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Keystone

name effects
Necromantic Talisman All bonuses from an equipped Amulet are applied to Minions instead of you
Ancestral Bond Unlimited number of Summoned Totems
Totems reserve 50 Spirit each
mind over matter Take all damage with mana before life. Mana regenation rate reduced by 50%.
Conduit If you would gain a Charge, Allies in your Presence gain that Charge instead
Chaos Innoculation Your maximum life is reduced to 1 and you are immune to chaos damage.
Eldrith battery Use Energy Shield before mana as the mana cost of your skills
Energy Shield protects mana instead of life
Whispers of Doom You can apply additional Curse
Double Activation Delay of Curses
Resonance Gain a Power Charge instead of a Frenzy Charge
Gain a Frenzy Charge instead of a Endurance Charge
Gain a Endurance Charge instead of a Power Charge
Eternal Youth Energy Shield Recharge applies to Life instead
Life Flasks apply to Energy Shield instead
Acrobatics All hits can be avoided. Evasion ability is reduced by 50%.
heart stopper If you have started taking damage over time in the past second, the damage you take is reduced by 75%. XXX started taking damage over time in the last second, your damage over time will increased by 50%.
Elemental Equilibrium Hits that deal fire damage remove fire Exposure and grant Lightning Exposure
Hits that deal cold damage remove Cold Exposure and grant Fire Exposure
Hits that deal lightning damage remove lightning Exposure and grant Cold Exposure
Vaal Pact Life leeches are instantious
Life flasks cannot be used.
Oasis Flask Slot -2
Flasks heal 50% more
Iron Reflex Covert all evasion into armour
Unwaving Stance Your Stun Threshold is doubled
Cannot Dodge Roll
Grand Sing Blows Your block chance is doubled. You take 50% of the damage from blocked hits.
Resolute Technique Player hits cannot be avoided. Critical hits cannot be dealt.
Pain Attunement 30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life
Avatar of Fire 75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Giant Blood You can wield a two-handed melee weapon in one hand. Weapon requirements are doubled.
Zerotz Oath Life regeneration now applies to energy shield instead of life.
Ghost Reaver Life Leech is Converted to Energy Shield Leech
Blood Magic Removes all Mana
Skills Cost Life instead of Mana

source: https://www.twitch.tv/videos/2260639795?t=00h25m11s with ocr translate, but already removed


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