技能宝石 宝石/231
位移 旅行 印记 攻击 效果区域 近战 打击 猛击 持续时间 物理 战吼 触发 火焰 持续吟唱 图腾 新星 增益 持续性 投射物 Sustained Payoff 冰霜 闪电 连锁 混沌 法术 引爆器 光环 召唤生物 法球 暴击 诅咒 Ammunition Grenade
名字
七伤破 (1)
攻击, 效果区域, 近战, 打击
震地 (1)
攻击, 效果区域, 近战, 猛击, 持续时间
轰动猛击 (1)
攻击, 效果区域, 近战, 猛击
摧甲重击 (3)
攻击, 效果区域, 近战, 打击, 物理
炼狱战吼 (3)
战吼, 效果区域, 触发, 火焰, 持续时间
重盾冲锋 (3)
攻击, 效果区域, 近战, 物理, 持续吟唱, 旅行
震波图腾 (3)
攻击, 图腾, 效果区域, 近战, 猛击, 物理, 持续时间, 新星
灰烬之捷 (4)
增益, 持续性, 效果区域, 火焰, 持续时间, 捷
岩浆屏障 (4)
增益, 攻击, 持续性, 效果区域, 近战, 触发, 火焰, 持续时间
Scavenged Plating (4)
增益, 持续性, 物理, 持续时间
Molten Blast (5)
攻击, 效果区域, 投射物, 火焰
完美一击 (5)
攻击, 效果区域, 近战, 打击, 火焰, 持续时间, 持续吟唱
共振护盾 (5)
攻击, 效果区域, 近战, Sustained, 物理, 持续吟唱
尖刺战吼 (7)
攻击, 效果区域, 近战, 猛击, 持续时间
跃击 (7)
攻击, 效果区域, 近战, 猛击, 旅行, Payoff
Shield Wall (7)
攻击, 效果区域, 物理, 持续时间
Overwhelming Presence (8)
增益, 持续性
Time of Need (8)
增益, 持续性, 持续时间
大地震击 (9)
攻击, 效果区域, 近战, 猛击, Payoff
火山裂缝 (9)
攻击, 效果区域, 近战, 猛击, Sustained, 火焰, 持续时间
震地战吼 (11)
战吼, 效果区域, 物理, 持续时间
Stampede (11)
攻击, 效果区域, 近战, 猛击, 持续时间, 旅行
Supercharged Slam (11)
攻击, 效果区域, 近战, 猛击, 持续吟唱
Hammer of the Gods (13)
攻击, 效果区域, 近战, 猛击, 持续时间
Berserk (14)
增益, 持续性
名字
逃脱射击 (1)
攻击, 效果区域, 投射物, 冰霜
闪电箭矢 (1)
攻击, 效果区域, 投射物, 闪电, 连锁
引雷针 (1)
攻击, 效果区域, 投射物, Sustained, 闪电, 持续时间
毒爆箭 (1)
攻击, 效果区域, 投射物, 混沌, 持续时间
狙击 (3)
攻击, 效果区域, 投射物, 持续吟唱
唤雷箭 (3)
攻击, 效果区域, 投射物, 闪电, 持续时间
藤缠箭 (3)
攻击, 效果区域, 投射物, 混沌, 持续时间
闪电之捷 (4)
增益, 攻击, 持续性, 效果区域, 闪电, 捷, Payoff
瘟疫使徒 (4)
增益, 持续性, 效果区域, 物理, 混沌, 新星
风舞者 (4)
增益, 攻击, 持续性, 效果区域, 近战
弹幕 (5)
法术, 增益, 持续时间
电殛箭 (5)
攻击, 投射物, 闪电, 持续时间
Freezing Salvo (5)
攻击, 效果区域, 投射物, 冰霜
剧毒增生 (5)
攻击, 效果区域, 投射物, 混沌, 持续时间
瓦斯之箭 (7)
攻击, 效果区域, 投射物, 火焰, 混沌, 持续时间
狙击之印 (7)
法术, 印记, 持续时间
Voltaic Mark (7)
法术, 攻击, 效果区域, 印记, 闪电, 持续时间, 新星
Combat Frenzy (8)
增益, 持续性
Herald of Plague (8)
增益, 持续性, 混沌, 捷
Detonating Arrow (9)
攻击, 效果区域, 投射物, 火焰, 持续吟唱, 引爆器
Ice Shot (9)
攻击, 投射物, 冰霜
箭雨 (9)
攻击, 效果区域, 投射物, Sustained
Shockchain Arrow (11)
攻击, 效果区域, 投射物, 闪电, 连锁, Payoff
Tornado Shot (11)
攻击, 效果区域, 投射物, 物理, 持续时间
Magnetic Salvo (13)
攻击, 效果区域, 投射物, 闪电
Spiral Volley (13)
攻击, 投射物, Sustained
Alchemist's Boon (14)
增益, 持续性, 光环
名字
Bone Blast (1)
法术, 效果区域, 物理, 持续时间
混沌箭 (1)
法术, 投射物, 混沌
降解 (1)
法术, 效果区域, 火焰, 混沌, 持续时间
暗夜血契 (1)
法术, 召唤生物, 效果区域, 混沌, 新星
纪律 (1)
增益, 持续性, 光环
火焰弹 (1)
法术, 效果区域, 投射物, 火焰
急冻碎片 (1)
法术, 投射物, 冰霜
电流场 (1)
法术, 增益, 效果区域, 闪电, 持续时间, 连锁, 法球
闪电 (1)
法术, 效果区域, 闪电
Living Bomb (1)
法术, 效果区域, 火焰, 持续时间
Malice (1)
增益, 持续性, 光环, 持续时间, 暴击
Mana Drain (1)
法术
力量抽取 (1)
法术, 物理
Purity of Fire (1)
增益, 持续性, 光环, 火焰
Purity of Ice (1)
增益, 持续性, 光环, 冰霜
Purity of Lightning (1)
增益, 持续性, 光环, 闪电
闪电新星 (1)
法术, 效果区域, 闪电, 新星
威能法印 (1)
法术, 效果区域, 持续时间
魔侍武士 (1)
召唤生物, 持续性, 物理
裂魂术 (1)
法术, 投射物, 混沌, 持续时间
释出 (1)
法术, 增益, 持续时间
Lightning Bolt (1)
法术, 效果区域, 闪电
Ember Fusillade (1)
法术, 效果区域, 投射物, 火焰, 持续时间
Spark (1)
法术, 投射物, 闪电, 持续时间
灵体火球 (1)
法术, 效果区域, 火焰
死亡凋零 (1)
法术, 效果区域, 混沌, 持续时间, 持续吟唱
瘟疫 (1)
法术, 效果区域, 混沌, 持续时间
烈焰之墙 (1)
法术, 效果区域, 火焰, 持续时间
寒霜爆 (1)
法术, 效果区域, 冰霜, 持续时间, 法球
冰霜新星 (1)
法术, 效果区域, 冰霜, 新星
魔侍神射手 (1)
召唤生物, 持续性, 物理, 火焰, 混沌
魔侍武士 (1)
召唤生物, 持续性, 物理
电球 (1)
法术, 投射物, 闪电, 持续时间
开掘 (1)
法术, 召唤生物, 效果区域, 物理, 持续时间
Ember Fusillade (3)
法术, 效果区域, 投射物, 火焰, 持续时间
白骨牢笼 (3)
法术, 效果区域, 物理, 持续时间, 新星
衰弱 (3)
法术, 效果区域, 持续时间, 诅咒
灵魂吸取 (3)
法术, 投射物, 混沌, 持续时间
寒冰弹 (3)
法术, 效果区域, 投射物, 冰霜, 持续时间
风暴漩涡 (3)
法术, 效果区域, Sustained, 闪电, 持续时间, 连锁, 法球
魔侍焚焰狂魔 (3)
召唤生物, 持续性, 火焰, 引爆器
极地装甲 (4)
增益, 法术, 持续性, Sustained, 冰霜
恐怖飨宴 (4)
增益, 召唤生物, 持续性
魔力残片 (4)
增益, 持续性, 闪电
愤怒狂灵 (4)
增益, 召唤生物, 持续性, 火焰, 持续时间
Withering Presence (4)
增益, 持续性, 混沌, 持续时间
电弧 (5)
法术, 闪电, 连锁
白骨风暴 (5)
法术, 效果区域, 投射物, Sustained, 物理, 持续时间, 持续吟唱
Cold Snap (5)
法术, 效果区域, 冰霜, Payoff
烧毁 (5)
法术, 效果区域, Sustained, 火焰, 持续时间, 持续吟唱
苦痛奉献 (5)
召唤生物, 增益, 效果区域, 光环, 持续时间
魔卫复苏 (5)
召唤生物, 物理, 持续时间
魔侍冰霜法师 (5)
召唤生物, 持续性, 冰霜
日曜球 (5)
法术, 效果区域, Sustained, 火焰, 持续时间, 法球
导电 (7)
法术, 效果区域, 闪电, 持续时间, 诅咒
爆灵术 (7)
法术, 效果区域, 物理, 火焰, 引爆器
易燃 (7)
法术, 效果区域, 火焰, 持续时间, 诅咒
Hypothermia (7)
法术, 效果区域, 冰霜, 持续时间, 诅咒
渎神仪式 (7)
法术, 效果区域, 混沌, 持续时间
脆弱 (7)
法术, 效果区域, 物理, 持续时间, 诅咒
Dark Effigy (9)
法术, 图腾, 效果区域, 投射物, 混沌, 持续时间
Despair (9)
法术, 效果区域, 混沌, 持续时间, 诅咒
Fireball (9)
法术, 效果区域, 投射物, 火焰
冰墙 (9)
法术, 效果区域, 冰霜, 持续时间
闪电传送 (9)
法术, 效果区域, 闪电, 持续时间
Mana Tempest (9)
法术, 增益, 闪电
Skeletal Reaver (9)
召唤生物, 持续性, 物理
天雷之珠 (11)
法术, 效果区域, 投射物, Sustained, 闪电
骸骨奉献 (11)
召唤生物, 增益, 效果区域, 物理, 持续时间
Comet (11)
法术, 效果区域, 冰霜
烈炎风暴 (11)
法术, 效果区域, Sustained, 火焰, 持续时间, Payoff
魔蛊爆炸 (11)
法术, 效果区域, 混沌, Payoff
Skeletal Storm Mage (11)
召唤生物, 持续性, 闪电
凛冬之眼 (13)
法术, 投射物, 冰霜
烈焰爆破 (13)
法术, 效果区域, 火焰, 持续吟唱, 新星
闪电通道 (13)
法术, 效果区域, 闪电, Payoff
Skeletal Brute (13)
召唤生物, 持续性, 物理
Skeletal Cleric (13)
召唤生物, 持续性
Soul Offering (13)
召唤生物, 增益, 持续时间
时空锁链 (13)
法术, 效果区域, 持续时间, 诅咒
Archmage (14)
增益, 持续性, 闪电
Blink (14)
增益, 法术, 持续性
Elemental Conflux (14)
增益, 持续性, 闪电, 冰霜, 火焰, 持续时间
Sacrifice (14)
召唤生物, 增益, 持续性
名字
Blink (1)
法术
Decompose (1)
法术, 效果区域, 火焰, 混沌, 持续时间
赤炼魔光 (1)
法术, 物理, 持续时间, 连锁
赤炼绝命 (1)
法术, 效果区域, 物理, 持续时间, 暴击
架盾 (1)
持续吟唱
Consecrate (1)
法术, 效果区域, 持续时间, 新星
Armour Piercing Rounds (1)
攻击, Ammunition, 投射物, 物理
Explosive Grenade (1)
攻击, 效果区域, 投射物, Grenade, 火焰, 持续时间, 引爆器
霹雳闪 (1)
攻击, 效果区域, 近战, 猛击, 投射物, 闪电
Fragmentation Rounds (1)
攻击, Ammunition, 投射物, Payoff
冰凌座 (1)
攻击, 效果区域, 近战, 冰霜, 持续时间, 新星
冰川之刺 (1)
攻击, 效果区域, 近战, 冰霜, Payoff
戮命掌 (1)
攻击, 效果区域, 近战, 打击, 物理
Permafrost Bolts (1)
攻击, 效果区域, Ammunition, 投射物, 冰霜
Flash Grenade (3)
攻击, 效果区域, 投射物, Grenade, 持续时间
High Velocity Rounds (3)
攻击, Ammunition, 投射物, 物理, Payoff
Incendiary Shot (3)
攻击, 效果区域, Ammunition, 投射物, 火焰
惊风掌 (3)
攻击, 效果区域, 近战, 打击, 投射物, 物理, 持续时间
风雷钟 (3)
攻击, 效果区域, 近战, Sustained, 持续时间, 新星
Vaulting Impact (3)
攻击, 效果区域, 近战, 猛击, 旅行
Ghost Dance (4)
增益, 持续性, 持续时间
寒冰之捷 (4)
增益, 攻击, 持续性, 效果区域, 冰霜, 捷, Payoff
War Banner (4)
增益, 持续性, 效果区域, 持续时间
Galvanic Shards (5)
攻击, Ammunition, 投射物, 闪电, 连锁
Ice Shards (5)
攻击, 效果区域, Ammunition, 投射物, Sustained, 冰霜
幽寒打 (5)
攻击, 效果区域, 近战, 打击, 冰霜
Rapid Shot (5)
攻击, Ammunition, 投射物, 火焰
风暴乱舞 (5)
攻击, 效果区域, 近战, 打击, 闪电
Gas Grenade (5)
攻击, 效果区域, 投射物, Grenade, 火焰, 混沌, 持续时间
迅风爆 (5)
攻击, 效果区域, 近战
Explosive Shot (7)
攻击, 效果区域, Ammunition, 投射物, 火焰, 引爆器
Freezing Mark (7)
法术, 攻击, 效果区域, 印记, 冰霜, 持续时间, 新星
Glacial Bolt (7)
攻击, 效果区域, Ammunition, 投射物, 冰霜, 持续时间
Ripwire Ballista (7)
攻击, 图腾, 投射物, 持续时间
Voltaic Grenade (7)
攻击, 效果区域, 投射物, Grenade, 闪电, 持续时间
汲能击 (7)
攻击, 效果区域, 近战, 打击, 闪电, Payoff
Storm Wave (7)
攻击, 效果区域, 近战, 闪电
Wave of Frost (7)
位移, 攻击, 效果区域, 近战, 冰霜
Defiance Banner (8)
增益, 持续性, 效果区域, 持续时间
徘徊幻影 (8)
增益, 持续性, 持续时间
Shard Scavenger (8)
增益, 持续性, 物理, 闪电, 冰霜, 火焰
火力弩炮 (9)
攻击, 图腾, 效果区域, 投射物, 火焰, 持续时间
Charged Staff (9)
法术, 攻击, 增益, 效果区域, 持续时间
Mantra of Destruction (9)
增益, 混沌, 持续时间
Oil Grenade (9)
攻击, 效果区域, 投射物, Grenade, 火焰, 持续时间
Stormblast Bolts (9)
攻击, 效果区域, Ammunition, 投射物, 闪电, 持续时间
Emergency Reload (11)
增益, 持续时间
Hailstorm Rounds (11)
攻击, 效果区域, Ammunition, 投射物, Sustained, 冰霜
Shattering Palm (11)
攻击, 效果区域, 近战, 打击, 冰霜, 新星
Shockburst Rounds (11)
攻击, 效果区域, Ammunition, 投射物, 闪电, Payoff
Whirling Assault (11)
攻击, 效果区域, 近战, 打击
Cluster Grenade (13)
攻击, 效果区域, 投射物, Grenade, 火焰, 持续时间
闪现打击 (13)
攻击, 效果区域, 近战, 打击
Gathering Storm (13)
攻击, 效果区域, 近战, 打击, 闪电, 持续吟唱, 旅行
Plasma Blast (13)
攻击, 效果区域, Ammunition, 投射物, 闪电, 持续吟唱
Siege Cascade (13)
攻击, 效果区域, Ammunition, 投射物, Sustained, 火焰, Payoff
Attrition (14)
增益, 持续性
Charge Infusion (14)
增益, 持续性
Dread Banner (14)
增益, 持续性, 效果区域, 持续时间
技能宝石 Summary /231
跃击
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
重盾冲锋
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
摧甲重击
Attack with a forceful blow, knocking enemies back and weakening their Armour.
震波图腾
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
灰烬之捷
While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.
炼狱战吼
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
震地
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
大地震击
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
震地战吼
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
尖刺战吼
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
七伤破
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
火山裂缝
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
轰动猛击
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
完美一击
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
共振护盾
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
岩浆屏障
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Molten Blast
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer of the Gods
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Time of Need
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Overwhelming Presence
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Berserk
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
狙击之印
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
箭雨
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
闪电箭矢
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
弹幕
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
闪电之捷
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
瘟疫使徒
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
逃脱射击
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Spiral Volley
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Detonating Arrow
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
毒爆箭
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
剧毒增生
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
唤雷箭
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
引雷针
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
狙击
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
瓦斯之箭
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
电殛箭
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
藤缠箭
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
风舞者
Grants a buff that gives you more Evasion per stage. Being hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Shockchain Arrow
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Ice Shot
Fires an icy arrow that sprays a cone of ice shards when it hits a target.
Voltaic Mark
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Tornado Shot
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Magnetic Salvo
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
火焰弹
Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
冰霜新星
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
爆灵术
Causes a Corpse to violently explode, damaging surrounding enemies.
灵体火球
Consumes a Corpse to create a fireball that seeks out enemies and explodes.
魔卫复苏
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
电球
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Spark
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
冰墙
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
闪电新星
Unleashes a Nova of Lightning damage to Electrocute enemies.
时空锁链
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
衰弱
Curses all targets in an area after a short delay, making them deal less damage.
Despair
Curses all targets in an area after a short delay, lowering their Chaos resistance.
闪电传送
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
烈炎风暴
Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
力量抽取
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
纪律
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
电弧
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
极地装甲
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
易燃
Curses all targets in an area after a short delay, lowering their Fire resistance.
Hypothermia
Curses all targets in an area after a short delay, lowering their Cold resistance.
导电
Curses all targets in an area after a short delay, lowering their Lightning resistance.
烧毁
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Purity of Fire
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Ice
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Lightning
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
烈焰爆破
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
天雷之珠
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
骸骨奉献
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
寒霜爆
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
风暴漩涡
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
瘟疫
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
死亡凋零
Channels a debilitating hex that Withers enemies in the area.
灵魂吸取
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
寒冰弹
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
暗夜血契
Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
魔侍武士
Summons Reviving Skeletal Warriors.
Skeletal Reaver
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Skeletal Brute
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
魔侍神射手
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
魔侍冰霜法师
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
Skeletal Storm Mage
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
魔侍焚焰狂魔
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Skeletal Cleric
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
脆弱
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
裂魂术
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
威能法印
Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
烈焰之墙
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
魔蛊爆炸
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
凛冬之眼
Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
闪电通道
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
电流场
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Comet
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Mana Tempest
Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
闪电
Call down a Shocking bolt of Lightning to strike enemies in a small area.
释出
Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
苦痛奉献
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.
混沌箭
Fires a burst of Chaos energy at the target.
白骨风暴
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
白骨牢笼
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
开掘
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
日曜球
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Fireball
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Cold Snap
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
魔力残片
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
急冻碎片
Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
降解
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
愤怒狂灵
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
渎神仪式
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Soul Offering
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Dark Effigy
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
魔侍武士
Summons Reviving Skeletal Warriors.
恐怖飨宴
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Mana Drain
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
Bone Blast
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Blink
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Withering Presence
While active, periodically Withers enemies in your Presence.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
闪现打击
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
霹雳闪
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
寒冰之捷
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
火力弩炮
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
赤炼魔光
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
赤炼绝命
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Whirling Assault
Advance while hitting enemies around you with a series of spinning Strikes.
迅风爆
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Wave of Frost
Flips backwards and sends forth a Freezing wave in front of you.
幽寒打
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
冰川之刺
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Consecrate
Creates an area of Consecrated Ground around you.
Ripwire Ballista
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
戮命掌
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Shattering Palm
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
徘徊幻影
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Explosive Grenade
Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade
Fires a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Oil Grenade
Fires a bouncing grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade
Fires a bouncing grenade that discharges an Electrocuting Lightning blast when its fuse expires.
风暴乱舞
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
惊风掌
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Charged Staff
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
汲能击
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
风雷钟
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
冰凌座
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
架盾
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
High Velocity Rounds
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Fragmentation Rounds
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Siege Cascade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Armour Piercing Rounds
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Explosive Shot
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Incendiary Shot
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Rapid Shot
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Glacial Bolt
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Permafrost Bolts
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Hailstorm Rounds
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Ice Shards
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Plasma Blast
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, pierce through enemies, and explode upon hitting terrain.
Galvanic Shards
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Stormblast Bolts
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Shockburst Rounds
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Vaulting Impact
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Decompose
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
War Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Freezing Mark
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Emergency Reload
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Cluster Grenade
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Skill Gems Gemcutting /42
武器TierGems
Occult1
Occult3
Occult5
Occult7
Occult9
Occult11
Occult13
Bow1
Bow3
Bow5
Bow7
Bow9
Bow11
Bow13
Mace1
Mace3
Mace5
Mace7
Mace9
Mace11
Mace13
Elemental1
Elemental3
Elemental5
Elemental7
Elemental9
Elemental11
Elemental13
Crossbow1
Crossbow3
Crossbow5
Crossbow7
Crossbow9
Crossbow11
Crossbow13
Quarterstaff1
Quarterstaff3
Quarterstaff5
Quarterstaff7
Quarterstaff9
Quarterstaff11
Quarterstaff13
Tier Level /14
TierReq Level
11
24
37
411
515
619
723
827
932
1037
1142
1247
1353
1459