Creation /6
name | icons |
---|---|
女巫 | Minions: Send forth armies of the dead. Command them to do your bidding. Chaos Magic: Let loose plague and withering afflictions. A slow but painful death. Osteomancy: Spikes of bone grow at your command. A fast and deadly magic. |
游侠 | Long Range: Let arrows fly from afar. Kill them before they arrive. Agility: Shoot on the move. Jump over your enemies. Leap away from danger. Crowd Control: Slow your enemies. Freeze them in place. Don't let them reach you. |
战士 | Heavy Slams: Hit hard. Slam your mace on the ground. Crack the earth. Stuns and Knockback: Stun your enemies. Push them back. Knock them to the ground. Defences: Shrug off small hits with heavy armour. Block big attacks with your shield. Use your large life pool to absorb the rest. |
魔巫 | Fire Spells: Create large explosions. Set your enemies on fire. Watch them burn. Cold Spells: Slow your enemies down. Freeze them in place. Control their movement. Lightning Spells: Bounce lightning around your foes. Shock them for even higher damage. |
佣兵 | Ammunition: Switch between varied crossbow ammunition. Adapt to enemy behaviour. Exploit their weaknesses. Elemental Rounds: Use cold to freeze them. Use fire rounds to set them aflame. Unleash cascading lightning bolts. Versatile Range: Adapt to enemy behaviour. Pick them off from afar. Destroy any that get close. |
僧侣 | Quick Strikes: Overwhelm them with a ceaseless flurry of blows. Don't let up. Mobility: Weave through hordes. Dodge out of danger. Close in for the kill. Combos: Build up power before unleashing devastating finishers. |
Passive Overrides /14
Characters | From | To |
---|---|---|
女巫 | 法术伤害提高 10% 女巫: 法术伤害提高 8% 女巫: 召唤生物的伤害提高 8% | 法术伤害提高 8% 召唤生物的伤害提高 8% |
女巫 | 法术伤害提高 8% 女巫: 法术伤害提高 8% 女巫: 召唤生物的伤害提高 8% | 法术伤害提高 8% 召唤生物的伤害提高 8% |
女巫 | 法术伤害提高 20% +10 智慧 女巫: 法术伤害提高 16% 女巫: 召唤生物的伤害提高 16% 女巫: +10 智慧 | 法术伤害提高 16% 召唤生物的伤害提高 16% +10 智慧 |
女巫 | 元素伤害提高 8% 女巫: 法术伤害提高 8% 女巫: 召唤生物的伤害提高 8% | 法术伤害提高 8% 召唤生物的伤害提高 8% |
女巫 | 火焰伤害提高 10% 女巫: 物理伤害提高 10% | 物理伤害提高 10% |
女巫 | 火焰伤害提高 18% [点燃]几率提高 30% 女巫: 法术暴击率提高 15% 女巫: 物理伤害提高 18% | 法术暴击率提高 15% 物理伤害提高 18% |
女巫 | 冰霜伤害提高 10% 女巫: 召唤生物的伤害提高 10% | 召唤生物的伤害提高 10% |
女巫 | 冰霜伤害提高 18% 冻结积蓄值提高 30% 女巫: 召唤生物的伤害提高 15% 女巫: 召唤生物的攻击和施法速度加快 3% | 召唤生物的伤害提高 15% 召唤生物的攻击和施法速度加快 3% |
女巫 | 闪电伤害提高 10% 女巫: 混沌伤害提高 10% | 混沌伤害提高 10% |
女巫 | 闪电伤害提高 18% [感电]几率提高 30% 女巫: 混沌伤害提高 18% 女巫: 技能效果持续时间延长 15% | 混沌伤害提高 18% 技能效果持续时间延长 15% |
女巫 | 魔力再生率提高 10% 女巫: 召唤生物的最大生命提高 10% | 召唤生物的最大生命提高 10% |
女巫 | 能量护盾充能时间提前 15% 女巫: 召唤生物的最大生命提高 10% | 召唤生物的最大生命提高 10% |
女巫 | 能量护盾充能率提高 25% 能量护盾充能时间提前 25% 女巫: 召唤生物的最大生命提高 15% 女巫: 召唤生物的复活速度加快 15% | 召唤生物的最大生命提高 15% 召唤生物的复活速度加快 15% |
女巫 | 能量护盾充能时间提前 15% 女巫: 魔力再生率提高 10% | 魔力再生率提高 10% |
Character Default /89
Type | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 750 |
Character | mana_regeneration_rate_per_minute_% | 240 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | object_inherent_base_maximum_block_%_from_ot | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | max_viper_strike_orbs | 4 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 27 |
Character | life_per_level | 12 |
Character | mana_per_level | 4 |
Character | accuracy_rating_per_level | 3 |
Character | evasion_rating_per_level | 300 |
Character | base_critical_hit_damage_bonus | 100 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 30 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 50 |
Character | non_physical_hit_damage_stun_multiplier_+% | -33 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 60 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | melee_strike_bonus_attack_distance | 2 |
Character | melee_defer_damage_prediction | 1 |
Character | accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Character | base_weapon_swap_duration_ms | 250 |
Character | poise_decay_%_per_second | 50 |
Character | enable_weapon_sets | true |
Character | base_number_of_weapon_sets | 2 |
Character | quadruped_head_turn_duration_ms | 100 |
Character | has_quadruped_head_control | 0 |
Character | base_pay_cost_over_start_of_skill_animation | 1 |
Character | base_knockback_speed_+% | -30 |
Character | base_maximum_number_of_stored_corpses | 10 |
Character | base_block_angle_degrees | 210 |
Character | base_heavy_stun_duration_ms | 1000 |
Character | global_resummon_time_ms | 7500 |
Character | disable_minion_formation | 1 |
Character | can_evade_spells | 1 |
Character | crossbow_ammo_switch_time_ms | 300 |
Character | light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot | 25 |
Character | x_ms_for_number_of_times_stunned_in_past_duration_from_ot | 6000 |
Character | rage_loss_delay_ms | 2000 |
Character | stun_base_duration_override_ms | 500 |
Character | armour_break_amount_+%_final_against_normal_monsters | 200 |
Character | armour_break_amount_+%_final_against_magic_monsters | 100 |
Character | fixed_frost_wall_limit | 60 |
Character | player_allow_dodge_roll_cancel | 1 |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
角色职业
《流亡黯道 2》有 12 个角色职业,力量、敏捷和智力每种组合都有两个类别。虽然每个职业变体都专注於不同的游戏风格,但它们只是一个起点。可以将许多类别的技能结合在一起来创建您理想的角色流派。
十二个角色类别中的每一个都有自己的三个升华职业,总共有 36 个升华职业可供选择。贵族移除。
- 战士 (力量) - 锤子和猛击
- 雇佣兵 (力量/敏捷) - 十字弓
- 游侠 (敏捷) - 弓
- 猎手 (敏捷) - 矛
- 武僧 (敏捷/智慧) - 长杖和徒手
- 巫师 (智慧)- 神秘咒语和召唤
- 术士 (智慧) - 元素法术
- 德鲁伊 (力量/智慧) - 原始和变形
- 掠夺者 (力量) - 斧头
- 决斗者 (力量/敏捷) - 剑
- 暗影刺客 (敏捷/智慧) - 匕首
- 圣堂武僧 (力量/智慧) - 连枷
同属性共用天赋起始点,例如掠夺者 (力量) 和 战士 (力量) 共用同一个起始点,但是升华不同。
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.