Collected Points /8
| Desc |
|---|
Additionally, gain 6 points each time you defeat the Abyss Pinnacle Boss and you are the area owner.} |
- Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers - Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers - Slaying an Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers - Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers - Completing the Pinnacle of Flame quest You must be the Map Owner to earn points.} |
Additionally, gain 6 points each time you defeat the Breach Pinnacle Boss and you are the area owner.} |
Additionally, gain 6 points each time you defeat the Delirium Pinnacle Boss and you are the area owner.} |
Additionally, gain 6 points each time you defeat the Temple Pinnacle Boss and you are the area owner.} |
Additionally, gain 6 points each time you defeat the Ritual Pinnacle Boss and you are the area owner.} |
Atlas Tree Modifiers /319
Applies to{{ Level 70+}} Areas
Select between Pack Size, Effectiveness or Rarity
- 6% increased Pack Size
- 15% increased Effectiveness of Monsters in your Maps
- 10% increased Rarity of Items found
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
100% increased chance of a certain content type
- 100% increased chance of Essences
- 100% increased chance of Rogue Exiles
- 100% increased chance of Summoning Circles
- 100% increased chance of Shrines
- 100% increased chance of Strongboxes
- 100% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
33% increased Precursor Tower reveal radius
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Quantity: 2
20% increased chance of Strongboxes
20% increased chance of Azmeri Spirits
Applies to{{ Level 70+}} Areas
20% increased chance of Rogue Exiles
20% increased chance of Summoning Circles
Applies to{{ Level 70+}} Areas
20% increased chance of Essences
20% increased chance of Summoning Circles
Applies to{{ Level 75+}} Areas
Weapons, Shields and Focii may be found as Exceptional Items
Applies to{{ Level 70+}} Areas
Rare Monsters have at least 3 Monster Modifiers
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Add additional content to areas with Powerful Map Bosses
- Areas with Powerful Map Bosses contain an additional Strongbox
- Areas with Powerful Map Bosses contain an additional Shrine
- Areas with Powerful Map Bosses contain an additional Azmeri Spirit
Applies to{{ Level 70+}} Areas
Add additional content to areas with Powerful Map Bosses
- Areas with Powerful Map Bosses contain an additional Essence
- Areas with Powerful Map Bosses contain a Summoning Circle
- Areas with Powerful Map Bosses contain an additional Rogue Exile
Applies to{{ Level 75+}} Areas
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing
chance to have an additional Essence
chance to have an additional Essence
Applies to{{ Level 75+}} Areas
35% increased Unique item options from the Nameless Seer in the Moment of Zen
Applies to{{ Level 70+}} Areas
Quantity: 9
Applies to{{ Level 70+}} Areas
Select a bonus for Rare Monsters
- 15% increased Effectiveness of Rare Monsters in your Maps
- Rare Monsters have 30% increased chance of Monster Modifiers
- Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster
- 10% increased Rarity of Items Dropped by Rare Monsters
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 75+}} Areas
2% increased Quantity of Items found in Grass Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Grass Areas
- 10% chance Basic Currencies are upgraded to Greater Currencies in Grass Areas
- 5% chance Greater Currencies are upgraded to Perfect Currencies in Grass Areas
- 15% increased Effectiveness of Monsters in Grass Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
4% increased Experience gained in Desert Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Desert Areas
- 15% chance base Regal Orbs drop as Alchemy Orbs in Desert Areas
- 15% chance Alchemy Orbs drop as base Regal Orbs in Desert Areas
- 15% increased Effectiveness of Monsters in Desert Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
20% increased Quantity of Items found in Chests in Mountain Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Water Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Swamp Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Quantity: 3
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
25% chance for Shrines to have an additional Effect
Applies to{{ Level 75+}} Areas
2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Overseer Precursor Tablets can drop from Powerful Map Bosses
Applies to{{ Level 75+}} Areas
8% chance to not consume Tablet uses when opening Maps
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
8% increased Quantity of Tablets found for each Tablet affecting Map area
Applies to{{ Level 70+}} Areas
15% increased Quantity of Tablets found
Applies to{{ Level 75+}} Areas
5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area
Applies to{{ Level 70+}} Areas
100% increased chance to find certain Essence types
- 100% increased chance for Essences found in your Maps to add Attack modifiers
- 100% increased chance for Essences found in your Maps to add Caster modifiers
- 100% increased chance for Essences found in your Maps to add Speed modifiers
- 100% increased chance for Essences found in your Maps to add Attribute modifiers
- 100% increased chance for Essences found in your Maps to add Critical modifiers
- 100% increased chance for Essences found in your Maps to add Rarity modifiers
- 100% increased chance for Essences found in your Maps to add Ally modifiers
Applies to{{ Level 75+}} Areas
Select a bonus when Corrupting Essence Monsters
- Corrupting Essence Monsters cannot immediately release them and will always change their Essences
- Corrupted Essence Monsters have 25% chance to be Duplicated when released
- Corrupting Essence Monsters Corrupts them an additional time
- When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed
100% increased chance to find certain Essence types
- 100% increased chance for Essences found in your Maps to add Life modifiers
- 100% increased chance for Essences found in your Maps to add Mana modifiers
- 100% increased chance for Essences found in your Maps to add Armour, Evasion and Energy Shield modifiers
- 100% increased chance for Essences found in your Maps to add Physical modifiers
- 100% increased chance for Essences found in your Maps to add Fire modifiers
- 100% increased chance for Essences found in your Maps to add Cold modifiers
- 100% increased chance for Essences found in your Maps to add Lightning modifiers
- 100% increased chance for Essences found in your Maps to add Chaos modifiers
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Essence Monsters have 10% Surpassing chance to have an
additional Essence per Explicit Modifier on the Map
additional Essence per Explicit Modifier on the Map
Essence Monsters have 15% chance to have an additional Essence
Applies to{{ Level 70+}} Areas
2% chance for minions of Essence Monsters to drop a random Greater Essence
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Rogue Exiles have 100% increased chance to be using items requiring certain attributes
- Rogue Exiles have 100% increased chance to wear Items requiring Strength
- Rogue Exiles have 100% increased chance to wear Items requiring Dexterity
- Rogue Exiles have 100% increased chance to wear Items requiring Intelligence
Applies to{{ Level 70+}} Areas
Rogue Exiles have 100% increased chance to have certain types of uniques
- Rogue Exiles have 100% increased chance to have equipped Unique Weapons
- Rogue Exiles have 100% increased chance to have equipped Unique Armour
- Rogue Exiles have 100% increased chance to have equipped Unique Jewellery
Applies to{{ Level 70+}} Areas
25% increased Rarity of Items Dropped by Rogue Exiles
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
15% chance for Rogue Exiles in City Areas to appear in Pairs
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
Applies to{{ Level 75+}} Areas
100% increased chance to encounter certain Shrines
- 100% increased chance for Shrines to be Seeking Shrines
- 100% increased chance for Shrines to be Enlightening Shrines
- 100% increased chance for Shrines to be Gloom Shrines
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Applies to{{ Level 70+}} Areas
Shrines are Worshipped by 1 additional Packs of Monsters
Applies to{{ Level 70+}} Areas
Gain a Shrine bonus for Map Bosses
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
Applies to{{ Level 70+}} Areas
Summoning Circles summon packs or a more powerful Boss
- Summoning Circle Bosses are Powerful
- Summoning Circle Runes are guarded by 2 Packs of Random Monsters
Summoning Circles have 10% chance to summon an additional boss
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the boss
Applies to{{ Level 75+}} Areas
Select between faster or stable Azmeri Spirits
- map wisps need for speed [1]
- map wisps stable form [1]
Applies to{{ Level 70+}} Areas
Select a Sacred or Empowered Azmeri Spirits Bonus
- 25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
- When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
- 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
Does not impact chance to encounter Sacred Spirits
- 100% increased chance for Azmeri Spirits to be Primal Spirits
map sacred spirit chance +% hidden [33] - 100% increased chance for Azmeri Spirits to be Wild Spirits
map sacred spirit chance +% hidden [33] - 100% increased chance for Azmeri Spirits to be Vivid Spirits
map sacred spirit chance +% hidden [33]
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Mastery: Bestiary
15% increased Rarity of Items dropped by Spirit-Influenced Monsters
Azmeri Spirits may be the Sacred Cunning Fox
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
20% increased Rarity of Items dropped by Possessed Monsters
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Strongboxes may roll Greater versions of existing Suffix Modifiers
Applies to{{ Level 75+}} Areas
Strongboxes have 2% increased Item Quantity per Modifier
Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
- Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Strength if possible
- Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Dexterity if possible
- Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Intelligence if possible
- dummy display strongbox no attribute replacements [1]
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
20% chance for Strongboxes to be Secured Strongboxes
Strongboxes are guarded by an additional monster pack
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Quantity: 4
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Quantity: 4
SubTree: Incursion
Zantipi's Medallion can be found from Unique Monsters in the Temple
SubTree: Incursion
SubTree: Incursion
15% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms
SubTree: Incursion
Temple Currency found inside the Temple has 15% chance to be duplicated
SubTree: Incursion
SubTree: Incursion
50% increased chance Vaal Beacons summon additional Monsters
SubTree: Incursion
Atziri's Vault will contain an additional reward
- Vaal Unique Item
- Medallion
- Temple Currency
- 20% chance of an extra Atziri Unique
SubTree: Incursion
Defeating the Architect allows placement of an additional Restricted Room
SubTree: Incursion
Restricted Rooms have 50% chance to contain additional chests or drop additional items
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
SubTree: Incursion
1% increased effect of Room Temple Modifiers for each different Room in the Temple
SubTree: Abyss
50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
SubTree: Abyss
SubTree: Abyss
Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
SubTree: Abyss
Manipulate Abyss Pits throughout Areas
- Abyss Pits are scattered throughout Areas with Abysses
- Abyssal Monsters have 10% increased Effectiveness for each closed Pit, up to 100%
- Abysses have a 20% chance to contain an additional Abyss
SubTree: Abyss
SubTree: Abyss
SubTree: Abyss
50% increased chance to find Abyssal Items
- 50% increased chance to find Abyssal Eyes
- 50% increased chance to find Abyss Omens
- 50% increased chance to find Abyss Lineage Supports
SubTree: Abyss
SubTree: Abyss
100% increased chance for Abyssal monsters to have Lichborn Modifiers
SubTree: Abyss
SubTree: Abyss
25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
map abyss spawn near boss chance + [20]
SubTree: Abyss
5% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal
SubTree: Abyss
Quantity: 17
SubTree: Ritual
The Rite of the Nameless can rarely offer specific valuable Unique Items
SubTree: Ritual
SubTree: Ritual
SubTree: Ritual
Rite of the Nameless Map options have a 20% chance to have an additional Modifier
SubTree: Ritual
10% of Tribute spent also provides progress towards an Audience With The King
SubTree: Ritual
15% increased progress towards an Audience With The King when offering Tribute
SubTree: Ritual
Ritual Altars have 15% chance to be built on Summoning Circles, summoning an additional Boss when activated
SubTree: Ritual
Azmeri Spirits prefer to materialise within Ritual Circles
SubTree: Ritual
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
SubTree: Ritual
100% increased chance to find certain Ritual types
- Contaminated
map ritual type queen chance +% [20] - Infested
map ritual type queen chance +% [20] - Tainted
map ritual type queen chance +% [20] - Smothered
map ritual type queen chance +% [20] - Sapping
map ritual type queen chance +% [20]
SubTree: Ritual
SubTree: Ritual
Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
SubTree: Ritual
Alter the difficulty and rewards of Rituals
- Revived monsters from Rituals have 5% reduced penalty to Tribute granted
- Skills from Ritual Altars deal 50% increased Damage
Ritual Altars offer 10% increased number of Favours - Revived monsters from Rituals have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals have 50% reduced penalty to Tribute granted
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
SubTree: Delirium
25% increased Liquid Emotions dropped by Monsters
Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions
SubTree: Delirium
Tablets have double Effect in areas with a Grand Mirror
SubTree: Delirium
Delirium Fog always spreads to all maps surrounding Simulacrums
SubTree: Delirium
SubTree: Delirium
Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror
SubTree: Delirium
Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
SubTree: Delirium
Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
- Delirium Fog spread to Maps has 50% increased chance to spread to an additional Map
Delirium Fog spread to additional Maps has 25% chance to spread to each connected Map - Delirium Fog spreads to +4 Maps
SubTree: Delirium
SubTree: Delirium
Rare Monsters always Manifest Delirium Demons when within Fog
SubTree: Delirium
SubTree: Delirium
SubTree: Delirium
SubTree: Delirium
SubTree: Delirium
Quantity: 16
5% increased chance for a Grand Mirror to appear on a nearby
Map when Map Bosses are slain within Fog
Map when Map Bosses are slain within Fog
SubTree: Breach
100% increased chance to find selected Wombgifts
- 100% increased chance to find Lavish Wombgifts
- 100% increased chance to find Ornate Wombgifts
- 100% increased chance to find Banded Wombgifts
- 100% increased chance to find Signet Wombgifts
SubTree: Breach
Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
SubTree: Breach
Unstable Breaches take 10 additional seconds to collapse after timer is filled
SubTree: Breach
Specialise in skills created by Ailith within Breach Hives
SubTree: Breach
Killing Vruun will allow you to return his Head to The Genesis Tree
to unlock the Grasping Orchid
to unlock the Grasping Orchid
SubTree: Breach
Vruun, Marshal of Xesht has 50% increased chance to drop Lineage Supports
SubTree: Breach
Unstable Breaches have 100% increased chance to contain Vruun, Marshal of Xesht
SubTree: Breach
Select Breach Monster Bonus
- 30% increased Effectiveness of Rare Breach Monsters
- Breaches have 20% reduced Pack Size
20% increased Effectiveness of Breach Monsters - Breaches have 15% increased Pack Size
SubTree: Breach
Revealing Breach Strongholds will add Modifiers to revealed Maps
- Revealing Breach Strongholds will consume an additional Breachstone if able to add Modifiers to revealed Maps
- dummy display breach breachstone extra modifier [1]
SubTree: Breach
SubTree: Breach
Completing Breaches has a 10% chance to add a Hive to a nearby map
Items on Rogue Exiles have maximum Sockets
Applies to{{ Level 75+}} Areas
37% chance when Corrupting Essence Monsters to Corrupt them an additional time
20% increased Magic Monsters
1 Rare Monsters per Area are Duplicated
10% increased Magic Pack Size
20% increased Rare Monsters
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Atlas Passive
"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.
"Core" passive tree: (40 points)
- Complete a Nexus of Corruption to earn points in this tree.
- Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
- 10 Additional points are also earned for completing different Unique Maps.
- You must be the Map Owner to earn points.
"Map Boss" passive tree: (10 points)
- 2: Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
- 4: Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
- 6: Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
- 8: Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
- 10: Completing the Pinnacle of Flame Quest.
Use
Vaal Orb on T15 may become T16
"Breach" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Breach Splinter into Realm Gate and defeat grants 4/6/8 points
"Ritual" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Petition Splinter into Realm Gate and defeat grants 4/6/8 points
"Delirium" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Simulacrum Splinter into Realm Gate and defeat grants 4/6/8 points
"Expedition" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Runic Splinter into Realm Gate and defeat grants 4/6/8 points
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













