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PoE2
DB
Objeto
Objeto
Recetas de venta
Fabricación
Liga
Character class
Character class
Dual-specialise
Keystone
Clases de Ascendencia
Gema
Gema
Gemas de habilidad
Gemas de asistencia
Spirit Gems
Lineage Supports
Gemas inusuales
Modificadores
Modificadores
Modificadores profanados
Keywords
Misión
Misión
Act 1
Act 2
Act 3
Act 4
Interlude
Curse of Holten
The Stolen Barya
Doryani's Contingency
Piedras guía
Piedras guía
Modificadores del Árbol de pasivas
Tools
Árbol de habilidades pasivas
Tools
FlavourText
PoB Code
TradeLink
Patreon
PoE
DB
TW 正體中文
CN 简体中文
US English
KR 한국어
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# Interludes  There are three of these Interludes. They form parallel narratives that will take players from level 60 to level 65, the threshold at which the endgame finally opens. Although temporary— they will disappear with the arrival of Acts 5 and 6 —these stories bring new locations, new fights, and a rich narrative transition between the campaign and the endgame content. * [Interlude: The Curse of Holten](Interlude_Curse_of_Holten) * [Interlude: The Stolen Barya](Interlude_The_Stolen_Barya) * [Interlude: Doryani's Contingency](Interlude_Doryanis_Contingency) ## Temporary wealth, but integrated into the endgame Each Interlude includes between 6 and 7 zones and 4 bosses , which, added to Act 4, represents 35 new zones and 24 new encounters in total. Although the Interludes are intended as temporary stories, their zones and bosses will not disappear: they will be integrated into the endgame. With this new system, it is no longer necessary to replay the campaign multiple times. This development promises to make the progression experience more enjoyable.
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