Collected Points /6
Desc
{{{Atlas Skill Points Acquired}}}
{Complete a Nexus of Corruption to earn points in this tree.
Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
10 Additional points are also earned for completing different Unique Maps.
You must be the Map Owner to earn points.}
{{{Map Boss Skill Points Acquired}}}
{Points can be obtained by:
- Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers
- Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers
- Slaying an Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers
- Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers
- Completing the Pinnacle of Flame quest
You must be the Map Owner to earn points.}
{{{Breach Skill Points Acquired}}}
{Complete the Extraplanar Invasion quest to obtain points in this tree.
Additional points are earned for completing the Twisted Domain in Normal, Cruel and Merciless difficulties.
You must be the Map Owner to earn points.}
{{{Delirium Skill Points Acquired}}}
{Complete The Shadow Trickster quest to obtain points in this tree.
Additional points are earned for completing the Simulacrum in Normal, Cruel and Merciless difficulties.
You must be the Map Owner to earn points.}
{{{Expedition Skill Points Acquired}}}
{Complete The Grand Quest (quest) to obtain points in this tree.
Additional points are earned for defeating Olroth in Normal, Cruel and Merciless difficulties.
You must be the Map Owner to earn points.}
{{{Ritual Skill Points Acquired}}}
{Complete the Mysterious Altars quest to obtain points in this tree.
Additional points are earned for completing the Crux of Nothingness in Normal, Cruel and Merciless difficulties.
You must be the Map Owner to earn points.}
Atlas Tree Modifiers /114
SubTree: Boss
Areas with Map Bosses contain an additional Azmeri Spirit
SubTree: Boss
10% increased Quantity of Waystones dropped by Map Bosses
SubTree: Boss
Areas with Map Bosses have 30% chance to contain Corruption when entered
SubTree: Boss
Areas with Map Bosses contain an additional Essence
SubTree: Boss
Non-Irradiated Areas with Map Bosses have +1 Level
SubTree: Boss
Areas with Map Bosses contain an additional Shrine
SubTree: Boss
Areas with Map Bosses contain an additional Strongbox
SubTree: Boss
Corruption contaminates an ancient contingency
SubTree: Boss
15% increased Quantity of Items dropped by Map Bosses
SubTree: Boss
25% increased Rarity of Items dropped by Map Bosses
SubTree: Boss
Map Bosses grant 50% increased Experience
SubTree: Boss
Quantity: 12
SubTree: Boss
Quantity: 2
4% increased Quantity of Waystones dropped by Map Bosses
SubTree: Ritual
Skills from Ritual Altars in your Maps deal 25% increased Damage
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
SubTree: Ritual
Ritual Altars in your Maps spawn a Wildwood Wisp
SubTree: Ritual
Ritual Altars in your Maps spawn Monsters 25% faster
Ritual Favours in your Maps have 100% increased chance to be Omens
SubTree: Ritual
Revived Monsters from Ritual Altars in your Maps have 40% increased chance to be Magic
Revived Monsters from Ritual Altars in your Maps have 40% increased chance to be Rare
SubTree: Ritual
Ritual Altars in your Maps allow rerolling Favours an additional time
Rerolling Favours at Ritual Altars in your Maps costs 25% reduced Tribute
map ritual additional daemon [1]
SubTree: Ritual
Your Maps with Ritual Altars always have four Ritual Altars
SubTree: Ritual
Revived monsters from Rituals in your Maps have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals in your Maps have no penalty to Tribute granted
SubTree: Ritual
Rituals in your Maps contain 2 additional packs of Wildwood Monsters
SubTree: Ritual
Quantity: 16
Petition Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size
SubTree: Delirium
Delirium Encounters in your Maps have 30% chance to generate an additional Reward
Manifested Delirium Demons in your Maps deal 30% increased Damage
SubTree: Delirium
Delirious Monsters Killed in your Maps provide 50% increased Reward Progress
Delirium Fog in your Maps dissipates 50% faster
SubTree: Delirium
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
SubTree: Delirium
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
SubTree: Delirium
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
SubTree: Delirium
Delirium Fog in your Maps dissipates 30% slower
SubTree: Delirium
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps
SubTree: Delirium
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
SubTree: Expedition
35% increased Effect of Remnants in your Maps
SubTree: Expedition
Number of Explosives is one
150% increased Explosive Radius in your Maps
100% increased Explosive Placement Range in your Maps
SubTree: Expedition
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased number of Rare Expedition Monsters in your Maps
SubTree: Expedition
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
SubTree: Expedition
Expedition encounters in your Maps contain 3 additional Chest Markers
Expedition Chests in your Maps despawn after 5 seconds
SubTree: Expedition
+1 to Level of Expedition Logbooks found in your Maps
Expedition Logbooks found in your Maps always have 4 Implicit Modifiers
SubTree: Expedition
Your Maps contain 30% increased number of Runic Monster Markers
SubTree: Expedition
Remnants in your Maps have an additional Prefix Modifier
Remnants in your Maps have an additional Suffix Modifier
SubTree: Expedition
Quantity: 8
10% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
SubTree: Breach
40% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Players take 20% increased Damage from Breach Monsters in your Maps
SubTree: Breach
Your Maps which contain Breaches have 10% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
SubTree: Breach
Catalysts dropped from Rare Breach Monsters in your Maps have 10% chance to be a full stack
Rare Breach Monsters in your Maps have the Soul Eater Modifier
SubTree: Breach
Breaches in your Maps have 25% increased Monster density
SubTree: Breach
Breaches in your Maps have 10% increased Monster density
Breaches in your Maps open and close 30% faster
SubTree: Breach
Breaches in your Maps open and close 30% slower
SubTree: Breach
Clasped Hands in your Maps have 60% chance to drop double Breach Splinters
Clasped Hands in your Maps inflict Waking Nightmare on you when opened
SubTree: Breach
Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters
Breaches in your Maps have 30% more Clasped Hands
SubTree: Breach
Quantity: 8
15% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Your Maps have 40% more chance to contain Random Extra Content
20% less number of Monster Packs in your Maps
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
Items on Rogue Exiles in your Maps have 50% increased chance to be Corrupted
20% chance for items on Rogue Exiles in your Maps to have maximum Sockets
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
25% chance for Shrines in your Maps to have an additional Effect
Strongboxes in your Maps have 15% chance to be openable twice
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
33% chance for all packs around Shrines in your Maps to be Magic
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Your Maps have 100% increased chance to contain Azmeri Spirits
37% chance when Corrupting Essence Monsters in your Maps
to Corrupt them an additional time
Strongboxes in your Maps have 50% increased chance to spawn Magic Monster Packs
Strongboxes in your Maps have 50% increased chance to spawn Rare Monster Packs
3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area
Essences found in your Maps have 30% increased chance to be Perfect Essences
30% chance for minions of Essence Monsters in your Maps to be Magic
20% chance for double Effect of Precursor Tablets on your Maps
30% increased Quantity of Precursor Tablets found in your Maps
Your Maps have 50% increased chance to contain Rogue Exiles
Your Maps have 100% increased chance to contain Essences
Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency
Mountain Biome Maps have 40% increased chance to drop Gold
Forest Biome Maps have 40% increased chance to drop Jewels
Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums
Grass Biome Maps have 40% increased chance to drop Socket Currency
10% increased Quantity of Waystones found in your Maps
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
30% increased amount of Magic Chests in your Maps
20% increased amount of Rare Chests in your Maps
Waystones found have 20% chance to be a tier higher
100% increased Rarity of Waystones found in your Maps
Your Maps have 100% increased chance to contain Strongboxes
25% increased Magic Monsters
1 Rare Monster in your Maps is Duplicated
50% increased Duration of Buffs granted by Shrines in your Maps
50% increased Effect of Buffs granted by Shrines in your Maps
Strongboxes in your Maps have 60% increased chance to be Rare
Strongboxes in your Maps have 30% increased chance to be Unique
Mastery: Ultimatum
Your Maps have 100% increased chance to contain Shrines
20% increased Magic Pack Size in your Maps
15% increased number of Rare Monsters
Quantity: 5
Your Maps have 20% increased chance to contain Rogue Exiles
Quantity: 2
Your Maps have 20% increased chance to contain Shrines
Your Maps have 20% increased chance to contain Strongboxes
Quantity: 5
Your Maps have 40% increased chance to contain Shrines
Quantity: 5
Your Maps have 40% increased chance to contain Strongboxes
Rogue Exiles in your Maps cannot have equipped Unique Weapons
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Armour
Rogue Exiles in your Maps cannot have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Weapons
Rogue Exiles in your Maps cannot have equipped Unique Armour
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Dexterity
Mastery: Bestiary
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Intelligence
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Strength
Quantity: 5
Your Maps have 40% increased chance to contain Essences
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
100% increased chance for Azmeri Spirits in your Maps to be Vivid Spirits
100% increased chance for Azmeri Spirits in your Maps to be Wild Spirits
100% increased chance for Azmeri Spirits in your Maps to be Primal Spirits
100% increased chance for Essences found in your Maps to add Attack modifiers
100% increased chance for Essences found in your Maps to add Chaos modifiers
100% increased chance for Essences found in your Maps to add Critical modifiers
100% increased chance for Essences found in your Maps to add Physical modifiers
100% increased chance for Essences found in your Maps to add Speed modifiers
100% increased chance for Essences found in your Maps to add Ally modifiers
100% increased chance for Essences found in your Maps to add Caster modifiers
100% increased chance for Essences found in your Maps to add Cold modifiers
100% increased chance for Essences found in your Maps to add Fire modifiers
100% increased chance for Essences found in your Maps to add Lightning modifiers
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Defence modifiers
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
100% increased chance for Essences found in your Maps to add Rarity modifiers
100% increased chance for Shrines in your Maps to be Greed Shrines
100% increased effect of Greed Shrines in your Maps
100% increased chance for Shrines in your Maps to be Enlightening Shrines
100% increased effect of Enlightening Shrines in your Maps
100% increased chance for Shrines in your Maps to be Seeking Shrines
100% increased effect of Seeking Shrines in your Maps
Strongboxes in your Maps have 150% increased chance to be Ornate Strongboxes
Strongboxes in your Maps have 150% increased chance to be Researcher's Strongboxes
Strongboxes in your Maps have 150% increased chance to be Cartographer's Strongboxes
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 10
3% increased Pack Size in your Maps
Quantity: 2
2% increased Quantity of Items found in your Maps
Quantity: 5
3% increased Rarity of Items found in your Maps
Quantity: 4
8% increased Effect of Precusor Tablet Explicit Modifiers on your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 2
3% increased number of Monster Packs in your Maps
Your Maps have 20% increased chance to contain Essences
Your Maps have 20% increased chance to contain Azmeri Spirits
10% increased Magic Monsters
5% increased number of Rare Monsters

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Atlas Passive

"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.

"Core" passive tree: (40 points)
  • Complete a Nexus of Corruption to earn points in this tree.
  • Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
  • 10 Additional points are also earned for completing different Unique Maps.
  • You must be the Map Owner to earn points.
"Map Boss" passive tree: (10 points)
  • 2: Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 4: Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
  • 6: Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 8: Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 10: Completing the Pinnacle of Flame Quest.

Use Vaal Orb on T15 may become T16

"Breach" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Breach Splinter into Realm Gate and defeat grants 4/6/8 points
"Ritual" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Petition Splinter into Realm Gate and defeat grants 4/6/8 points
"Delirium" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Simulacrum Splinter into Realm Gate and defeat grants 4/6/8 points
"Expedition" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Runic Splinter into Realm Gate and defeat grants 4/6/8 points

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