Atlas Tree Modifiers /91
Arbiter drops an additional Corrupted Rare Precusor Tablet
Map Boss has +25% chance to drop a Waystone
Arbiter has 10% chance to drop a valuable Socket Currency
Arbiter has 10% chance to drop a valuable Gem
Areas with Map Bosses have 30% chance to contain Corruption when entered
Areas with Map Bosses contain an additional Essence
Areas with Map Bosses are Irradiated
Areas with Map Bosses contain an additional Shrine
Areas with Map Bosses contain an additional Strongbox
25% increased Rarity of Items dropped by the Arbiter
Arbiter drops 3 additional tier 15 Waystones
15% increased Quantity of Items dropped by Map Bosses
25% increased Rarity of Items dropped by Map Bosses
Map Bosses grant 50% increased Experience
Quantity: 5
+1 to Arbiter Difficulty
Quantity: 10
+1 to Map Boss Difficulty
Quantity: 2
Map Bosses have 10% chance to drop a Waystone of a higher tier
Skills from Ritual Altars in your Maps deal 25% increased Damage
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Ritual Altars in your Maps spawn a Wildwood Wisp
Ritual Altars in your Maps spawn Monsters 25% faster
Ritual Favours in your Maps have 50% increased chance to contain Omens
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Magic
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Rare
Ritual Favours in your Maps have 50% increased chance to contain an Audience with the King
Ritual Altars in your Maps allow rerolling Favours an additional time
Rerolling Favours at Ritual Altars in your Maps costs 25% reduced Tribute
map ritual additional daemon [1]
Your Maps with Ritual Altars always have four Ritual Altars
Revived monsters from Rituals in your Maps have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals in your Maps have no penalty to Tribute granted
Rituals in your Maps contain 2 additional packs of Wildwood Monsters
Quantity: 8
+1 to Crux of Nothingness Difficulty
Delirium Encounters in your Maps have 30% chance to generate an additional Reward type
Manifested Delirium Demons in your Maps deal 30% increased Damage
Delirious Monsters Killed in your Maps provide 50% increased Reward Progress
Delirium Fog in your Maps dissipates 50% faster
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Fog in your Maps dissipates 30% slower
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
100% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
Quantity: 8
+1 to Simulacrum Difficulty
35% increased Effect of Remnants in your Maps
Number of Explosives is one
150% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
100% increased Explosive Placement Range in your Maps
50% increased number of Rare Expedition Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
Expedition encounters in your Maps contain 3 additional Chest Markers
Expedition Chests in your Maps despawn after 5 seconds
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Expedition Logbooks found in your Maps always have 3 Implicit Modifiers
Your Maps contain 50% increased number of Runic Monster Markers
Remnants in your Maps have an additional Prefix Modifier
Remnants in your Maps have an additional Suffix Modifier
Quantity: 8
+1 to Logbook Difficulty
75% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Players take 20% increased Damage from Breach Monsters in your Maps
Your Maps which contain Breaches have 15% chance to contain an additional Breach
Your Maps which contain Breaches have 5% chance to contain three additional Breaches
Your Maps which contain Breaches have 2% chance to contain ten additional Breaches
Catalysts dropped from Rare Breach Monsters in your Maps have 10% chance to be a full stack
Rare Breach Monsters in your Maps have the Soul Eater Modifier
Breaches in your Maps have 40% increased Monster density
Breaches in your Maps have 15% increased Monster density
Breaches in your Maps open and close 30% faster
Breaches in your Maps open and close 30% slower
Clasped Hands in your Maps drop double Breach Splinters
Clasped Hands in your Maps inflict Waking Nightmare on you when opened
Clasped Hands in your Maps have 25% chance to be guarded by a pack of Magic monsters
Breaches in your Maps have 50% more Clasped Hands
Quantity: 8
+1 to Twisted Domain Difficulty
Rare and Unique Monsters in your Maps have 1 to 2 additional Modifiers
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area
Imprisoned Monsters in your Maps have 15% chance to have 2 additional Essences
20% chance for double Effect of Precursor Tablets on your Maps
10% increased number of Monster Packs in your Maps
30% increased Quantity of Precursor Tablets found in your Maps
Your Maps have +10% chance to contain an Essence
Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency
Mountain Biome Maps have 40% increased chance to drop Gold
Forest Biome Maps have 40% increased chance to drop Jewels
Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums
Grass Biome Maps have 40% increased chance to drop Socket Currency
20% increased Quantity of Waystones found in your Maps
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
30% increased amount of Magic Chests in your Maps
20% increased amount of Rare Chests in your Maps
Waystones found have 20% chance to be a tier higher
100% increased Rarity of Waystones found in your Maps
5% increased Quantity of Items found in your Maps
8% increased Rarity of Items found in your Maps
Your Maps have +10% chance to contain a Strongbox
25% increased Magic Monsters in your Maps
1 Rare Monster in your Maps is Duplicated
50% increased Effect of Shrine Buffs on Players in your Maps
50% increased Duration of Shrine Effects on Players in your Maps
Explicit Modifiers on Strongboxes in your Maps have 50% increased Effect
Your Maps have +20% chance to contain a Shrine
20% increased Magic Pack Size in your Maps
15% increased Rare Monsters in your Maps
Quantity: 10
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 10
3% increased Pack Size in your Maps
Quantity: 3
2% increased Quantity of Items found in your Maps
Quantity: 6
3% increased Rarity of Items found in your Maps
Quantity: 2
Your Maps have +4% chance to contain a Strongbox
Quantity: 5
8% increased Effect of Precusor Tablet Explicit Modifiers on your Maps
Quantity: 3
6% increased Quantity of Waystones found in your Maps
Your Maps have +5% chance to contain a Shrine
Your Maps have +3% chance to contain a Strongbox
Quantity: 5
Waystones found have 10% chance to be a tier higher
Quantity: 3
3% increased number of Monster Packs in your Maps
Quantity: 3
Your Maps have +4% chance to contain an Essence
10% increased Magic Monsters in your Maps
Quantity: 2
Your Maps have +6% chance to contain a Shrine
5% increased Rare Monsters in your Maps

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Atlas Passive

"Atlas Passive Points" are rewarded by completing a specified number of # level maps (t3 is 10). There are currently 7 Atlas Passive regions.

"Core" passive tree: (30 points)

As you cleanse corruption from higher and higher tiers of the Atlas, you will gain points that you can spend in the Atlas tree.

This tree allows you to juice the danger and rewards of all areas in the endgame.

You could increase the number of monsters, number of rares, the number of Precursor Artifacts or strongboxes, even the quantity of item drops.

Now, as you explore the endgame world map, you'll notice the various different biomes, from snow capped mountains to dense jungle valleys.

Most maps are restricted to certain biomes. As you continue to explore deeper into the Atlas, there are all sorts of things to discover. These cities are constructed by different peoples of Wraeclast and have specific items that can be found there.

  • in the center
  • The core passive tree can increase the difficulty of the map, increase the probability of specific mechanisms appearing, and even the quantity of items.
Name Stats
Bountiful Bloodlines
Notable
20% increased Magic Monsters in your Maps
Constant Crossroads
Notable
20% increased Quantity of Waystones found in your Maps
Deadly Evolution
Keystone
Rare and Unique Monsters in your Maps have 1 to 2 additional Modifiers
Local Knowledge Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency
Mountain Biome Maps have 40% increased chance to drop Gold
Forest Biome Maps have 40% increased chance to drop Jewels
Desert Biome Maps have 40% increased chance to odrop Baryas and Inscribed Ultimatums
Grass Biome Maps have 40% increased chance to drop Socket Currency
Resonant Lattice Imprisoned Monsters in your Maps have 25% chance to have 3 additional Essences
"Boss" passive tree: (10 points)

Now, you may have noticed while looking at the Atlas that some areas have these icons above them. The icon indicates the area contains some kind of special encounter.

This icon indicates the area has a powerful boss. Because only one in four maps contain a map boss, we're able to make them much more powerful and much more rewarding than they were, in Path of Exile 1.

These bosses come from the campaign, but have had the difficulty increased with changes to AI and some of their abilities.

It's worth noting that because you can see where the bosses are, you can choose to take them on or avoid them.

If you do choose to hunt bosses, though, then you'll be rewarded with special points for the boss hunting section of the Atlas skill tree.

The points here will allow you to specialize in boss killing, giving you much greater rewards for defeating them.

For each different type of content in the endgame, we're adding specialized trees in order to make it so you don't feel the need to respec your points when you change between different types of content.

We'll be showing you seven of these by the end of this presentation, so there's still a lot more to come. Now, bosses are not the only icon you will see on the Atlas. Let's take a look at one of the endgame systems.

  • Obtained by hunting map bosses
  • There are additional temples in areas with bosses.
  • +1 regional map boss level.
Name Stats
Spoils of War
Notable
25% increased Quantity of Items dropped by Map Bosses
"Breach" passive tree: (8 points)
  • Obtained by defeating the Breach Pinnacle boss
  • The Gripping Hands in the map have a 25% chance of being guarded by a group of magic monsters, and the rifts in the map have 50% more Gripping Hands.
  • The Gripping Hand in the map will drop twice the amount of crack fragments. When the Gripping Hand is turned on, it will be infected with the "Lucid Dreams" debuff.
  • There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name Stats
Twisted Domain Difficulty +1 to Twisted Domain Difficulty
Grasping Hands
Notable
Clasped Hands in your Maps have 25% chance to be guarded by a pack of magic monsters
Breaches in your Maps have 50% more Clasped Hands
"Ritual" passive tree: (8 points)
  • There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name Stats
From the Mists
Notable
Rituals in your Maps contain 2 additional packs of Wildwood Monsters
[DNT] Ritual Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute
Crux of Nothingness Difficulty +1 to Crux of Nothingness Difficulty
"Delirium" passive tree: (8 points)
  • There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name Stats
Screaming Voices
Notable
Waystones found in your Maps have random Instilled Emotions applied
Agoraphobia
Notable
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
Simulacrum Splinters found in your Maps are doubled
"Expedition" passive tree: (8 points)
  • There are 4 difficulties in total. To obtain all talent points, you need to successfully challenge the 4th difficulty, and there are limited drops.
Name Stats
Extreme Archaeology Number of Explosives is one
150% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
100% increased Explosive Placement Range in your Maps
[DNT] Expedition 4% increased quantity of Artifacts dropped by Monsters
"Pinnacle Boss" passive tree: (6 points)

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