Delirium
Old: chuanhsing#2097 2024-12-10 17:26:54
New: chuanhsing#2097 2024-12-10 17:47:23
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Delirium | |
2 | 2 | ||
3 | - | * Each class has 2 Ascendancy | |
4 | - | * Total 8 Ascendancy points. | |
5 | - | * You can gain first 6 points before Map. | |
6 | - | * You can choose Trail you want to get Ascendancy points. | |
7 | - | * Trail of the Sekhemas, in Stage 1/2/3/4 grants 2/4/6/8 points. it's Sanctum like event. | |
8 | - | * Trial of the Chaos God, in Stage 4/7/10 grants 4/6/8 points. it's Ultimatun like event. | |
9 | - | * Ascendancy Skills are now supportable | |
10 | - | * Skills from ascendancies level up based on your character level and get more sockets | |
11 | - | * You can NOT currently switch ascendancies (you can respec nodes, but not switch to another one). They are open to feedback on this | |
12 | - | * You can NOT use Meta gems in combination with Ascendancy skills. Meta gems and Ascendancy skills are separate skills in the skill tab, so you can't combine them (you can support both types with regular support gems tho!) | |
3 | + | * Unique Rewards: [[Distilled Ire]], [[Distilled Guilt]], [[Distilled Disgust]], [[Distilled Greed]], [[Simulacrum Splinter]], [[Delirium Precursor Tablet]] | |
4 | + | * Pinnacle Boss: [[Simulacrum]] Encounter | |
13 | 5 | ||
14 | - | ||
6 | + | Some maps have been touched by insanity. A mysterious entity has taken special interest in you. | |
15 | 7 | ||
16 | - | In Act2 [[TraitorsPassage]], kill [[Balbala, the Traitor]], drop [[Balbala's Barya]], enter Trail of the Sekhemas | |
8 | + | Step through the looking glass and you will find your nightmares coming to life. When you touch the mirror, the mists of Delirium | |
9 | + | will spread out across the area, infecting your mind. | |
17 | 10 | ||
18 | - | * Challenges can be repeated if you fail a mission. | |
19 | - | * The base rules are similar to those of the 1st generation Sanctuary League, with honor deductions for failed challenges, and the corresponding Coins required for the challenge. | |
20 | - | * The new room type is survival for a certain amount of time. | |
21 | - | * Room rewards include Keys (Gold, Silver, or Bronze), which are used to unlock the treasure chest in the final room. | |
22 | - | * After defeating the leader in the final room on the 1/2/3/4th floor of the Skirmish, you will earn 2/4/6/8 Ascension Points respectively. | |
11 | + | You must stay within the mist to maintain the nightmare, | |
12 | + | which is as profitable as it is terrifying. Everything you kill will increase the rewards that drop. | |
23 | 13 | ||
24 | - | ||
14 | + | However, the deeper into the mist you travel, the stronger the monsters are. Be careful not to overstay your welcome. | |
25 | 15 | ||
26 | - | ||
16 | + | Rare and unique enemies will become vessels for terrifying demons who will manifest out of them to unleash powerful attacks on you. | |
27 | 17 | ||
28 | - | * The basic rules are similar to the Generation Ultimatum League, with the option to continue or leave in the middle of the game, and the corresponding Token required for the challenge. | |
29 | - | * New challenges include defeating all enemies, or escorting them. | |
30 | - | * After completing 4/7/10 Chaos Trials, you will become a randomized leader and earn 4/6/8 Sublimation Points respectively. | |
18 | + | ##### Distilled Emotions (Oil) | |
31 | 19 | ||
32 | - | ### Third Ascendancy | |
20 | + | The mist also offers a strange crafting material: Distilled Emotions. By combining these emotions, you are able to instill your amulet | |
21 | + | with a notable from the passive skill tree. This is like gaining an extra passive point for free attached to your gear. | |
33 | 22 | ||
34 | - | ||
23 | + | They are also particularly great because you don't have to traverse the tree to get to them, allowing you to get off class bonuses that would normally be much harder to get. | |
35 | 24 | ||
36 | - | It is possible to skip the first two trials with a third Ascension for 6 Ascension Points, which means you can get someone to skip the first two trials. | |
25 | + | Distilled Emotions can also be used to instill your endgame maps, applying “Delirious” to them and adding additional difficulty | |
26 | + | and rewards, allowing you to further juice your endgame maps. | |
37 | 27 | ||
38 | - | ### | |
28 | + | ##### Delirium Tablets | |
39 | 29 | ||
40 | - | Obtain the [[Djinn Barya]] with the forth level, or collect [[Cowardly Fate]], [[Deadly Fate]], [[Victorious Fate]] placed in the door at the end of the Trial of Chaos to challenge the Trialmaster. | |
30 | + | The tablets you can find for Delirium can be used to further improve them: | |
31 | + | increase pack size, make the fog dissipate slower, or improve your progress towards the pinnacle encounter of Delirium. | |
41 | 32 | ||
42 | - | ## | |
33 | + | ##### Simulacrum splinters | |
43 | 34 | ||
44 | - | Class | Attribute | Weapon | Ascendancy 1 | Ascendancy 2 | |
45 | - | - | - | - | - | - | |
46 | - | [Warrior](Warrior)<br>![](https://cdn.poe2db.tw/image/poe2/warrior.webp) | Str | Mace | Titan<br>![](https://cdn.poe2db.tw/image/poe2/titan.webp) | Warbringer<br>![](https://cdn.poe2db.tw/image/poe2/warbringer.webp) | |
47 | - | [Sorceress](Sorceress)<br>![](https://cdn.poe2db.tw/image/poe2/sorceress.webp) | Int | Elemental | Stormweaver<br>![](https://cdn.poe2db.tw/image/poe2/stormweaver.webp) | Chronomancer<br>![](https://cdn.poe2db.tw/image/poe2/chronomancer.webp) | |
48 | - | [Witch](Witch)<br>![](https://cdn.poe2db.tw/image/poe2/witch.webp) | Int | Occult | Infernalist<br>![](https://cdn.poe2db.tw/image/poe2/infernalist.webp) | Bloodmage<br>![](https://cdn.poe2db.tw/image/poe2/blood-mage.webp) | |
49 | - | [Ranger](Ranger)<br>![](https://cdn.poe2db.tw/image/poe2/ranger.webp) | Dex | Bow | Deadeye<br>![](https://cdn.poe2db.tw/image/poe2/deadeye.webp) | Pathfinder<br>![](https://cdn.poe2db.tw/image/poe2/pathfinder.webp) | |
50 | - | [Mercenary](Mercenary)<br>![](https://cdn.poe2db.tw/image/poe2/mercenary.webp) | Str/Dex | Crossbow | Witchhunter<br>![](https://cdn.poe2db.tw/image/poe2/witchhunter.webp) | Gemling Legionaire<br>![](https://cdn.poe2db.tw/image/poe2/gemling-legionnaire.webp) | |
51 | - | [Monk](Monk)<br>![](https://cdn.poe2db.tw/image/poe2/monk.webp) | Int/Dex | Quarterstaff | Invoker<br>![](https://cdn.poe2db.tw/image/poe2/invoker.webp) | Acolyte of Chayula<br>![](https://cdn.poe2db.tw/image/poe2/acolyte-of-chayula.webp) | |
35 | + | Speaking of which, every now and then you will find Simulacrum splinters. The mysterious entity will create strange encounters | |
36 | + | based on warped versions of your own memories. | |
52 | 37 | ||
38 | + | Monsters in Simulacrums come in waves that get progressively more difficult. | |
53 | 39 | ||
54 | - | ||
40 | + | You'll receive loot at the end of each wave, and you'll have to make the decision to leave now or continue on, facing up against even tougher foes from the mist. | |
41 | + | ||
42 | + | The bosses you will face as you get deeper into the Simulacrum are truly terrifying. Still sane, Exile? | |
43 | + | If you can complete a Simulacrum, you'll gain points for the Delirium section of the Atlas skill tree. |