Creation /8
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Passive Overrides /39
| Characters | From | To |
|---|---|---|
| Witch | 10% increased Spell Damage Witch: 8% increased Spell Damage Witch: Minions deal 8% increased Damage | 8% increased Spell Damage Minions deal 8% increased Damage |
| Witch | 8% increased Spell Damage Witch: 8% increased Spell Damage Witch: Minions deal 8% increased Damage | 8% increased Spell Damage Minions deal 8% increased Damage |
| Witch | 20% increased Spell Damage +10 to Intelligence Witch: 16% increased Spell Damage Witch: Minions deal 16% increased Damage Witch: +10 to Intelligence | 16% increased Spell Damage Minions deal 16% increased Damage +10 to Intelligence |
| Witch | 8% increased Elemental Damage Witch: 8% increased Spell Damage Witch: Minions deal 8% increased Damage | 8% increased Spell Damage Minions deal 8% increased Damage |
| Witch | 20% increased Flammability Magnitude 10% increased Freeze Buildup 10% increased chance to Shock Witch: 10% increased Physical Damage | 10% increased Physical Damage |
| Witch | 40% increased Flammability Magnitude 20% increased Freeze Buildup 20% increased chance to Shock Witch: 20% increased Critical Hit Chance for Spells Witch: 20% increased Physical Damage | 20% increased Critical Hit Chance for Spells 20% increased Physical Damage |
| Witch | 10% increased Elemental Damage Witch: Minions deal 10% increased Damage | Minions deal 10% increased Damage |
| Witch | +3% to all Elemental Resistances 20% increased Elemental Damage Witch: Minions deal 20% increased Damage Witch: Minions have 4% increased Attack and Cast Speed | Minions deal 20% increased Damage Minions have 4% increased Attack and Cast Speed |
| Witch | 12% increased Spell Damage if you have consumed an Elemental Infusion Recently Witch: 10% increased Chaos Damage | 10% increased Chaos Damage |
| Witch | 20% increased Elemental Infusion duration Remnants can be collected from 30% further away Witch: 20% increased Chaos Damage Witch: 18% increased Skill Effect Duration | 20% increased Chaos Damage 18% increased Skill Effect Duration |
| Witch | 10% increased Mana Regeneration Rate Witch: Minions have 10% increased maximum Life | Minions have 10% increased maximum Life |
| Witch | 15% faster start of Energy Shield Recharge Witch: Minions have 10% increased maximum Life | Minions have 10% increased maximum Life |
| Witch | 25% increased Energy Shield Recharge Rate 25% faster start of Energy Shield Recharge Witch: Minions have 15% increased maximum Life Witch: Minions Revive 15% faster | Minions have 15% increased maximum Life Minions Revive 15% faster |
| Witch | 15% faster start of Energy Shield Recharge Witch: 10% increased Mana Regeneration Rate | 10% increased Mana Regeneration Rate |
| Huntress | 10% increased Projectile Damage Huntress: 10% increased Attack Damage | 10% increased Attack Damage |
| Huntress | 8% increased Projectile Damage Huntress: 8% increased Attack Damage | 8% increased Attack Damage |
| Huntress | 10% increased Projectile Damage Huntress: 10% increased Melee Damage Huntress: 10% increased Projectile Damage | 10% increased Melee Damage 10% increased Projectile Damage |
| Huntress | 8% increased Projectile Speed 8% increased Attack Speed +10 to Dexterity Huntress: 8% increased Attack Speed Huntress: 6% increased Area of Effect Huntress: +10 to Dexterity | 8% increased Attack Speed 6% increased Area of Effect +10 to Dexterity |
| Huntress | 15% chance to Pierce an Enemy 15% increased Projectile Damage Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds Huntress: 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds | 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
| Huntress | 33% increased Damage with Hits against Enemies affected by Ailments Huntress: +30 to Accuracy Rating Huntress: 10% increased Accuracy Rating | +30 to Accuracy Rating 10% increased Accuracy Rating |
| Huntress | 15% increased Flask Charges gained Huntress: 15% increased Elemental Ailment Threshold | 15% increased Elemental Ailment Threshold |
| Huntress | 15% increased Flask Effect Duration 15% increased Flask Charges gained Huntress: 25% increased Elemental Ailment Threshold Huntress: 25% increased Stun Threshold while on Full Life | 25% increased Elemental Ailment Threshold 25% increased Stun Threshold while on Full Life |
| Huntress | 8% increased Accuracy Rating Huntress: 20% increased Stun Threshold while Parrying | 20% increased Stun Threshold while Parrying |
| Huntress | +30 to Accuracy Rating 10% increased Accuracy Rating Huntress: 30% increased Parry Damage Huntress: 30% increased Evasion Rating while Parrying | 30% increased Parry Damage 30% increased Evasion Rating while Parrying |
| Huntress | 10% increased chance to inflict Ailments Huntress: 8% increased Accuracy Rating | 8% increased Accuracy Rating |
| Druid | 6% increased Area of Effect for Attacks Druid: 8% increased Spell Damage Druid: 8% increased Attack Damage | 8% increased Spell Damage 8% increased Attack Damage |
| Druid | 6% increased Area of Effect for Attacks Druid: 10% increased Spell Damage Druid: 10% increased Attack Damage | 10% increased Spell Damage 10% increased Attack Damage |
| Druid | 10% increased Melee Damage Druid: 8% increased Spell Damage Druid: 8% increased Attack Damage | 8% increased Spell Damage 8% increased Attack Damage |
| Druid | 15% increased Critical Spell Damage Bonus Druid: Regenerate 0.2% of maximum Life per second | Regenerate 0.2% of maximum Life per second |
| Druid | 10% increased Spell Damage Druid: Regenerate 0.2% of maximum Life per second | Regenerate 0.2% of maximum Life per second |
| Druid | 10% increased Damage 10% increased Critical Hit Chance +5 to Strength and Intelligence Druid: 10% increased Damage Druid: Gain 5% of Damage as Extra Damage of a random Element Druid: +5 to Strength and Intelligence | 10% increased Damage Gain 5% of Damage as Extra Damage of a random Element +5 to Strength and Intelligence |
| Druid | 15% increased Armour +15% of Armour also applies to Elemental Damage 15% faster start of Energy Shield Recharge +5 to Strength and Intelligence Druid: 15% increased Armour Druid: +15% of Armour also applies to Elemental Damage Druid: 15% faster start of Energy Shield Recharge Druid: +5 to Strength and Intelligence | 15% increased Armour +15% of Armour also applies to Elemental Damage 15% faster start of Energy Shield Recharge +5 to Strength and Intelligence |
| Druid | Minions deal 10% increased Damage Druid: 12% increased Armour Druid: 12% increased maximum Energy Shield | 12% increased Armour 12% increased maximum Energy Shield |
| Druid | Minions deal 15% increased Damage Minions have 20% increased Critical Hit Chance Druid: 16% increased Armour Druid: 16% increased maximum Energy Shield Druid: 20% increased Elemental Ailment Threshold | 16% increased Armour 16% increased maximum Energy Shield 20% increased Elemental Ailment Threshold |
| Druid | 10% increased Critical Hit Chance Druid: 3% increased Skill Speed while Shapeshifted | 3% increased Skill Speed while Shapeshifted |
| Druid | 15% increased Critical Damage Bonus Druid: 3% increased Skill Speed while Shapeshifted | 3% increased Skill Speed while Shapeshifted |
| Druid | 20% increased Critical Damage Bonus 20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits Druid: 10% increased Critical Hit Chance while Shapeshifted Druid: 8% increased Skill Speed while Shapeshifted | 10% increased Critical Hit Chance while Shapeshifted 8% increased Skill Speed while Shapeshifted |
| Druid | Aura Skills have 5% increased Magnitudes Druid: 8% increased Damage | 8% increased Damage |
| Druid | Aura Skills have 12% increased Magnitudes Druid: 10% increased Critical Damage Bonus Druid: 10% increased Damage Druid: 10% increased Area Damage | 10% increased Critical Damage Bonus 10% increased Damage 10% increased Area Damage |
Character Default /96
| Type | Code | Value |
|---|---|---|
| Character | level | 1 |
| Character | is_player | 1 |
| Character | energy_shield_recharge_rate_per_minute_% | 750 |
| Character | character_inherent_mana_regeneration_rate_per_minute_% | 240 |
| Character | base_maximum_all_resistances_% | 75 |
| Character | maximum_physical_damage_reduction_% | 90 |
| Character | object_inherent_base_maximum_block_%_from_ot | 75 |
| Character | base_maximum_spell_block_% | 75 |
| Character | max_viper_strike_orbs | 4 |
| Character | max_fuse_arrow_orbs | 5 |
| Character | max_fire_beam_stacks | 8 |
| Character | base_evasion_rating | 27 |
| Character | base_maximum_chance_to_evade_% | 95 |
| Character | life_per_level | 12 |
| Character | mana_per_level | 4 |
| Character | accuracy_rating_per_level | 3 |
| Character | evasion_rating_per_level | 300 |
| Character | base_critical_hit_damage_bonus | 100 |
| Character | strength_per_level | 0 |
| Character | dexterity_per_level | 0 |
| Character | intelligence_per_level | 0 |
| Character | max_endurance_charges | 3 |
| Character | max_frenzy_charges | 3 |
| Character | max_power_charges | 3 |
| Character | maximum_righteous_charges | 5 |
| Character | maximum_blood_scythe_charges | 5 |
| Character | base_number_of_traps_allowed | 15 |
| Character | base_number_of_remote_mines_allowed | 15 |
| Character | max_charged_attack_stacks | 6 |
| Character | max_talisman_degen_stacks | 20 |
| Character | max_frost_nova_stacks | 20 |
| Character | max_rampage_stacks | 1000 |
| Character | damage_+%_per_10_rampage_stacks | 2 |
| Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
| Character | pvp_shield_damage_+%_final | -15 |
| Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
| Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
| Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Character | traps_explode_on_timeout | 1 |
| Character | maximum_rage | 30 |
| Character | max_delve_degen_stacks | 5000 |
| Character | max_azurite_debuff_stacks | 10 |
| Character | melee_variation | 1 |
| Character | base_total_number_of_sigils_allowed | 3 |
| Character | enable_movement_skill_animation_skipping | 1 |
| Character | melee_hit_damage_stun_multiplier_+% | 50 |
| Character | non_physical_hit_damage_stun_multiplier_+% | -33 |
| Character | additional_insanity_effects_while_delirious | 1 |
| Character | max_steel_ammo | 12 |
| Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Character | stun_threshold_+%_per_brutal_charge | 10 |
| Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Character | actor_scale_+%_limit | 100 |
| Character | mines_invulnerable_for_duration_ms | 2000 |
| Character | traps_invulnerable_for_duration_ms | 2000 |
| Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
| Character | base_max_fortification | 20 |
| Character | base_presence_radius | 40 |
| Character | mtx_max_killstreak_stacks | 1000 |
| Character | mtx_max_killcounter_stacks | 30000 |
| Character | melee_strike_bonus_attack_distance | 2 |
| Character | melee_defer_damage_prediction | 1 |
| Character | accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Character | base_weapon_swap_duration_ms | 250 |
| Character | poise_decay_%_per_second | 50 |
| Character | enable_weapon_sets | true |
| Character | base_number_of_weapon_sets | 2 |
| Character | quadruped_head_turn_duration_ms | 100 |
| Character | has_quadruped_head_control | 0 |
| Character | base_pay_cost_over_start_of_skill_animation | 1 |
| Character | base_knockback_speed_+% | -30 |
| Character | base_maximum_number_of_stored_corpses | 10 |
| Character | base_block_angle_degrees | 210 |
| Character | base_heavy_stun_duration_ms | 3000 |
| Character | global_resummon_time_ms | 7500 |
| Character | disable_minion_formation | 1 |
| Character | can_evade_spells | 1 |
| Character | crossbow_ammo_switch_time_ms | 300 |
| Character | light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot | 50 |
| Character | x_ms_for_number_of_times_stunned_in_past_duration_from_ot | 4000 |
| Character | rage_loss_delay_ms | 2000 |
| Character | stun_base_duration_override_ms | 500 |
| Character | object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Character | object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Character | object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Character | object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Character | fixed_frost_wall_limit | 60 |
| Character | player_allow_dodge_roll_cancel | 1 |
| Character | maximum_cold_infusion_stacks | 6 |
| Character | maximum_fire_infusion_stacks | 6 |
| Character | maximum_lightning_infusion_stacks | 6 |
| Character | maximum_chaos_infusion_stacks | 6 |
| Character | base_infusion_duration_ms | 15000 |
| Character | maximum_caltrops_allowed | 20 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Character Class
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
- Warrior (STR) - Mace
- Sorceress (INT) - Staff
- Witch (INT) - Wand and Spectre
- Ranger (DEX) - Bow
- Huntress (DEX) - Spear
- Mercenary (STR/DEX) - Crossbow
- Monk (DEX/INT) - Quartstaff and Unarmed
- Marauder (STR) - Axe
- Duelist (STR/DEX) - Sword
- Shadow (DEX/INT) - Dagger and Trap
- Druid (STR/INT) - Talisman
- Templar (STR/INT) - Flail
Confirmed no Scion.
The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.







