Atlas Tree Modifiers /91
and 10% increased Damage for each time they have been Revived
150% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
100% increased Explosive Placement Range in your Maps
Community Wiki
Atlas Passive
"Atlas Passive Points" are rewarded by completing a specified number of # level maps (t3 is 10). There are currently 7 Atlas Passive regions.
"Core" passive tree: (30 points)
As you cleanse corruption from higher and higher tiers of the Atlas, you will gain points that you can spend in the Atlas tree.
This tree allows you to juice the danger and rewards of all areas in the endgame.
You could increase the number of monsters, number of rares, the number of Precursor Artifacts or strongboxes, even the quantity of item drops.
Now, as you explore the endgame world map, you'll notice the various different biomes, from snow capped mountains to dense jungle valleys.
Most maps are restricted to certain biomes. As you continue to explore deeper into the Atlas, there are all sorts of things to discover. These cities are constructed by different peoples of Wraeclast and have specific items that can be found there.
- in the center
- The core passive tree can increase the difficulty of the map, increase the probability of specific mechanisms appearing, and even the quantity of items.
Name | Stats |
---|---|
Bountiful Bloodlines Notable |
20% increased Magic Monsters in your Maps |
Constant Crossroads Notable |
20% increased Quantity of Waystones found in your Maps |
Deadly Evolution Keystone |
Rare and Unique Monsters in your Maps have 1 to 2 additional Modifiers |
Local Knowledge | Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency Mountain Biome Maps have 40% increased chance to drop Gold Forest Biome Maps have 40% increased chance to drop Jewels Desert Biome Maps have 40% increased chance to odrop Baryas and Inscribed Ultimatums Grass Biome Maps have 40% increased chance to drop Socket Currency |
Resonant Lattice | Imprisoned Monsters in your Maps have 25% chance to have 3 additional Essences |
"Boss" passive tree: (10 points)
Now, you may have noticed while looking at the Atlas that some areas have these icons above them. The icon indicates the area contains some kind of special encounter.
This icon indicates the area has a powerful boss. Because only one in four maps contain a map boss, we're able to make them much more powerful and much more rewarding than they were, in Path of Exile 1.
These bosses come from the campaign, but have had the difficulty increased with changes to AI and some of their abilities.
It's worth noting that because you can see where the bosses are, you can choose to take them on or avoid them.
If you do choose to hunt bosses, though, then you'll be rewarded with special points for the boss hunting section of the Atlas skill tree.
The points here will allow you to specialize in boss killing, giving you much greater rewards for defeating them.
For each different type of content in the endgame, we're adding specialized trees in order to make it so you don't feel the need to respec your points when you change between different types of content.
We'll be showing you seven of these by the end of this presentation, so there's still a lot more to come. Now, bosses are not the only icon you will see on the Atlas. Let's take a look at one of the endgame systems.
- Obtained by hunting map bosses
- There are additional temples in areas with bosses.
- +1 regional map boss level.
Name | Stats |
---|---|
Spoils of War Notable |
25% increased Quantity of Items dropped by Map Bosses |
"Breach" passive tree: (8 points)
- Obtained by defeating the Breach Pinnacle boss
- The Gripping Hands in the map have a 25% chance of being guarded by a group of magic monsters, and the rifts in the map have 50% more Gripping Hands.
- The Gripping Hand in the map will drop twice the amount of crack fragments. When the Gripping Hand is turned on, it will be infected with the "Lucid Dreams" debuff.
- There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name | Stats |
---|---|
Twisted Domain Difficulty | +1 to Twisted Domain Difficulty |
Grasping Hands Notable |
Clasped Hands in your Maps have 25% chance to be guarded by a pack of magic monsters Breaches in your Maps have 50% more Clasped Hands |
"Ritual" passive tree: (8 points)
- There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name | Stats |
---|---|
From the Mists Notable |
Rituals in your Maps contain 2 additional packs of Wildwood Monsters |
[DNT] Ritual | Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute |
Crux of Nothingness Difficulty | +1 to Crux of Nothingness Difficulty |
"Delirium" passive tree: (8 points)
- There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name | Stats |
---|---|
Screaming Voices Notable |
Waystones found in your Maps have random Instilled Emotions applied |
Agoraphobia Notable |
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror Simulacrum Splinters found in your Maps are doubled |
"Expedition" passive tree: (8 points)
- There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name | Stats |
---|---|
Extreme Archaeology | Number of Explosives is one 150% increased Explosive Radius in your Maps Expedition Monsters in your Maps spawn with an additional 20% of Life missing 100% increased Explosive Placement Range in your Maps |
[DNT] Expedition | 4% increased quantity of Artifacts dropped by Monsters |
"Pinnacle Boss" passive tree: (6 points)
None
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