Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Collected Points /8
Desc
{{{Abyss Skill Points Acquired}}}
{Complete maps near the Well of Souls to obtain points in this tree.
Additionally, gain 6 points each time you defeat the Abyss Pinnacle Boss and you are the area owner.}
{{{Atlas Skill Points Acquired}}}
{Complete maps within the Precursor Fortress to obtain points in this tree.}
{{{Map Boss Skill Points Acquired}}}
{Points can be obtained by:
- Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers
- Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers
- Slaying an Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers
- Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers
- Completing the Pinnacle of Flame quest
You must be the Map Owner to earn points.}
{{{Breach Skill Points Acquired}}}
{Complete maps near the Monastery of the Keepers to obtain points in this tree.
Additionally, gain 6 points each time you defeat the Breach Pinnacle Boss and you are the area owner.}
{{{Delirium Skill Points Acquired}}}
{Complete maps near the Withered Willow to obtain points in this tree.
Additionally, gain 6 points each time you defeat the Delirium Pinnacle Boss and you are the area owner.}
{{{Expedition Skill Points Acquired}}}
{Complete maps near Kingsmarch to obtain points in this tree.}
{{{Temple Skill Points Acquired}}}
{Complete maps near the Vaal Ruins to obtain points in this tree.
Additionally, gain 6 points each time you defeat the Temple Pinnacle Boss and you are the area owner.}
{{{Ritual Skill Points Acquired}}}
{Complete maps near Caer Tarth to obtain points in this tree.
Additionally, gain 6 points each time you defeat the Ritual Pinnacle Boss and you are the area owner.}
Atlas Tree Modifiers /319
Applies to{{ Level 70+}} Areas
Select between Pack Size, Effectiveness or Rarity
Applies to{{ Level 75+}} Areas
Unique Monsters have 20% increased chance to drop Exceptional Items in your Maps
Applies to{{ Level 70+}} Areas
100% increased chance of a certain content type
Applies to{{ Level 70+}} Areas
33% increased Precursor Tower reveal radius
10% increased Quantity of Waystones dropped by Map Bosses
Applies to{{ Level 70+}} Areas
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas
10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Applies to{{ Level 70+}} Areas
10% increased Rarity of Items found in Mountain Areas
10% increased Rarity of Items found in Swamp Areas
Applies to{{ Level 70+}} Areas
5% increased Pack Size in Desert Areas
5% increased Pack Size in Water Areas
Applies to{{ Level 70+}} Areas
20% increased Magic Monsters in Grass Areas
20% increased Magic Monsters in Water Areas
Applies to{{ Level 70+}} Areas
Mastery: Ultimatum
20% increased Rare Monsters in Desert Areas
20% increased Rare Monsters in Forest Areas
Applies to{{ Level 75+}} Areas
15% chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support
Applies to{{ Level 75+}} Areas
15% chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support
Applies to{{ Level 75+}} Areas
15% chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support
Applies to{{ Level 75+}} Areas
15% chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support
Applies to{{ Level 70+}} Areas
20% increased chance of Shrines
20% increased chance of Strongboxes
Applies to{{ Level 70+}} Areas
Quantity: 2
20% increased chance of Strongboxes
20% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
20% increased chance of Shrines
20% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
20% increased chance of Rogue Exiles
20% increased chance of Summoning Circles
Applies to{{ Level 70+}} Areas
20% increased chance of Essences
20% increased chance of Summoning Circles
Applies to{{ Level 70+}} Areas
20% increased chance of Essences
20% increased chance of Rogue Exiles
Applies to{{ Level 75+}} Areas
Body Armour may be found as Exceptional Items
Applies to{{ Level 75+}} Areas
Weapons, Shields and Focii may be found as Exceptional Items
Applies to{{ Level 75+}} Areas
Helmets may be found as Exceptional Items
Applies to{{ Level 75+}} Areas
Gloves may be found as Exceptional Items
Applies to{{ Level 75+}} Areas
Boots may be found as Exceptional Items
Applies to{{ Level 75+}} Areas
Quantity: 11
3% increased Rarity of Items Dropped by Unique Monsters
Applies to{{ Level 70+}} Areas
Rare Monsters have at least 3 Monster Modifiers
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Rare Monsters have 10% increased chance of Monster Modifiers
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Rare Monsters have 10% increased chance of Monster Modifiers
Applies to{{ Level 70+}} Areas
Rare Monster Packs in your Maps have a 20% increased chance to have an Additional Rare Monster
15% increased Quantity of Waystones dropped by Map Bosses
Applies to{{ Level 75+}} Areas
Areas with Powerful Map Bosses have 20% chance to contain Corruption when entered
Applies to{{ Level 70+}} Areas
Add additional content to areas with Powerful Map Bosses
Applies to{{ Level 75+}} Areas
Mastery: Maps
15% increased Quantity of Items dropped by Map Bosses
20% increased Rarity of Items dropped by Map Bosses
Applies to{{ Level 70+}} Areas
Add additional content to areas with Powerful Map Bosses
Applies to{{ Level 75+}} Areas
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Applies to{{ Level 75+}} Areas
15% increased number of Monster Packs in Untainted Paradise
Applies to{{ Level 75+}} Areas
Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing
chance to have an additional Essence
Applies to{{ Level 75+}} Areas
35% increased Unique item options from the Nameless Seer in the Moment of Zen
Applies to{{ Level 70+}} Areas
Quantity: 6
2% increased Rarity of Items found
Applies to{{ Level 70+}} Areas
Quantity: 9
Rare Monsters have 5% increased chance of Monster Modifiers
Applies to{{ Level 70+}} Areas
Select a bonus for Rare Monsters
Applies to{{ Level 70+}} Areas
Rare Monsters have 30% increased chance of Monster Modifiers
Applies to{{ Level 70+}} Areas
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
Applies to{{ Level 70+}} Areas
Quantity: 8
5% increased Rare Monsters
Applies to{{ Level 75+}} Areas
Quantity: 2
5% increased Rare Monsters in Grass Areas
Applies to{{ Level 75+}} Areas
2% increased Quantity of Items found in Grass Areas
Applies to{{ Level 70+}} Areas
Grass Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 70+}} Areas
3% increased Pack Size in Grass Areas
Applies to{{ Level 70+}} Areas
Grass Areas have 60% increased chance to contain Azmeri Spirits
Applies to{{ Level 75+}} Areas
Select a bonus within Grass Areas
  • 10% chance Basic Currencies are upgraded to Greater Currencies in Grass Areas
  • 5% chance Greater Currencies are upgraded to Perfect Currencies in Grass Areas
  • 15% increased Effectiveness of Monsters in Grass Areas
Applies to{{ Level 70+}} Areas
6% increased Pack Size in Grass Areas
Applies to{{ Level 70+}} Areas
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Applies to{{ Level 70+}} Areas
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Applies to{{ Level 75+}} Areas
4% increased Experience gained in Desert Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
2% increased Quantity of Items found in Desert Areas
Applies to{{ Level 70+}} Areas
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
Applies to{{ Level 70+}} Areas
5% increased Rare Monsters in Desert Areas
Applies to{{ Level 70+}} Areas
Desert Areas have 60% increased chance to contain Essences
Applies to{{ Level 75+}} Areas
Select a bonus within Desert Areas
  • 15% chance base Regal Orbs drop as Alchemy Orbs in Desert Areas
  • 15% chance Alchemy Orbs drop as base Regal Orbs in Desert Areas
  • 15% increased Effectiveness of Monsters in Desert Areas
Applies to{{ Level 70+}} Areas
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Applies to{{ Level 70+}} Areas
Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to{{ Level 70+}} Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Applies to{{ Level 75+}} Areas
4% increased Rarity of Items found in Mountain Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
3% increased Pack Size in Mountain Areas
Applies to{{ Level 70+}} Areas
60% increased chance of Shrines in Mountain Areas
Applies to{{ Level 70+}} Areas
Mountain Areas have 60% increased chance to contain Strongboxes
Applies to{{ Level 70+}} Areas
25% increased amount of Rare Chests in Mountain Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Mountain Areas
Applies to{{ Level 70+}} Areas
Strongboxes in Mountain Areas grant a random Shrine Buff
Applies to{{ Level 70+}} Areas
60% increased Effect of Buffs granted by Shrines in Mountain Areas
Applies to{{ Level 70+}} Areas
20% increased Quantity of Items found in Chests in Mountain Areas
Applies to{{ Level 75+}} Areas
5% increased Gold found in Water Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
4% increased Rarity of Items found in Water Areas
Applies to{{ Level 70+}} Areas
60% increased chance of Shrines in Water Areas
Applies to{{ Level 70+}} Areas
3% increased Rarity of Items found in Water Areas
Applies to{{ Level 70+}} Areas
5% increased Magic Pack Size in Water Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Water Areas
  • Chests in Water Areas contain 15% increased Currency
  • Chests in Water Areas contain 15% increased Jewellery
  • 50% increased Gold found in Water Areas
Applies to{{ Level 70+}} Areas
Shrines in Water Areas are Worshipped by 1 additional Packs of Monsters
Applies to{{ Level 70+}} Areas
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Applies to{{ Level 70+}} Areas
20% increased Magic Monsters in Water Areas
Applies to{{ Level 75+}} Areas
3% increased Pack Size in Swamp Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
4% increased Experience gained in Swamp Areas
Applies to{{ Level 70+}} Areas
6% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Applies to{{ Level 70+}} Areas
Swamp Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 70+}} Areas
Swamp Areas have 60% increased chance to contain Essences
Applies to{{ Level 75+}} Areas
Select a bonus within Swamp Areas
  • 25% chance Chaos Orbs drop as Exalted Orbs in Swamp Areas
  • 10% chance Exalted Orbs drop as Chaos Orbs in Swamp Areas
  • 6% increased Pack Size in Swamp Areas
Applies to{{ Level 70+}} Areas
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Applies to{{ Level 70+}} Areas
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
Applies to{{ Level 70+}} Areas
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
Applies to{{ Level 75+}} Areas
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to{{ Level 75+}} Areas
Quantity: 2
City Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 75+}} Areas
Quantity: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Vaal Cities contain an additional Essence
Applies to{{ Level 75+}} Areas
Ezomyte Cities contain a Summoning Circle
Applies to{{ Level 75+}} Areas
Faridun Cities contain an additional Shrine
Applies to{{ Level 75+}} Areas
Vaal Cities are also considered to be another Biome
Applies to{{ Level 75+}} Areas
Ezomyte Cities are also considered to be another Biome
Applies to{{ Level 75+}} Areas
Faridun Cities are also considered to be another Biome
Applies to{{ Level 75+}} Areas
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Applies to{{ Level 75+}} Areas
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Applies to{{ Level 75+}} Areas
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
Applies to{{ Level 75+}} Areas
City Areas have a 20% chance to be Invaded by another faction
Applies to{{ Level 75+}} Areas
6% increased Pack Size in City Areas
Applies to{{ Level 75+}} Areas
City Areas have 15% chance to be Abandoned and occupied by the Undead
Applies to{{ Level 75+}} Areas
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
Applies to{{ Level 75+}} Areas
An additional Tablet may be used on City Maps
Applies to{{ Level 75+}} Areas
Quantity: 2
5% increased Gold found in Forest Areas
Applies to{{ Level 75+}} Areas
5% increased Rare Monsters in Forest Areas
Applies to{{ Level 70+}} Areas
Forest Areas have 60% increased chance to contain Azmeri Spirits
Applies to{{ Level 70+}} Areas
Rare Beast Monsters in your Maps have a 15% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Select a bonus within Forest Areas
Applies to{{ Level 70+}} Areas
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Applies to{{ Level 70+}} Areas
10% chance for Forest Areas to be a Rogue Exile Hunting Ground
Applies to{{ Level 70+}} Areas
25% increased Rare Monsters in Forest Areas
Applies to{{ Level 75+}} Areas
Possessed Essence Monsters release Spirits on death
Applies to{{ Level 75+}} Areas
Quantity: 9
40% increased chance of Essences
Applies to{{ Level 70+}} Areas
25% chance for Shrines to have an additional Effect
Applies to{{ Level 75+}} Areas
2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Applies to{{ Level 70+}} Areas
50% increased Rarity of Waystones found
10% increased Quantity of Waystones dropped by Map Bosses
Applies to{{ Level 75+}} Areas
3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
8% chance to not consume Tablet uses when opening Maps
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Applies to{{ Level 70+}} Areas
Tablets also provide 10% increased Rarity of Items Dropped to
Monsters from their mechanic
Applies to{{ Level 75+}} Areas
8% increased Quantity of Tablets found for each Tablet affecting Map area
Applies to{{ Level 70+}} Areas
10% increased Quantity of Waystones dropped by Map Bosses
15% increased Quantity of Tablets found
Applies to{{ Level 75+}} Areas
5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area
Applies to{{ Level 70+}} Areas
100% increased chance to find certain Essence types
  • 100% increased chance for Essences found in your Maps to add Attack modifiers
  • 100% increased chance for Essences found in your Maps to add Caster modifiers
  • 100% increased chance for Essences found in your Maps to add Speed modifiers
  • 100% increased chance for Essences found in your Maps to add Attribute modifiers
  • 100% increased chance for Essences found in your Maps to add Critical modifiers
  • 100% increased chance for Essences found in your Maps to add Rarity modifiers
  • 100% increased chance for Essences found in your Maps to add Ally modifiers
Applies to{{ Level 75+}} Areas
Select a bonus when Corrupting Essence Monsters
  • Corrupting Essence Monsters cannot immediately release them and will always change their Essences
  • Corrupted Essence Monsters have 25% chance to be Duplicated when released
  • Corrupting Essence Monsters Corrupts them an additional time
  • When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed
100% increased chance to find certain Essence types
  • 100% increased chance for Essences found in your Maps to add Life modifiers
  • 100% increased chance for Essences found in your Maps to add Mana modifiers
  • 100% increased chance for Essences found in your Maps to add Armour, Evasion and Energy Shield modifiers
  • 100% increased chance for Essences found in your Maps to add Physical modifiers
  • 100% increased chance for Essences found in your Maps to add Fire modifiers
  • 100% increased chance for Essences found in your Maps to add Cold modifiers
  • 100% increased chance for Essences found in your Maps to add Lightning modifiers
  • 100% increased chance for Essences found in your Maps to add Chaos modifiers
Applies to{{ Level 70+}} Areas
Exalted Orbs may be used to add Essences to Essence Monsters, up to 1 additional Essences
Applies to{{ Level 75+}} Areas
Essence Monsters have 10% Surpassing chance to have an
additional Essence per Explicit Modifier on the Map
Applies to{{ Level 70+}} Areas
10% chance for Essence Monsters to be Rogue Exiles
Essence Monsters have 15% chance to have an additional Essence
Applies to{{ Level 70+}} Areas
30% increased chance to find Perfect Essences
Applies to{{ Level 70+}} Areas
2% chance for minions of Essence Monsters to drop a random Greater Essence
Minions of Essence Monsters are Empowered
Essence Monster Packs have a 50% increased chance to have an Additional Rare Monster
Rare Essence Monsters have a 40% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
25% chance for Essence Monsters to have double Pack Size
Applies to{{ Level 75+}} Areas
Corruption Areas have 60% increased chance of Essences
Rogue Exiles have 100% increased chance to be using items requiring certain attributes
Applies to{{ Level 70+}} Areas
Rogue Exiles have 100% increased chance to have certain types of uniques
Applies to{{ Level 70+}} Areas
5% chance for Rogue Exiles to drop an additional Tablet
25% increased Rarity of Items Dropped by Rogue Exiles
Applies to{{ Level 70+}} Areas
Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain
Applies to{{ Level 75+}} Areas
Rogue Exiles have 5% chance to Flee to an adjacent Map and upgrade their Equipment
Applies to{{ Level 75+}} Areas
15% chance for Rogue Exiles in City Areas to appear in Pairs
Applies to{{ Level 70+}} Areas
10% chance for Rogue Exiles to appear in Pairs
Applies to{{ Level 70+}} Areas
Rogue Exiles have 100% increased chance to drop Exceptional Items
10% chance for Rogue Exiles to drop an additional Waystone
Applies to{{ Level 75+}} Areas
6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
Applies to{{ Level 70+}} Areas
Quantity: 9
40% increased chance of Rogue Exiles
Applies to{{ Level 75+}} Areas
City Areas have 60% increased chance of Rogue Exiles
100% increased chance to encounter certain Shrines
Applies to{{ Level 70+}} Areas
20% increased Rarity of Items Dropped Shrine Worshippers
Applies to{{ Level 70+}} Areas
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Applies to{{ Level 70+}} Areas
Shrines are Worshipped by 1 additional Packs of Monsters
Applies to{{ Level 70+}} Areas
Gain a Shrine bonus for Map Bosses
  • 25% chance Shrine Buffs are reapplied when entering the Boss arena
  • 25% chance Shrine Buffs are instead applied to the Boss when activated, granting an additional reward
Applies to{{ Level 75+}} Areas
Shrines have 10% chance to be be Worshipped by a Rogue Exile
50% increased Duration of Buffs granted by Shrines
Applies to{{ Level 70+}} Areas
Quantity: 8
40% increased chance of Shrines
Applies to{{ Level 70+}} Areas
10% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles
10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
Applies to{{ Level 70+}} Areas
Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
Summoning Circles summon packs or a more powerful Boss
Summoning Circles have 10% chance to summon an additional boss
Applies to{{ Level 70+}} Areas
Overseer Tablets also provide 20% increased Effectiveness to Summoning Circle Bosses
Summoning Circle Bosses have a 25% chance to have an additional Monster Modifier
Applies to{{ Level 70+}} Areas
Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the boss
Quantity: 6
40% increased chance of Summoning Circles
Applies to{{ Level 75+}} Areas
Select between faster or stable Azmeri Spirits
  • map wisps need for speed [1]
  • map wisps stable form [1]
Applies to{{ Level 70+}} Areas
Select a Sacred or Empowered Azmeri Spirits Bonus
100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
  • 100% increased chance for Azmeri Spirits to be Primal Spirits
    map sacred spirit chance +% hidden [33]
  • 100% increased chance for Azmeri Spirits to be Wild Spirits
    map sacred spirit chance +% hidden [33]
  • 100% increased chance for Azmeri Spirits to be Vivid Spirits
    map sacred spirit chance +% hidden [33]
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Possessed Monsters have 50% increased chance to drop Idols
Applies to{{ Level 75+}} Areas
Possessed Monsters have 50% increased chance to drop a Rite of Passage
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
Applies to{{ Level 75+}} Areas
Mastery: Bestiary
Possessed Monsters have 25% chance to release Spirits on death
15% increased Rarity of Items dropped by Spirit-Influenced Monsters
Azmeri Spirits may be the Sacred Cunning Fox
Applies to{{ Level 75+}} Areas
+50% to minimum empowerment of Azmeri Spirits
Applies to{{ Level 70+}} Areas
50% increased maximum empowerment of Azmeri Spirits
Applies to{{ Level 70+}} Areas
25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Azmeri Spirits have 50% increased Influence Area
Applies to{{ Level 70+}} Areas
20% increased Rarity of Items dropped by Possessed Monsters
Applies to{{ Level 75+}} Areas
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to{{ Level 75+}} Areas
50% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits
Applies to{{ Level 75+}} Areas
Possessed Strongboxes release the Azmeri Spirit when opened
Applies to{{ Level 70+}} Areas
Strongboxes may roll Greater versions of existing Suffix Modifiers
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Applies to{{ Level 75+}} Areas
Strongboxes have 2% increased Item Quantity per Modifier
Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
Applies to{{ Level 70+}} Areas
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
  • Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Strength if possible
  • Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Dexterity if possible
  • Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Intelligence if possible
  • dummy display strongbox no attribute replacements [1]
Applies to{{ Level 75+}} Areas
Strongboxes have 25% increased chance to be guarded by Rare Monster Packs
Applies to{{ Level 75+}} Areas
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Applies to{{ Level 75+}} Areas
20% chance for Strongboxes to be Secured Strongboxes
Applies to{{ Level 70+}} Areas
+1 to maximum Prefixes and total Modifiers on Rare Strongboxes
Strongboxes are guarded by an additional monster pack
Strongboxes have 50% increased chance to be guarded by Magic Monster Packs
Quantity: 11
40% increased chance of Strongboxes
Applies to{{ Level 75+}} Areas
Corruption Areas have 60% increased chance of Strongboxes
Applies to{{ Level 70+}} Areas
Quantity: 13
5% increased Magic Monsters
Applies to{{ Level 70+}} Areas
Select a bonus for Magic Packs
Applies to{{ Level 70+}} Areas
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier
Applies to{{ Level 70+}} Areas
Magic Monster Packs have 5% chance to have an additional Modifier
Applies to{{ Level 70+}} Areas
10% increased Magic Pack Size
Applies to{{ Level 75+}} Areas
Summoning Circle Bosses in Cleansed Areas have a 25% chance to
have an additional Monster Modifier
Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
Applies to{{ Level 75+}} Areas
Cleansed Monsters have a chance to drop Fracturing Orbs
Applies to{{ Level 75+}} Areas
50% increased Azmeri Spirit empowerment when defeating
Spirit-Influenced Monsters in Cleansed Areas
Applies to{{ Level 75+}} Areas
Quantity: 4
Cleansed Areas contain 1 additional packs of Cleansed Monsters
Applies to{{ Level 75+}} Areas
Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Quantity: 4
Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
SubTree: Incursion
Zantipi's Medallion can be found from Unique Monsters in the Temple
SubTree: Incursion
20% chance Vaal Beacon Unique Monsters are added to the Area for each Vaal Beacon in an Area
SubTree: Incursion
15% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms
SubTree: Incursion
Temple Currency found inside the Temple has 15% chance to be duplicated
SubTree: Incursion
50% chance Vaal Beacon Unique Monsters have an Essence Modifier
SubTree: Incursion
50% chance Rare Vaal Beacon chests contain an additional random Temple Currency Item
25% chance Vaal Beacon Unique Monsters drop an additional random Temple Currency
SubTree: Incursion
50% increased chance Vaal Beacons summon additional Monsters
SubTree: Incursion
Atziri's Vault will drop a Sacrificial Regalia
SubTree: Incursion
Atziri's Vault will contain an additional reward
SubTree: Incursion
Defeating the Architect allows placement of an additional Restricted Room
SubTree: Incursion
Restricted Rooms have 15% chance to avoid Destabilisation
SubTree: Incursion
Restricted Rooms have 50% chance to contain additional chests or drop additional items
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
SubTree: Incursion
Temple Rooms may now be upgraded to Tier 4
SubTree: Incursion
10% increased effect of Room Temple Modifiers
SubTree: Incursion
1% increased effect of Room Temple Modifiers for each different Room in the Temple
SubTree: Incursion
35% increased Medallions found
SubTree: Incursion
Atziri's Temple has +1 Area Level
SubTree: Incursion
Quantity: 18
SubTree: Abyss
50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
SubTree: Abyss
Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier
SubTree: Abyss
25% increased chance to find Ancient Desecrated Currency
SubTree: Abyss
Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
SubTree: Abyss
Manipulate Abyss Pits throughout Areas
  • Abyss Pits are scattered throughout Areas with Abysses
  • Abyssal Monsters have 10% increased Effectiveness for each closed Pit, up to 100%
  • Abysses have a 20% chance to contain an additional Abyss
SubTree: Abyss
Abysses have a 30% chance to contain 2 additional Pits
Abysses have a 20% chance to contain 3 additional Pits
Abysses have a 10% chance to contain 4 additional Pits
SubTree: Abyss
Abysses contain 1 additional Pits
SubTree: Abyss
Heart of the Well Jewels found have a 5% chance to have an additional Desecrated Modifier
SubTree: Abyss
Large Abyssal Chests from the final Pit are instead an Abyssal Strongbox
SubTree: Abyss
50% increased chance to find Abyssal Items
SubTree: Abyss
Select an Abyss Faction to always encounter
  • Abyssal monsters are loyal to Amanamu
  • Abyssal monsters are loyal to Kurgal
  • Abyssal monsters are loyal to Ulaman
  • Abyssal monsters may be loyal to any faction
SubTree: Abyss
50% increased chance of Rogue Exiles being influenced by Abysses
50% increased chance of Essences being influenced by Abysses
SubTree: Abyss
Abyss Pits have 25% chance to spawn all Monsters as at least Magic
Abyss Cracks have 25% chance to spawn all Monsters as at least Magic
SubTree: Abyss
100% increased chance for Abyssal monsters to have Abyssal Modifiers
100% increased chance for Abyssal monsters to have Lichborn Modifiers
SubTree: Abyss
Abysses spawn 25% increased Monsters
SubTree: Abyss
Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area
SubTree: Abyss
25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
map abyss spawn near boss chance + [20]
SubTree: Abyss
5% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal
SubTree: Abyss
Quantity: 17
Abysses have 10% increased chance to lead to an Abyssal Depths
SubTree: Ritual
The Rite of the Nameless can rarely offer specific valuable Unique Items
SubTree: Ritual
Rituals have a 8% chance to be the Queen's Ritual
The Queen's Ritual has more Favours to choose from
The Queen's Ritual has 10 additional Omens in the first set of Favours
The Queen's Ritual has an additional Idol from the Queen
SubTree: Ritual
Rerolling Favours at Ritual Altars has 20% chance to be a Free Reroll
SubTree: Ritual
Rite of the Nameless Map options have a 20% chance to have an additional Modifier
SubTree: Ritual
The Rite of the Nameless lasts 1 additional map
SubTree: Ritual
10% of Tribute spent also provides progress towards an Audience With The King
SubTree: Ritual
15% increased progress towards an Audience With The King when offering Tribute
SubTree: Ritual
Ritual Altars have 15% chance to be built on Summoning Circles, summoning an additional Boss when activated
SubTree: Ritual
25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
Azmeri Spirits prefer to materialise within Ritual Circles
SubTree: Ritual
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
SubTree: Ritual
100% increased chance to find certain Ritual types
  • Contaminated
    map ritual type queen chance +% [20]
  • Infested
    map ritual type queen chance +% [20]
  • Tainted
    map ritual type queen chance +% [20]
  • Smothered
    map ritual type queen chance +% [20]
  • Sapping
    map ritual type queen chance +% [20]
SubTree: Ritual
Revived Monsters from Ritual Altars have 40% increased chance to be Magic
Revived Monsters from Ritual Altars have 40% increased chance to be Rare
SubTree: Ritual
Ritual Altars allow rerolling Favours 1 additional times
SubTree: Ritual
Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
SubTree: Ritual
Alter the difficulty and rewards of Rituals
  • Revived monsters from Rituals have 5% reduced penalty to Tribute granted
  • Skills from Ritual Altars deal 50% increased Damage
    Ritual Altars offer 10% increased number of Favours
  • Revived monsters from Rituals have 20% increased Toughness
    and 10% increased Damage for each time they have been Revived
    Revived monsters from Rituals have 50% reduced penalty to Tribute granted
SubTree: Ritual
Rituals contain 1 additional packs of Wildwood Monsters
SubTree: Ritual
Quantity: 17
Monsters Sacrificed at Ritual Altars grant 5% increased Tribute
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
SubTree: Delirium
25% increased Liquid Emotions dropped by Monsters
Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions
SubTree: Delirium
Tablets have double Effect in areas with a Grand Mirror
SubTree: Delirium
Delirium Fog always spreads to all maps surrounding Simulacrums
SubTree: Delirium
25% chance for an additional Simulacrum when Delirium Fog is spread from Grand Mirrors
SubTree: Delirium
Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror
SubTree: Delirium
Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
SubTree: Delirium
Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
  • Delirium Fog spread to Maps has 50% increased chance to spread to an additional Map
    Delirium Fog spread to additional Maps has 25% chance to spread to each connected Map
  • Delirium Fog spreads to +4 Maps
SubTree: Delirium
Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds
SubTree: Delirium
Rare Monsters always Manifest Delirium Demons when within Fog
SubTree: Delirium
Magic Monsters within Delirium Fog have 25% chance to have an additional Delirium Modifier
SubTree: Delirium
25% increased chance to manifest additional Unique Boss Shards within Delirium Fog
Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds
SubTree: Delirium
Delirium Fog dissipates 30% slower
SubTree: Delirium
50% increased chance to manifest additional Escalation Shards within Delirium Fog
SubTree: Delirium
50% increased Fracturing Mirrors manifested within Delirium Fog
SubTree: Delirium
Quantity: 16
5% increased chance for a Grand Mirror to appear on a nearby
Map when Map Bosses are slain within Fog
SubTree: Breach
100% increased chance to find selected Wombgifts
SubTree: Breach
Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
Unstable Breaches spawn 2 additional Rare Monsters when Stabilised
SubTree: Breach
Unstable Breaches take 10 additional seconds to collapse after timer is filled
SubTree: Breach
Specialise in skills created by Ailith within Breach Hives
  • 100% increased damage of skills created by Ailith within Breach Hives
  • 50% increased number of skills created by Ailith within Breach Hives
SubTree: Breach
Ailith gains skills which can summon additional Breach Monsters
25% increased number of skills created by Ailith within Breach Hives
SubTree: Breach
The Genesis Tree has 2 extra passive points for each Womb
SubTree: Breach
Killing Vruun will allow you to return his Head to The Genesis Tree
to unlock the Grasping Orchid
SubTree: Breach
Vruun, Marshal of Xesht has 50% increased chance to drop Lineage Supports
SubTree: Breach
Unstable Breaches have 100% increased chance to contain Vruun, Marshal of Xesht
SubTree: Breach
Breach Hives have an additional wave of Hiveborn Monsters
SubTree: Breach
Select Breach Monster Bonus
SubTree: Breach
Revealing Breach Strongholds will add Modifiers to revealed Maps
  • Revealing Breach Strongholds will consume an additional Breachstone if able to add Modifiers to revealed Maps
  • dummy display breach breachstone extra modifier [1]
SubTree: Breach
The Genesis Tree has 5 extra passive points for the Amulet Womb
SubTree: Breach
Essences near Breaches or in areas with Hives have 20% chance to gain an Essence of the Breach
SubTree: Breach
The Genesis Tree has 5 extra passive points for the Currency Womb
SubTree: Breach
Completing Breaches has a 10% chance to add a Hive to a nearby map
SubTree: Breach
Quantity: 8
5% increased Quantity of Hiveblood found
SubTree: Breach
Quantity: 8
5% increased Quantity of Wombgifts found
Items on Rogue Exiles have maximum Sockets
Applies to{{ Level 70+}} Areas
Strongboxes have 15% chance to be openable twice
Applies to{{ Level 75+}} Areas
37% chance when Corrupting Essence Monsters to Corrupt them an additional time
Applies to{{ Level 70+}} Areas
30% increased amount of Magic Chests
20% increased amount of Rare Chests
20% increased Magic Monsters
1 Rare Monsters per Area are Duplicated
50% increased Effect of Buffs granted by Shrines
10% increased Magic Pack Size
20% increased Rare Monsters
Applies to{{ Level 70+}} Areas
Quantity: 2
2% increased Pack Size
Applies to{{ Level 75+}} Areas
Quantity: 3
5% increased effect of Explicit Modifiers on Tablets

Community Wiki

Edit

Atlas Passive

"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.

"Core" passive tree: (40 points)
  • Complete a Nexus of Corruption to earn points in this tree.
  • Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
  • 10 Additional points are also earned for completing different Unique Maps.
  • You must be the Map Owner to earn points.
"Map Boss" passive tree: (10 points)
  • 2: Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 4: Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
  • 6: Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 8: Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 10: Completing the Pinnacle of Flame Quest.

Use Vaal Orb on T15 may become T16

"Breach" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Breach Splinter into Realm Gate and defeat grants 4/6/8 points
"Ritual" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Petition Splinter into Realm Gate and defeat grants 4/6/8 points
"Delirium" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Simulacrum Splinter into Realm Gate and defeat grants 4/6/8 points
"Expedition" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Runic Splinter into Realm Gate and defeat grants 4/6/8 points

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.