Act 1 Quest /11
Normal
Act 1
The wounded man mentioned his chief Miller went to warn Clearfell about a sickness plaguing their men. Track down the Miller and find safety in Clearfell.
Optional
Act 1
Find the Devourer in its Mud Burrow and slay it so that the Ezomytes can safely leave the walls of Clearfell once more.
Normal
Act 1
Reward: Runed Spikes
Travel through Clearfell to the Grelwood and search for any clues about the night the Count took his men out there.
Normal
Act 1
You have found roots blocking the path forward through the Grim Tangle. They are impassable for now.
Optional
Act 1
Speak to Renly in Clearfell Encampment.
Optional
Act 1
Reward: Book of Specialisation, 2 Passive Respec Points
Una has asked you to find her lute, left behind at her home in Ogham Farmlands. Go there to look for it.
Normal
Act 1
Lachlann has asked you to help him find the keys to the Memorial gate to save his family. Find Draven and his Consort in the Tomb of the Consort and the Mausoleum.
Optional
Act 1
Search for Freythorn above the Hunting Grounds, beyond the Graveyard.
Normal
Act 1
Una has told you to get to the village by cutting through the Hunting Grounds. Return to the Graveyard and enter the Hunting Grounds.
Normal
Act 1
Leitis has asked you to find a way into the Manor and to depose Count Geonor.

Act 1

Act 1
Id: G1_WorldMap
Act: 1
Act 1 Attr /3

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Act 1

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The Riverbank
1 / 45
Clearfell Encampment
Clearfell
2 / 45
Mud Burrow
3 / 46
The Grelwood
4 / 47
The Red Vale
5 / 47
The Grim Tangle
6 / 47
Tomb of the Consort
9 / 48
Cemetery of the Eternals
7 / 47
Mausoleum of the Praetor
9 / 48
Hunting Grounds
10 / 49
Freythorn
11 / 49
Ogham Farmlands
12 / 49
Ogham Village
13 / 50
The Manor Ramparts
14 / 50
Ogham Manor
15 / 51

The Riverbank

The Riverbank is where the game begins. Select a movement type, walk forward and speak to the wounded man. Defeat the Zombie to loot your starting weapon, then equip it before progressing forward.

Toward the middle of the zone, you find a Large Chest containing your first Skill Gem.

Follow the tutorial prompts:

  • To socket your Skill Gem into the Skill Gem Panel (Default Hotkey: G)
    Left Click the Skill Icon & Place it on your Skill Bar
  • Continue travelling forward until you find The Bloated Miller.

Defeat the The Bloated Miller, collect your loot, and head to The Clearfell Encampment.

Clearfell Encampment (Town)

The Clearfell Encampment is the first town in Path of Exile 2.

Towns are safe zones and serve as a central hub, featuring:

  • A Waypoint
  • Your Stashes
  • A Healing Well
  • & NPCs

NPCs act as vendors, progress various questlines, or offer quest rewards.

The Clearfell Encampment has 3 NPCs by default:

  • Renly: Sells Weapons, Body Armours, Helms, Gloves, Bloots, Shields, Quivers & Belts.
  • Una: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Una can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards.
  • Finn: allows you to Gamble Gold for Items of an unknown rarity.

Clearfell

Clearfell is the second monster-inhabited zone and contains no immediate quest objectives.

In the centre of the zone, players can find Beira of the Rotten Pack; an ice themed unique boss. Defeating Beira will provide the Head of the Winter Wolf, a permanent consumable buff granting +10% to Cold Resistance. It is possible to immediately defeat Beira, as a Level 2 character; but can also be completed later.

On the right side of the Zone, players can find the entrance to the Mud Burrow along with a Waypoint. Near the top right, players can find the exit to The Grelwood.

Mud Burrow

The Mud Burrow is a narrow winding zone with an optional quest to Defeat the Devourer. The Devourer is a physical and chaos themed boss. The Devourer's abilities are telegraphed and can be avoided with careful positioning and movement. The Devourer’s chaos projectile barrage in particular can be avoided with Dodge Roll invincibility frames.

The Grelwood

The Grelwood is an open forested area and is host to a multiple zone questline.

Search the Grelwood for the Tree of Souls and progressing to The Red Vale.

Areagne, Forgotten Witch: an optional miniboss that can be difficult to defeat on a low level character, due to her frequent use of teleportation, cold degens and curses. Defeating Areagne for the first time rewards an Uncut Support Gem Level 1. Located inside her hut is a Cauldron, which drops a Medium Life & Mana Flask. Note: you can open the Cauldron without defeating Areagne.

The Red Vale

The Red Vale is an open zone and contains 3 Obelisks of Rust. When interacting with an Obelisk of Rust, a wave of monsters spawn that need to be defeated to acquire 3 Runed Girdle quest items.

Upon interacting with the third and final Obelisk of Rust, The Rust King spawns instead of a wave of monsters. Defeating the Rust King drops the last Runed Girdle.

After acquiring all three Runed Girdles, head to town and speak to Renly, to acquire the Runed Spikes quest item. Afterward, return to the Old Forest and search for the Tree of Souls.

Return to The Grelwood

After acquiring the Runed Spikes, return to the Grelwood and search for the Tree of Souls, Summon Una (if you haven’t already), and stab the Runed Spikes into the three Runic Seals.

Speak to Una, head to town, and speak to Una again to complete the Secrets in Dark Quest. Afterward, head back to the Grelwood and search for The Grim Tangle.

The Grim Tangle

The Grim Tangle is another narrow winding zone and contains no immediate quest objectives. Players should navigate through the zone, in search of the Cemetery of the Eternals.

Cemetery of the Eternals

The Cemetery of the Eternals is an open area and is host to another multiple zone questline. Players need to search for the Tomb of the Tomb of Consort & the Mausoleum of the Praetor, defeating the bosses inside, before returning to the Cemetery of the Eternals and speaking to Lachlann the Lost.

Author's Note: There is no meaningful difference in which zone you complete first. Completing the zones in the order you find them is recommended!

Tomb of the Consort

The Tomb of the Consort is another underground zone and is home to Asinia, the Praetor's Consort.

Search for and defeat Asinia, to acquire Asinia's Memorial Key Piece.

The Mausoleum

The Mausoleum of the Praetor is another underground zone and is home to Draven, the Eternal Praetor.

Search for and defeat Draven, to acquire Draven's Memorial Key Piece.

Return to the Cemetery of the Eternals

After acquiring both Memorial Key Pieces, return to the Cemetery of the Eternals and open the Memorial Gate near Lachlann the Lost. Follow Lachlann the Lost to his family's grave site, where he transforms into Lachlann of Endless Lament.

Defeat Lachlann of Endless Lament and pick up Count Lachlann’s Ring. Head forward to the Hunting Ground, take the waypoint to town, speak to Una, and witness the revival of The Hooded One.

Hunting Grounds

The Hunting Grounds is an open zone inhabited by extremely dangerous monsters, extra care is required to progress forward safely. The Crowbell is an optional boss that provides 2 Weapon Set Passive Skill Points if defeated.

Connected to the Hunting Grounds are the Freythorn and the Ogham Farmlands. It is recommended to find the Freythorn first before progressing forward, as the optional boss inside will provide +30 Spirit and a Persistent Skill Gem.

Freythorn

Freythorn is hoisted above the Hunting Grounds, it is composed of narrow wooden walkways and filled with dangerous ritual enemies. This is home to the King in the Mists.

Search for the three Ritual Altars, interact with them, and defeat the newly spawned enemies to cleanse the Ritual.

After cleansing three Ritual Altars, head to the top of the zone, in search of a much larger Ritual Altar. Clear the enemies surrounding it and interact with the larger Ritual Altar to begin the final Ritual, spawning another wave of monsters. Defeat the monsters and The King in the Mists spawns.

The King in the Mists is a multi-phase, physical, and chaos themed boss, with both ranged and melee abilities. During the fight, the King in the Mists will cast either a purple or red debuff on you.

If the debuff is purple: keep moving to avoid being frozen.

If the debuff is red: stand still to avoid being frozen. Standing still can be dangerous, so either maintain distance before the red debuff is cast, or, build up the boss's stagger bar and stun them when afflicted by the red debuff.

After defeating the King in the Mists. Loot the Gembloom Skull and consume it for a +30 Spirit buff. Consuming the Gembloom Skull will also create an Uncut Spirit Gem Level 4, allowing you to create your first Persistent Buff Skill Gem. Head to town and speak to Finn, who will offer you a normal rarity Ruby, Sapphire, and Topaz Charm. Select one and progress further.

Ogham Farmlands

  • Bosses: None
  • Quests: The Lost Lute (Optional) (2 Weapon Set Passive Skill Points)

Ogham Farmlands is an open zone with an optional quest: The Lost Lute. To complete the Lost Lute: search for a hut containing Una’s Lute, Loot Una’s Lute, and speak to Una in Town to acquire 2 Weapon Set Passive Skill Points.

Ogham Village

Ogham Village is a fiery village and contains the Executioner, a required boss to progress forward; and an optional but recommended quest, Finding the Forge which unlocks the Salvage Bench.

To complete Finding the Forge: search for Renly’s Smithing Tools and bring them back to Renly in town.

To complete The Trail of Corruption, search for and defeat The Executioner. The Executioner is a physical and fire themed boss, with extremely lethal slam abilities. Pay careful attention to the Executioner's animations to either walk out of or Dodge Roll away from his abilities.

After defeating the Executioner, free the prisoner at the top of the platform, travel forward to the Courtyard, and take the Waypoint to town to speak to Leitis for an Uncut Skill Gem Level 5.

The Manor Ramparts

  • Quests: None
  • Bosses: None

The Manor Ramparts is an open zone with no quests or bosses. Progress forward and search for the Oghman Manor.

Ogham Manor

The Ogham Manor is a multi-floor indoor zone that contains Count Geonor, a required boss to progress forward; and an optional but recommended boss, Candlemass, that grants a +20 to Maximum Life buff.

Candlemass, the Living Rite is located on the first floor and is a fire themed boss, with both ranged and melee attacks.

Count Geonor, is found on the final floor and is a multi-phase, physical and cold themed boss.

During the first phase, Count Geonor fights you in both human and wolf form. Upon lowering Count Geonor to below half health, he permanently transitions to wolf form and disappears into an arena-wide fog.

During the fog phase normal monsters spawn to provide flask charges. As the fog phase progresses, Count Geonor speaks various voice lines; and at the end of each voice line lunges at you from the fog.

After the fog dissipates, Count Geonor returns in wolf form, with extra abilities. Carefully watch his animations and pay attention to arena-wide AoE abilities.

After defeating Count Geonor, return to town and speak to the Hooded One, selecting the “Follow the Beast’s trail” dialogue option to progress to Act 2.


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