Energy Shield 25% reduced effect of Curses on you |
![]() ![]() ![]() | Damage Penetrates 8% Cold Resistance Damage Penetrates 15% Lightning Resistance |
![]() ![]() ![]() | +2 to Maximum Power Charges |
![]() ![]() ![]() | Damage Penetrates 10% Lightning Resistance if on Low Mana Damage Penetrates 15% Lightning Resistance |
![]() ![]() ![]() | Recover 3% of maximum Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage |
![]() ![]() ![]() | 25% chance for Attacks to Maim on Hit against Poisoned Enemies 25% increased Magnitude of Poison you inflict |
![]() ![]() ![]() | Attacks gain increased Accuracy Rating equal to their Critical Hit Chance |
![]() ![]() ![]() | Gain Physical Thorns damage equal to 3% of Armour on Equipped Body Armour |
![]() ![]() ![]() | 20% chance for Flasks you use to not consume Charges |
![]() ![]() ![]() | 29% increased Chaos Damage Enemies you Curse have -3% to Chaos Resistance |
![]() ![]() ![]() | 30% increased Damage while you have an active Charm 6% increased Movement Speed while you have an active Charm |
![]() ![]() ![]() | Enemies you Mark have 10% reduced Accuracy Rating Enemies you Mark take 10% increased Damage |
![]() ![]() ![]() | 5% increased Attack and Cast Speed 25% increased Physical Damage |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance +10 to Intelligence |
![]() ![]() ![]() | 30% increased chance to Ignite 30% increased Damage with Hits against Burning Enemies |
![]() ![]() ![]() | 6% of Damage taken Recouped as Life 25% increased speed of Recoup Effects |
![]() ![]() ![]() | Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m Projectiles deal 25% increased Damage with Hits against Enemies within 2m |
![]() ![]() ![]() | 20% increased Spell Damage 20% increased Skill Effect Duration |
![]() ![]() ![]() | 12% chance for Spell Skills to fire 2 additional Projectiles |
![]() ![]() ![]() | Damage Penetrates 15% Lightning Resistance +10 to Dexterity |
![]() ![]() ![]() | 10% chance for Mace Slam Skills you use yourself to cause Aftershocks 10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres |
![]() ![]() ![]() | 20% reduced Magnitude of Poison you inflict Targets can be affected by +1 of your Poisons at the same time |
![]() ![]() ![]() | Gain 12% of Physical Damage as Extra Fire Damage |
![]() ![]() ![]() | 25% increased Damage with Hits against Enemies affected by Elemental Ailments 15% increased Duration of Ignite, Shock and Chill on Enemies |
![]() ![]() ![]() | Damage Penetrates 15% Fire Resistance Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% |
![]() ![]() ![]() | 15% increased Damage for each type of Elemental Ailment on Enemy |
![]() ![]() ![]() | 23% increased Chaos Damage 15% increased Skill Effect Duration |
![]() ![]() ![]() | 3% increased Movement Speed 15% increased Projectile Speed 15% increased Projectile Damage |
![]() ![]() ![]() | 15% increased Energy Shield Recovery rate |
![]() ![]() ![]() | 25% increased Attack Damage Attacks have 25% chance to Maim on Hit |
![]() ![]() ![]() | Minions have 40% increased Critical Damage Bonus |
![]() ![]() ![]() | 20% increased Critical Damage Bonus 20% increased Knockback Distance 20% increased Physical Damage |
![]() ![]() ![]() | 53% increased Chaos Damage Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill |
![]() ![]() ![]() | 15% increased Damage for each type of Elemental Ailment on Enemy |
![]() ![]() ![]() | 20% increased Freeze Buildup Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() ![]() ![]() | 10% increased Attack Damage Gain Accuracy Rating equal to your Strength |
![]() ![]() ![]() | 15% increased Magnitude of Bleeding you inflict 25% increased Physical Damage |
![]() ![]() ![]() | Attacks have +1% to Critical Hit Chance |
![]() ![]() ![]() | 15% chance for Crossbow Attacks to not consume a bolt |
![]() ![]() ![]() | Arrows Pierce an additional Target |
![]() ![]() ![]() | 20% increased Critical Damage Bonus +10 to Strength 20% increased Physical Damage |
![]() ![]() ![]() | Damage Penetrates 18% Lightning Resistance 30% increased Critical Hit Chance against enemies with Lightning Exposure |
![]() ![]() ![]() | Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 10% chance to inflict Bleeding on Hit 20% increased Physical Damage |
![]() ![]() ![]() | 10% increased Skill Effect Duration 50% increased Poison Duration |
![]() ![]() ![]() | 40% increased Curse Duration 10% increased Curse Magnitudes |
![]() ![]() ![]() | 30% increased Curse Duration Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield |
![]() ![]() ![]() | 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
![]() ![]() ![]() | 20% increased Cast Speed when on Low Life 10% reduced Cast Speed when on Full Life |
![]() ![]() ![]() | 25% increased Damage with Hits against Rare and Unique Enemies 20% increased Accuracy Rating against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies |
![]() ![]() ![]() | 25% chance on Consuming a Shock on an Enemy to reapply it |
![]() ![]() ![]() | Allies in your Presence have +100 to Accuracy Rating 35% increased Attack Damage while you have an Ally in your Presence |
![]() ![]() ![]() | Damage Penetrates 15% Fire Resistance +10 to Strength |
![]() ![]() ![]() | 25% increased Accuracy Rating with Quarterstaves 25% increased Critical Damage Bonus with Quarterstaves +25 to Dexterity |
![]() ![]() ![]() | +2 to Maximum Frenzy Charges |
![]() ![]() ![]() | 40% increased Damage with Warcries Warcry Skills have 25% increased Area of Effect |
![]() ![]() ![]() | Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Projectiles deal 25% increased Damage with Hits against Enemies further than 6m |
![]() ![]() ![]() | 24% increased Damage with Hits against Enemies affected by Elemental Ailments 30% increased chance to inflict Ailments against Rare or Unique Enemies |
![]() ![]() ![]() | 15% reduced Spell Damage 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
![]() ![]() ![]() | Minions gain 15% of their maximum Life as Extra maximum Energy Shield |
![]() ![]() ![]() | Grenade Skills have +1 Cooldown Use |
![]() ![]() ![]() | 30% increased Critical Hit Chance against Bleeding Enemies 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks |
![]() ![]() ![]() | 35% increased Critical Damage Bonus +10 to Strength |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% |
![]() ![]() ![]() | 25% increased Critical Hit Chance for Spells Hits have 25% reduced Critical Hit Chance against you |
![]() ![]() ![]() | Damage Penetrates 15% Lightning Resistance +10 to Dexterity |
![]() ![]() ![]() | Damage Penetrates 15% Fire Resistance 15% increased Duration of Damaging Ailments on Enemies |
![]() ![]() ![]() | 1% increased Damage per 1% Chance to Block |
![]() ![]() ![]() | 25% increased Damage while you have a Totem Totems have 2% increased Cast Speed per Summoned Totem Totems have 2% increased Attack Speed per Summoned Totem |
![]() ![]() ![]() | +8 to Maximum Rage |
![]() ![]() ![]() | Damage Penetrates 18% Lightning Resistance 25% increased Lightning Exposure Effect |
![]() ![]() ![]() | Minions have 20% increased Movement Speed Minions have 8% increased Attack and Cast Speed |
![]() ![]() ![]() | 16% increased Cast Speed 15% increased Mana Cost of Skills |
![]() ![]() ![]() | 3% increased Movement Speed 29% increased Chaos Damage +13 to all Attributes -7% to Chaos Resistance 23% reduced Light Radius |
![]() ![]() ![]() | 14% increased Lightning Damage 8% increased Attack and Cast Speed with Lightning Skills |
![]() ![]() ![]() | 3% of Damage Taken Recouped as Life, Mana and Energy Shield |
![]() ![]() ![]() | +25 to Intelligence |
![]() ![]() ![]() | 8% increased maximum Mana 10% increased Mana Cost of Skills |
![]() ![]() ![]() | Attack Damage Penetrates 15% of Enemy Elemental Resistances |
![]() ![]() ![]() | 40% increased chance to Shock Gain 5% of Lightning Damage as Extra Cold Damage |
![]() ![]() ![]() | 25% increased Critical Damage Bonus against Burning Enemies 10% chance to refresh Ignite Duration on Critical Hit |
![]() ![]() ![]() | Charms applied to you have 25% increased Effect |
![]() ![]() ![]() | Projectiles have 15% chance to Chain an additional time from terrain |
![]() ![]() ![]() | Culling Strike against Enemies you Mark |
![]() ![]() ![]() | 20% of Leech is Instant |
![]() ![]() ![]() | 60% increased Effect of Poison you inflict on targets that are not Poisoned |
![]() ![]() ![]() | 30% increased Cold Exposure Effect 30% increased Fire Exposure Effect 30% increased Lightning Exposure Effect |
![]() ![]() ![]() | 40% increased chance to Shock 5% increased Attack and Cast Speed with Lightning Skills |
![]() ![]() ![]() | 80% increased Critical Damage Bonus with Crossbows 15% reduced Attack Speed with Crossbows |
![]() ![]() ![]() | Companions have 20% reduced Reservation |
![]() ![]() ![]() | Gain 8% of Damage as Extra Fire Damage +20% to Fire Resistance |
![]() ![]() ![]() | 7% increased Attributes |
![]() ![]() ![]() | Minions have 20% increased Area of Effect Minions have 10% chance to inflict Withered on Hit |
![]() ![]() ![]() | Damage with Hits is Lucky against Enemies that are on Low Life |
![]() ![]() ![]() | 4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
![]() ![]() ![]() | Minions have 20% additional Physical Damage Reduction Minions have +23% to Chaos Resistance |
![]() ![]() ![]() | 50% increased Cold Damage while affected by Herald of Ice 50% increased Fire Damage while affected by Herald of Ash 50% increased Lightning Damage while affected by Herald of Thunder |
![]() ![]() ![]() | 50% increased Grenade Detonation Time Grenade Skills Fire an additional Projectile |
![]() ![]() ![]() | Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge |
![]() ![]() ![]() | 40% increased effect of Arcane Surge on you |
![]() ![]() ![]() | Grenades have 15% chance to activate a second time |
![]() ![]() ![]() | 30% increased maximum Energy Shield 4% increased maximum Mana |
![]() ![]() ![]() | Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance after 7 metres |
![]() ![]() ![]() | 3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage |
![]() ![]() ![]() | Recover 2% of maximum Life and Mana when you use a Warcry 24% increased Warcry Speed 18% increased Warcry Cooldown Recovery Rate |
![]() ![]() ![]() | 60% increased maximum Energy Shield 20% slower start of Energy Shield Recharge |
![]() ![]() ![]() | +1 to Level of all Cold Skills |
![]() ![]() ![]() | Life Leech effects are not removed when Unreserved Life is Filled |
![]() ![]() ![]() | Increases and Reductions to Projectile Speed also apply to Damage with Bows |
![]() ![]() ![]() | 5% reduced maximum Life 30% increased amount of Life Leeched 40% increased Physical Damage |
![]() ![]() ![]() | Minions have 12% reduced Reservation |
![]() ![]() ![]() | 30% increased Presence Area of Effect 5% increased Spirit |
![]() ![]() ![]() | 3% increased maximum Life, Mana and Energy Shield Gain additional Stun Threshold equal to 20% of maximum Energy Shield |
![]() ![]() ![]() | 25% reduced Poison Duration Targets can be affected by +1 of your Poisons at the same time |
![]() ![]() ![]() | Enemies in Jagged Ground you create take 10% increased Damage |
![]() ![]() ![]() | 25% increased maximum Energy Shield +1% to all Maximum Elemental Resistances |
![]() ![]() ![]() | 20% increased Elemental Damage with Attacks 5% of Physical Damage from Hits taken as Damage of a Random Element |
![]() ![]() ![]() | 30% increased Block chance 25% reduced Global Defences |
![]() ![]() ![]() | 24% reduced Slowing Potency of Debuffs on You |
![]() ![]() ![]() | 40% increased Area of Effect of Curses 8% increased Curse Magnitudes Enemies you Curse are Hindered, with 15% reduced Movement Speed |
![]() ![]() ![]() | Damage Penetrates 18% Fire Resistance 25% increased Fire Exposure Effect |
![]() ![]() ![]() | +1 to Level of all Chaos Skills |
![]() ![]() ![]() | Warcries Empower an additional Attack |
![]() ![]() ![]() | 15% more Maximum Lightning Damage |
![]() ![]() ![]() | +10 to Maximum Rage while wielding an Axe |
![]() ![]() ![]() | 30% chance for Lightning Damage with Hits to be Lucky |
![]() ![]() ![]() | +1% to all Maximum Elemental Resistances +5% to all Elemental Resistances |
![]() ![]() ![]() | +5% to all Elemental Resistances 1% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance |
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Distilled Emotions
- Source: Delirium
The mist also offers a strange crafting material: Distilled Emotions. By combining these emotions, you are able to instill your amulet with a notable from the passive skill tree. This is like gaining an extra passive point for free attached to your gear.
They are also particularly great because you don't have to traverse the tree to get to them, allowing you to get off class bonuses that would normally be much harder to get.
Distilled Emotions can also be used to instill your endgame maps, applying “Delirious” to them and adding additional difficulty and rewards, allowing you to further juice your endgame maps.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.