Gems Summary /881
震波图腾
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
轰动猛击
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
蓄威神锤
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
先祖战士图腾
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
岩浆屏障
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
溃败
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
压迫气场
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Eternal Rage
While active, you constantly regenerate Rage.
退避三舍
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
猎血寻腥
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
闪电战矛
注入闪电之力的战矛复制。当战矛停止飞行时,它会创造出闪电光束,在附近的敌人身上连锁。
引雷针
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
藤缠箭
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
旋龙
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
爆破战矛
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
连环震击箭
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
冰霜射击
射出一支冰箭,击中目标后在锥形范围内射出冰屑。
旋风投枪
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
刺骨寒冰
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
腾蛇之怒
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
血犬印记
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
日耀之矛
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
岚舞长枪
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
铁蒺藜之路
While active, scatters caltrops in your wake when you dodge.
冰尖箭矢
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
火焰弹
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
衰颓新星
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
闪电传送
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
烈炎风暴
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
[DNT] Crushing Earth
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
暴击时施放
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
开掘
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
激变
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
不敬之礼
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
怨毒
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
灰烬连射
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Mirror of Refraction
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
霹雳闪
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
攻城炮台
召唤一个发射穿刺箭矢的弩炮图腾。需要弓类武器。
龙卷旋风
产生一道龙卷风持续追逐敌人,使周围的敌人缓速并反复造成伤害。
迅风爆
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
寒霜浪涌
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
火山
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
Wolf Pack
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Pounce
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
横冲直撞
变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
狂怒猛击
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Ferocious Roar
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
惊风掌
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
汲能击
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
冰凌座
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
高速弹药
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
碎裂弹药
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
摧城倾泻
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
贯甲弹药
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
爆炸射击
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
燃烧射击
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
快速射击
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
冰川弩箭
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
永冻弩箭
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
冰屑
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
离子轰击
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
轰雷弩箭
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
震爆弹药
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
弓射击
使用弓发射一支箭矢。
战弩射击
从你的战弩射出一支箭矢。
元素风暴
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
元素表现
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
不羁化身
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Navira's Fracturing
command_minion
Navira's Well
command_minion
Ruzhan's Trap
command_minion
Ruzhan's Reckoning
command_minion
Ruzhan's Fury
command_minion
Kelari, the Tainted Sands
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Kelari's Deception
command_minion
Kelari's Judgment
command_minion_channelled
Align Fate
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
Moment of Vulnerability
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
时间冻结
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
时间捕捉
Manipulate time, resetting the cooldowns of your other Skills.
走火入魔
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
投身裂隙
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Mirage Deadeye
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
元素涌动
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
虚空幻影
激活时,每当你进行闪避翻滚,就会产生一个短暂持续的自身复制体。复制体可被敌人伤害,被敌人摧毁的复制体会产生伤害性爆炸。以此方式产生的复制体只有一点生命。
Wing Blast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Oil Barrage
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Flame Breath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Fury of the Mountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Cross Slash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Lunar Assault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Devour
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Thrashing Vines
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Lunar Blessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
Arctic Howl
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
迫击大炮
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Navira's Oasis
command_minion
Briarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Walking Calamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Barkskin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
Tectonic Slams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
持久地面 I
辅助能够产生地面效果的技能,使产生的地面效果持续时间大幅延长。
持久地面 II
辅助能够产生地面效果的技能,使产生的地面效果持续时间大幅延长,且仅会在持续时间结束时消失。
Splinter Totem I
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Splinter Totem II
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Mark for Death II
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
乌崔德的出走
辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
乌崔德的预兆
辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
乌崔德的占卜
辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
Deadly Resolve
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.
Echoing Cry
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Rending Apex
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
动量
辅助任意你使用的伤害性技能,如果使用技能期间移动了足够的距离,使其造成更高的伤害。传送不会计入移动距离。
助力之风 I
辅助有冷却时间的技能,使其具有额外的冷却时间使用次数。
无法辅助瞬发技能或触发技能。不能调整召唤生物技能。
助力之风 II
辅助有冷却时间的技能,使其具有额外的冷却时间使用次数。
无法辅助瞬发技能或触发技能。不能调整召唤生物技能。
助力之风 III
辅助有冷却时间的技能,使其具有额外的冷却时间使用次数,并在使用时恢复生命。
无法辅助瞬发技能或触发技能,不能调整召唤生物技能。
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
机动
辅助可在移动时使用的技能,使你在使用时可以更快地移动。
从容不迫
辅助可在移动时使用的技能,使你在使用技能时移动速度减慢,同时提高伤害。
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Dreamer's Knell
[DNT-UNUSED] Ezomyte Four
Tasalio's Rhythm
Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
Nova Projectiles II
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Charged Mark
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
范围扩大 I
辅助任意有范围效果的技能,使范围扩大。
范围扩大 II
辅助任意有范围效果的技能,使范围扩大但伤害降低。
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
范围集中
辅助任意有范围效果的技能,使技能的效果范围变小,但造成更高的范围伤害。
Expand
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Zarokh's Revolt
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
狂噬 II
FeedingFrenzySupportTwo
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
永续充能
辅助使用时消耗暴击球、狂怒球或耐力球的技能,使其有几率不消耗每一种能量球,并依然获得消耗的效果。
汉恩的城塞
辅助产生一排墙体的技能,使其改为沿着[Fissure|裂缝]创造,但伤害和效果范围降低。
时之沙漏
辅助你使用的任意伤害性技能,使其造成的伤害明显提升,但冷却时间变长。无法辅助本身具有冷却时间的技能。
开疆
辅助你使用的任意技能,使其效果范围明显提高,但冷却时间变长。无法辅助本身具有冷却时间的技能。
Guatelitzi's Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
侵蚀地面
辅助产生地面效果的技能,使地面效果持续扩张至特定上限。
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Xibaqua's Rending
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
Khatal's Rejuvenation
Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
Creeping Chill
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Empowered Sparks I
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Empowered Sparks II
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Catalysing Elements
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
技能宝石 宝石/355
| 名字 | |
|---|---|
| 灰烬之捷 (1) | |
| 七伤破 (1) | |
| 震地 (1) | |
| 轰动猛击 (1) | |
| 摧甲重击 (3) | |
| 炽焰战吼 (3) | |
| 重盾冲锋 (3) | |
| 震波图腾 (3) | |
| 灰烬之捷 (4) | |
| 钢铁看守 (4) | |
| 岩浆屏障 (4) | |
| 装甲回收 (4) | |
| 熔岩爆裂 (5) | |
| 完美一击 (5) | |
| 共振护盾 (5) | |
| 尖刺战吼 (7) | |
| 跃击 (7) | |
| 盾墙 (7) | |
| 火山裂缝 (7) | |
| 压迫气场 (8) | |
| 紧急时刻 (8) | |
| 锻造之锤 (9) | |
| 坚韧战吼 (9) | |
| 大地震击 (9) | |
| 震地战吼 (11) | |
| 溃败 (11) | |
| 蓄威神锤 (11) | |
| 先祖战吼 (13) | |
| 先祖战士图腾 (13) | |
| 诸天之锤 (13) | |
| 盛怒 (14) | |
| Eternal Rage (14) |
| 名字 | |
|---|---|
| 伙伴:{0} (1) | |
| 闪电之捷 (1) | |
| 退避三舍 (1) | |
| 逃脱射击 (1) | |
| 爆破战矛 (1) | |
| 闪电箭矢 (1) | |
| 引雷针 (1) | |
| 毒爆箭 (1) | |
| 旋龙 (1) | |
| 回旋挥斩 (1) | |
| 终结弱者 (3) | |
| 刺骨寒冰 (3) | |
| 冻结齐射 (3) | |
| 闪电战矛 (3) | |
| 斜掠 (3) | |
| 狙击 (3) | |
| 唤雷箭 (3) | |
| 藤缠箭 (3) | |
| 闪电之捷 (4) | |
| 灾难使徒 (4) | |
| 风舞者 (4) | |
| 弹幕 (5) | |
| 电殛箭 (5) | |
| 冰尖箭矢 (5) | |
| 极速进攻 (5) | |
| 枪林矛阵 (5) | |
| 岚舞长枪 (5) | |
| 剧毒增生 (5) | |
| 猎血寻腥 (7) | |
| 瓦斯之箭 (7) | |
| 冰川长枪 (7) | |
| 原始打击 (7) | |
| 狙击之印 (7) | |
| 流电印记 (7) | |
| 战斗狂怒 (8) | |
| 荒芜之捷 (8) | |
| 幻影射手 (8) | |
| 铁蒺藜之路 (8) | |
| 血犬印记 (9) | |
| 爆破箭 (9) | |
| 冰霜射击 (9) | |
| 箭雨 (9) | |
| 驯服野兽 (9) | |
| 雷鸣飞跃 (9) | |
| 元素碎裂 (11) | |
| 连环震击箭 (11) | |
| 龙卷射击 (11) | |
| 旋风投枪 (11) | |
| 磁性齐射 (13) | |
| 日耀之矛 (13) | |
| 螺旋齐射 (13) | |
| 毒性领域 (13) | |
| 腾蛇之怒 (13) | |
| 炼金师的恩典 (14) | |
| 恐喙鸟坐骑 (14) |
| 名字 | |
|---|---|
| 针刺爆发 (1) | |
| 冻结时施放 (1) | |
| 点燃时施放 (1) | |
| 感电时施放 (1) | |
| 混沌箭 (1) | |
| 导电 (1) | |
| 降解 (1) | |
| [DNT] Crushing Earth (1) | |
| 暗夜契约 (1) | |
| 纪律 (1) | |
| 衰颓新星 (1) | |
| 赤炼魔光 (1) | |
| 血肉盛宴 (1) | |
| 火焰弹 (1) | |
| 易燃 (1) | |
| 急冻碎片 (1) | |
| 轰鸣烈焰 (1) | |
| 电流场 (1) | |
| 冰雪之心 (1) | |
| 急冻 (1) | |
| 不净 (1) | |
| 闪电 (1) | |
| 怨毒 (1) | |
| 魔力吸取 (1) | |
| Mirror of Refraction (1) | |
| 力量抽取 (1) | |
| 火焰净化 (1) | |
| 冰霜净化 (1) | |
| 闪电净化 (1) | |
| 赤炼收割 (1) | |
| 威能法印 (1) | |
| 魔侍神射手 (1) | |
| 魔侍武士 (1) | |
| 日曜球 (1) | |
| 裂魂术 (1) | |
| 法术节魔 (1) | |
| 闪电 (1) | |
| 灰烬连射 (1) | |
| 电球 (1) | |
| 凋零姿态 (1) | |
| 释出 (1) | |
| 灵体火球 (1) | |
| 死亡凋零 (1) | |
| 顽疾 (1) | |
| 烈焰之墙 (1) | |
| 寒霜爆 (1) | |
| 冰霜新星 (1) | |
| 魔侍神射手 (1) | |
| 电球 (1) | |
| 开掘 (1) | |
| 画地为牢 (3) | |
| 衰弱 (3) | |
| 精华吸取 (3) | |
| 火球 (3) | |
| 冰霜飞镖 (3) | |
| 活动炸弹 (3) | |
| 风暴漩涡 (3) | |
| 魔侍焚焰使 (3) | |
| 极地装甲 (4) | |
| 康复 (4) | |
| 饕餮飨宴 (4) | |
| 魔力残片 (4) | |
| 愤怒狂灵 (4) | |
| 饕餮虫群 (4) | |
| 凋零姿态 (4) | |
| 电弧 (5) | |
| 尖刺风暴 (5) | |
| 灰烬连射 (5) | |
| 寒冰弹 (5) | |
| 苦痛奉献 (5) | |
| 魔卫复苏 (5) | |
| 魔侍冰霜法师 (5) | |
| 激变 (5) | |
| 束缚灵体 (7) | |
| 爆灵术 (7) | |
| 元素要害 (7) | |
| 魔力风暴 (7) | |
| 不敬之礼 (7) | |
| 时空锁链 (7) | |
| 脆弱 (7) | |
| 诅咒光环 (8) | |
| 闪现 (8) | |
| 召唤生物死亡时施放 (8) | |
| 汲取元素 (8) | |
| 黑暗塑像 (9) | |
| 绝望 (9) | |
| 冰墙 (9) | |
| 烧毁 (9) | |
| 闪电传送 (9) | |
| 魔侍掠夺者 (9) | |
| 天雷之珠 (11) | |
| 装甲奉献 (11) | |
| 彗星落 (11) | |
| 烈炎风暴 (11) | |
| 魔蛊爆炸 (11) | |
| 魔侍风暴法师 (11) | |
| 凛冬之眼 (13) | |
| 烈焰爆破 (13) | |
| 闪电通道 (13) | |
| 魔侍蛮兵 (13) | |
| 魔侍祭司 (13) | |
| 灵之奉献 (13) | |
| 大法师 (14) | |
| 暴击时施放 (14) | |
| 元素异常状态时施放 (14) | |
| 元素汇流 (14) | |
| 替代牺牲 (14) |
辅助宝石 宝石/527
未知 宝石/176
| 名字 | |
|---|---|
| 余震 III (1) | |
| 先祖之助 (1) | |
| 先祖召唤 III (1) | |
| 一臂之隔 (1) | |
| [DNT-UNUSED] Axe Chop (1) | |
| [DNT-UNUSED] Axe Execute (1) | |
| [DNT-UNUSED] Axe Heavy Cleave (1) | |
| [DNT-UNUSED] Axe Leaping Chop (1) | |
| [DNT-UNUSED] Axe Raised Chop (1) | |
| [DNT-UNUSED] Axe Slash (1) | |
| [DNT-UNUSED] Axe Whirling Slash (1) | |
| 近战击晕时施放 (1) | |
| 恍神咆哮 (1) | |
| 孤注一掷 (1) | |
| 摧残 (1) | |
| 先见之明 (1) | |
| 崩解耐力 (1) | |
| 第一滴血 (1) | |
| 烈焰之柱 (1) | |
| 神木 II (1) | |
| [DNT] Hammer of Ngamahu (1) | |
| [DNT-UNUSED] Iron Grip (1) | |
| [DNT-UNUSED] Iron Will (1) | |
| 持续地面 (1) | |
| [DNT-UNUSED] Leaping Axe Catch (1) | |
| 持续时间延长 III (1) | |
| 怒火源泉 (1) | |
| 奋威 (1) | |
| 无尽怒火 (1) | |
| 回荡 (1) | |
| 无情 (1) | |
| 赤红鼓动 (1) | |
| 飞旋炽焰 (1) | |
| [DNT-UNUSED] Spinning Throw (1) | |
| [DNT-UNUSED] Spiral Throw (1) | |
| [DNT] Stone Slam Aegis (1) | |
| [DNT-UNUSED] Timerot (1) | |
| [DNT] Totemic Aegis (1) | |
| 地震 (1) | |
| 不倦防护 (1) | |
| 不屈不破 (1) | |
| 暗中破坏 (1) | |
| 失衡节奏 (1) | |
| 不折 (1) |
| 名字 | |
|---|---|
| 胶粘榴弹 III (1) | |
| 灌注 (1) | |
| 冻结几率 (1) | |
| 咒符恩典 (1) | |
| [DNT-UNUSED] Claw Rake (1) | |
| 恍惚 (1) | |
| 摧垮架势 (1) | |
| 眩目 (1) | |
| 引爆召唤生物 (1) | |
| 元素虹吸 (1) | |
| [DNT-UNUSED] Evasive Strike (1) | |
| 严厉申斥 (1) | |
| 波流 (1) | |
| 连环飞矢 (1) | |
| 跛行 (1) | |
| 劲风波 (1) | |
| 乘虚而入 (1) | |
| 智取 (1) | |
| 幻灵箭 (1) | |
| Shattering Spite (1) | |
| [DNT-UNUSED] Spear Vortex (1) | |
| [DNT-UNUSED] Spectral Palm (1) | |
| [DNT-UNUSED] Spiral Projectiles I (1) | |
| [DNT] Tangmazu Lineage (1) | |
| [DNT-UNUSED] Titanic Arrows (1) | |
| 动乱 (1) | |
| 精准之力 (1) | |
| 不可触及 (1) |
| 名字 | |
|---|---|
| 被晕眩时施放 (1) | |
| 吟唱时施放 (1) | |
| 幽暗视域 (1) | |
| 恶魔术士 (1) | |
| 能量屏障 (1) | |
| [DNT] Flame Link (1) | |
| [DNT] From the Grave (1) | |
| 冰封漩涡 (1) | |
| 坟茔命令 (1) | |
| 缓速 (1) | |
| 邪恶涌现 (1) | |
| 涤荡烈焰 (1) | |
| 白霜 (1) | |
| 九头蛇使魔 (1) | |
| 冰风暴 (1) | |
| 祈求 (1) | |
| 磁化残片 (1) | |
| 天底 (1) | |
| [DNT] Azmerian Packleader (1) | |
| 潜能 (1) | |
| 雾凇 (1) | |
| 撒播血祸 (1) | |
| 弱能 (1) | |
| 灵魂水晶:{0} (1) | |
| [DNT] Soul Link (1) | |
| 破魂者 (1) | |
| 弥漫寒霜 (1) | |
| 灵体:{0} (1) | |
| 不屈之心 (1) | |
| 恶念侵染 (1) | |
| 无常之力 (1) | |
| [DNT-UNUSED] Witchbolt (1) |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
宝石
辅助宝石现在直接插入技能宝石中,消除了旧系统中存在的许多挫败感,同时保持了之前的所有深度。现在可以将你的角色使用的每项技能进行六个连结。
- 魔力消耗在整个技能中消耗,而不是在使用时消耗;取消技能或被击晕不会消耗魔力。
- 扑杀分别以 30%、20%、10% 和 5% 生命杀死普通、魔法、稀有和独特敌人。
技能宝石
- 角色一开始有 9 个技能宝石插槽。
- 技能宝石至少有 2 个辅助宝石插槽。
- 宝石等级对伤害影响更大。
- 插槽制作(额外的插槽)是确定性的。
- 工匠石额外的插槽是确定性的,每个升级等级都比前一个等级更稀有。
- 小型工匠石:升级技能宝石上的 2 → 3 个额外宝石插槽
- 工匠石:升级技能宝石上的 3 → 4 个额外宝石插槽
- 高级工匠石:升级技能宝石上的 4 → 5 个额外宝石插槽
- 使用 技能宝石 来升级技能宝石,怪物不提供宝石经验值
辅助宝石
- 每个辅助宝石只能使用一次
- 辅助宝石等级固定为 1
- 辅助宝石根据辅助的属性为技能宝石添加额外的属性要求。
未切割的宝石
未切割的宝石可以通过宝石切割选单变成特定的宝石。技能不按职业锁定,仅按每个职业的主题排序。
新技能
许多技能都有内置的动态移动,可以在瞄准远处或远离敌人进行某些冲刺技能时缩小差距,并且可以在技能中间改变方向(较长的动画可以转向得更远)。
额外的技能选项和转移攻击行为,以及目标选项
技能大多仅限於单一类型的武器。
- 烙印与图腾有些融合
- 地雷和陷阱不再是法术或攻击,而是一种单独的伤害类型。它们也是一种独立的武器类型,具有不同的爆炸类型(近距离、手动等)
- 法杖技能现在是法术(因为魔杖没有攻击属性)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.