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# Interludes  There are three of these Interludes. They form parallel narratives that will take players from level 60 to level 65, the threshold at which the endgame finally opens. Although temporary— they will disappear with the arrival of Acts 5 and 6 —these stories bring new locations, new fights, and a rich narrative transition between the campaign and the endgame content. * [Interlude: The Curse of Holten](Interlude_Curse_of_Holten) * [Interlude: The Stolen Barya](Interlude_The_Stolen_Barya) * [Interlude: Doryani's Contingency](Interlude_Doryanis_Contingency) ## Temporary wealth, but integrated into the endgame Each Interlude includes between 6 and 7 zones and 4 bosses , which, added to Act 4, represents 35 new zones and 24 new encounters in total. Although the Interludes are intended as temporary stories, their zones and bosses will not disappear: they will be integrated into the endgame. With this new system, it is no longer necessary to replay the campaign multiple times. This development promises to make the progression experience more enjoyable.
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