技能宝石 Summary /435
跃击
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
重盾冲锋
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
摧甲重击
Attack with a forceful blow, knocking enemies back and weakening their Armour.
震波图腾
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
灰烬之捷
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
炼狱战吼
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
震地
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
大地震击
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
震地战吼
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
尖刺战吼
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
七伤破
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
火山裂缝
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
轰动猛击
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
完美一击
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
共振护盾
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
岩浆屏障
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Molten Blast
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer of the Gods
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Time of Need
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Overwhelming Presence
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Berserk
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
狙击之印
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
箭雨
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
闪电箭矢
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
弹幕
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
闪电之捷
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
瘟疫使徒
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
逃脱射击
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Spiral Volley
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Detonating Arrow
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
毒爆箭
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
剧毒增生
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
唤雷箭
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
引雷针
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
狙击
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
瓦斯之箭
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
电殛箭
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
藤缠箭
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
风舞者
Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Shockchain Arrow
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Ice Shot
Fires an icy arrow that sprays a cone of ice shards when it hits a target.
Voltaic Mark
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Tornado Shot
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Magnetic Salvo
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
火焰弹
Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
冰霜新星
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
爆灵术
Causes a Corpse to violently explode, damaging surrounding enemies.
灵体火球
Consumes a Corpse to create a fireball that seeks out enemies and explodes.
魔卫复苏
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
电球
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Spark
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
冰墙
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
闪电新星
Unleashes a Nova of Lightning damage to Electrocute enemies.
时空锁链
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
衰弱
Curses all targets in an area after a short delay, making them deal less damage.
Despair
Curses all targets in an area after a short delay, lowering their Chaos Resistance.
闪电传送
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
烈炎风暴
Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
力量抽取
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
纪律
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
电弧
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
极地装甲
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
易燃
Curses all targets in an area after a short delay, lowering their Fire Resistance.
Hypothermia
Curses all targets in an area after a short delay, lowering their Cold Resistance.
导电
Curses all targets in an area after a short delay, lowering their Lightning Resistance.
烧毁
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Purity of Fire
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Ice
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Lightning
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
烈焰爆破
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
天雷之珠
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
骸骨奉献
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
寒霜爆
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
风暴漩涡
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
瘟疫
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
死亡凋零
Channels a debilitating hex that Withers enemies in the area.
灵魂吸取
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
寒冰弹
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
暗夜血契
Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
魔侍武士
Summons Reviving Skeletal Warriors.
Skeletal Reaver
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Skeletal Brute
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
魔侍神射手
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
魔侍冰霜法师
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
Skeletal Storm Mage
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
魔侍焚焰狂魔
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Skeletal Cleric
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
脆弱
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
裂魂术
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
威能法印
Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
烈焰之墙
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
魔蛊爆炸
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
凛冬之眼
Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
闪电通道
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
电流场
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Comet
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Mana Tempest
Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
闪电
Call down a Shocking bolt of Lightning to strike enemies in a small area.
释出
Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
苦痛奉献
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage.
The bone spike is itself a Minion. If it dies, the effect ends immediately.
混沌箭
Fires a burst of Chaos energy at the target.
白骨风暴
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
白骨牢笼
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
开掘
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
日曜球
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Fireball
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Cold Snap
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
魔力残片
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
急冻碎片
Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
降解
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
愤怒狂灵
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
渎神仪式
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Soul Offering
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions.
The bone spike is itself a Minion. If it dies, the effect ends immediately.
Dark Effigy
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
魔侍武士
Summons Reviving Skeletal Warriors.
恐怖飨宴
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Mana Drain
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
Bone Blast
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Blink
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Withering Presence
While active, periodically Withers enemies in your Presence.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
闪现打击
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
霹雳闪
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
寒冰之捷
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
火力弩炮
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
赤炼魔光
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
赤炼绝命
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Whirling Assault
Advance while hitting enemies around you with a series of spinning Strikes.
迅风爆
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Wave of Frost
Flips backwards and sends forth a Freezing wave in front of you.
幽寒打
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
冰川之刺
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Consecrate
Creates an area of Consecrated Ground around you.
Ripwire Ballista
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
戮命掌
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Shattering Palm
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
徘徊幻影
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Explosive Grenade
Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade
Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Oil Grenade
Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade
Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
风暴乱舞
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
惊风掌
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Charged Staff
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
汲能击
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
风雷钟
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
冰凌座
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
架盾
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
High Velocity Rounds
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Fragmentation Rounds
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Siege Cascade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Armour Piercing Rounds
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Explosive Shot
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Incendiary Shot
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Rapid Shot
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Glacial Bolt
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Permafrost Bolts
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Hailstorm Rounds
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Ice Shards
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Plasma Blast
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
Galvanic Shards
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Stormblast Bolts
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Shockburst Rounds
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Vaulting Impact
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Decompose
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
War Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Freezing Mark
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Emergency Reload
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Cluster Grenade
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Fire Infusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
启迪
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
血怒
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
火焰穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
献祭
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
怒火
Supports Melee Attacks, causing them to grant Rage on Hit.
肉盾
Supports skills which create Minions, granting them more life but making them deal less damage.
炎军
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Lifetap
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
斩首
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
处决
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
崎岖之面
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
无情
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
战争铁拳
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
不屈不破
Supports any skill that you can use, making you harder to Stun while using it.
Persistence
Supports any skill that has a duration, making that duration longer.
冲击震波
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
点燃
Supports any skill that Hits enemies, making it more likely to Ignite.
焚躯烈焰
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
长明烈焰
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
燃怒战吼
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
碾压
Supports any skill that hits enemies, causing it to build up Stun more quickly.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Raging Cry
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Fire Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Corrupting Cry
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Font of Blood
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Font of Rage
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Aftershock
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Holy Descent
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Double Barrel
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Fresh Clip
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Upheaval
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Ancestral Urgency
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
Ironwood
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Martial Tempo
Supports Attacks, causing them to Attack faster.
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Lightning Infusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
穿透
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
致盲
Supports any skill that Hits enemies, causing them to Blind on Hit.
闪电穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
连锁
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
分叉
Supports Projectile skills, making their Projectiles Fork.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
传导
Supports any skill that Hits enemies, making it more likely to Shock.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
瘫痪
Supports Attacks, causing them to Maim enemies.
持久感电
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
近战
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
助力之风
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
过载
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
永续充能
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
腐蚀
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
迸发之疫
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Overabundance
Supports skills which can have a [Limit|Limited] number of effects active at once, increasing that [Limit] at the cost of their duration. Only applies to restrictions that use the word "[Limit]".
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
Wind Wave
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
封锁
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
定身
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
亢奋
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Lightning Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Window of Opportunity
Supports Channelling skills that have special effects if released with [PerfectTiming|Perfect Timing], causing them to deal much more damage if released with [PerfectTiming|Perfect Timing] but reducing the [PerfectTiming|Perfect Timing] window.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Ammo Conservation
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Cold Infusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Arcane Tempo
Supports Spells, causing them to cast faster.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
冰霜穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
施法回响
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
霜咬
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
急冻
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
精准破坏
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
秘术增强
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
凋零之触
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
释出
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
狂噬
Supports skills which create Minions, making them deal and take more damage.
末日将至
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
深度冻结
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Fortress
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
霜火
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
风暴之炎
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
能量屏障
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
刺骨寒意
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
元素解放
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
炽灭
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
魔力耀斑
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Heightened Curse
Supports Curse Skills, magnifying their power.
灵柩留存
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
衰颓魔蛊
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
聚焦诅咒
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
仪祭诅咒
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
召唤契约
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
亡命之息
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Cold Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Cold Mastery
Supports Cold skills, granting them an additional level.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Chaotic Freeze
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
Hinder
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Cursed Ground
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
Font of Mana
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
Wildshards
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Capacitor
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Impetus
Supports Meta Skills. Supported Skills generate Energy significantly faster.
魔蛊绽放
Supports Curses, spreading their effects when a Cursed enemy dies.
技能宝石 宝石/231
名字 | |
---|---|
七伤破 (1) | |
震地 (1) | |
轰动猛击 (1) | |
摧甲重击 (3) | |
炼狱战吼 (3) | |
重盾冲锋 (3) | |
震波图腾 (3) | |
灰烬之捷 (4) | |
岩浆屏障 (4) | |
Scavenged Plating (4) | |
Molten Blast (5) | |
完美一击 (5) | |
共振护盾 (5) | |
尖刺战吼 (7) | |
跃击 (7) | |
Shield Wall (7) | |
Overwhelming Presence (8) | |
Time of Need (8) | |
大地震击 (9) | |
火山裂缝 (9) | |
震地战吼 (11) | |
Stampede (11) | |
Supercharged Slam (11) | |
Hammer of the Gods (13) | |
Berserk (14) |
名字 | |
---|---|
逃脱射击 (1) | |
闪电箭矢 (1) | |
引雷针 (1) | |
毒爆箭 (1) | |
狙击 (3) | |
唤雷箭 (3) | |
藤缠箭 (3) | |
闪电之捷 (4) | |
瘟疫使徒 (4) | |
风舞者 (4) | |
弹幕 (5) | |
电殛箭 (5) | |
Freezing Salvo (5) | |
剧毒增生 (5) | |
瓦斯之箭 (7) | |
狙击之印 (7) | |
Voltaic Mark (7) | |
Combat Frenzy (8) | |
Herald of Plague (8) | |
Detonating Arrow (9) | |
Ice Shot (9) | |
箭雨 (9) | |
Shockchain Arrow (11) | |
Tornado Shot (11) | |
Magnetic Salvo (13) | |
Spiral Volley (13) | |
Alchemist's Boon (14) |
名字 | |
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Bone Blast (1) | |
混沌箭 (1) | |
降解 (1) | |
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纪律 (1) | |
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急冻碎片 (1) | |
电流场 (1) | |
闪电 (1) | |
Living Bomb (1) | |
Malice (1) | |
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力量抽取 (1) | |
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Purity of Lightning (1) | |
闪电新星 (1) | |
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Spark (1) | |
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Ember Fusillade (3) | |
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衰弱 (3) | |
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寒冰弹 (3) | |
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极地装甲 (4) | |
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电弧 (5) | |
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冰墙 (9) | |
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Mana Tempest (9) | |
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天雷之珠 (11) | |
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Comet (11) | |
烈炎风暴 (11) | |
魔蛊爆炸 (11) | |
Skeletal Storm Mage (11) | |
凛冬之眼 (13) | |
烈焰爆破 (13) | |
闪电通道 (13) | |
Skeletal Brute (13) | |
Skeletal Cleric (13) | |
Soul Offering (13) | |
时空锁链 (13) | |
Archmage (14) | |
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Elemental Conflux (14) | |
Sacrifice (14) |
名字 | |
---|---|
Blink (1) | |
Decompose (1) | |
赤炼魔光 (1) | |
赤炼绝命 (1) | |
架盾 (1) | |
Consecrate (1) | |
Armour Piercing Rounds (1) | |
Explosive Grenade (1) | |
霹雳闪 (1) | |
Fragmentation Rounds (1) | |
冰凌座 (1) | |
冰川之刺 (1) | |
戮命掌 (1) | |
Permafrost Bolts (1) | |
Flash Grenade (3) | |
High Velocity Rounds (3) | |
Incendiary Shot (3) | |
惊风掌 (3) | |
风雷钟 (3) | |
Vaulting Impact (3) | |
Ghost Dance (4) | |
寒冰之捷 (4) | |
War Banner (4) | |
Galvanic Shards (5) | |
Ice Shards (5) | |
幽寒打 (5) | |
Rapid Shot (5) | |
风暴乱舞 (5) | |
Gas Grenade (5) | |
迅风爆 (5) | |
Explosive Shot (7) | |
Freezing Mark (7) | |
Glacial Bolt (7) | |
Ripwire Ballista (7) | |
Voltaic Grenade (7) | |
汲能击 (7) | |
Storm Wave (7) | |
Wave of Frost (7) | |
Defiance Banner (8) | |
徘徊幻影 (8) | |
Shard Scavenger (8) | |
火力弩炮 (9) | |
Charged Staff (9) | |
Mantra of Destruction (9) | |
Oil Grenade (9) | |
Stormblast Bolts (9) | |
Emergency Reload (11) | |
Hailstorm Rounds (11) | |
Shattering Palm (11) | |
Shockburst Rounds (11) | |
Whirling Assault (11) | |
Cluster Grenade (13) | |
闪现打击 (13) | |
Gathering Storm (13) | |
Plasma Blast (13) | |
Siege Cascade (13) | |
Attrition (14) | |
Charge Infusion (14) | |
Dread Banner (14) |
辅助宝石 宝石/204
名字 | |
---|---|
Fire Infusion (1) | |
Lifetap (1) | |
血怒 (1) | |
残暴 (1) | |
Lacerate (1) | |
点燃 (1) | |
Corrupting Cry (1) | |
Double Barrel (1) | |
Premeditation (1) | |
崩解耐力 (1) | |
处决 (1) | |
战争铁拳 (1) | |
长明烈焰 (1) | |
冲击震波 (1) | |
启迪 (1) | |
崎岖之面 (1) | |
Fast Forward (1) | |
肉盾 (1) | |
Persistence (1) | |
碾压 (1) | |
怒火 (1) | |
无情 (1) | |
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不屈不破 (1) | |
Vitality (1) | |
Aftershock (2) | |
Splinter (2) | |
Armour Explosion (2) | |
Auto Reload (2) | |
Font of Blood (2) | |
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Demolisher (2) | |
炎军 (2) | |
Ironwood (2) | |
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斩首 (3) | |
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焚躯烈焰 (3) | |
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献祭 (3) | |
Long Fuse (3) | |
Font of Rage (3) | |
Rageforged (3) | |
Rupture (3) | |
Upheaval (3) |
名字 | |
---|---|
Lightning Infusion (1) | |
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Payload (3) |
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Execrate (3) | |
Extraction (3) | |
Fire Mastery (3) | |
霜火 (3) | |
魔蛊绽放 (3) | |
Supercritical (3) | |
Lightning Mastery (3) | |
Minion Mastery (3) | |
Physical Mastery (3) | |
风暴之炎 (3) | |
Wildshards (3) |
Meta Skill Gem 宝石/12
名字 | |
---|---|
Ancestral Warrior Totem (13) |
名字 | |
---|---|
渎神 (8) | |
Cast on Freeze (8) | |
Cast on Ignite (8) | |
召唤生物死亡时施放 (8) | |
Cast on Shock (8) | |
Cast on Critical (14) |
名字 | |
---|---|
Barrier Invocation (8) | |
Elemental Invocation (8) | |
Hand of Chayula (9) | |
Cast on Dodge (14) | |
Reaper's Invocation (14) |
精神宝石 宝石/49
名字 | |
---|---|
灰烬之捷 (4) | |
岩浆屏障 (4) | |
Scavenged Plating (4) | |
Overwhelming Presence (8) | |
Time of Need (8) | |
Berserk (14) |
名字 | |
---|---|
闪电之捷 (4) | |
瘟疫使徒 (4) | |
风舞者 (4) | |
Combat Frenzy (8) | |
Herald of Plague (8) | |
Alchemist's Boon (14) |
名字 | |
---|---|
极地装甲 (4) | |
恐怖飨宴 (4) | |
魔力残片 (4) | |
愤怒狂灵 (4) | |
Withering Presence (4) | |
渎神 (8) | |
Cast on Freeze (8) | |
Cast on Ignite (8) | |
召唤生物死亡时施放 (8) | |
Cast on Shock (8) | |
Archmage (14) | |
Blink (14) | |
Cast on Critical (14) | |
Elemental Conflux (14) | |
Sacrifice (14) |
名字 | |
---|---|
Ghost Dance (4) | |
寒冰之捷 (4) | |
War Banner (4) | |
Barrier Invocation (8) | |
Defiance Banner (8) | |
Elemental Invocation (8) | |
徘徊幻影 (8) | |
Shard Scavenger (8) | |
Attrition (14) | |
Cast on Dodge (14) | |
Charge Infusion (14) | |
Dread Banner (14) | |
Reaper's Invocation (14) |
未知 宝石/130
名字 | |
---|---|
Blazing Lance (1) | |
灌注 (1) | |
冻结几率 (1) | |
[DNT] Claw Rake (1) | |
致命之捷 (1) | |
Detonate Minion (1) | |
[DNT] Evasive Strike (1) | |
Fusillade (1) | |
冰矛 (1) | |
Rapid Assault (1) | |
[DNT] Spear Mine (1) | |
[DNT] Sandstorm Swipe (1) | |
Impale (1) | |
[DNT] Infusing Strike (1) | |
Storm Surge (1) | |
Puncture (1) | |
[DNT] Spear Vortex (1) | |
Spearfield (1) | |
Storm Spear (1) | |
Summon Rhoa Mount (1) | |
Whirling Slash (1) |
名字 | |
---|---|
Bind Spectre (1) | |
Cast when Stunned (1) | |
Cast while Channelling (1) | |
Demon Magus (1) | |
Expanding Ground (1) | |
冰封漩涡 (1) | |
Hydra Familiar (1) | |
咒祈 (1) | |
Lightning Storm (1) | |
收割精华 (1) | |
精准暴击 (1) | |
熔岩奔涌 (1) | |
Sacrificial Lamb (1) | |
弱能 (1) | |
Soulbreaker (1) | |
弥漫寒霜 (1) | |
Spectre: {0} (1) |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
宝石
辅助宝石现在直接插入技能宝石中,消除了旧系统中存在的许多挫败感,同时保持了之前的所有深度。现在可以将你的角色使用的每项技能进行六个连结。
- 魔力消耗在整个技能中消耗,而不是在使用时消耗;取消技能或被击晕不会消耗魔力。
- 扑杀分别以 30%、20%、10% 和 5% 生命杀死普通、魔法、稀有和独特敌人。
技能宝石
- 角色一开始有 9 个技能宝石插槽。
- 技能宝石至少有 2 个辅助宝石插槽。
- 宝石等级对伤害影响更大。
- 插槽制作(额外的插槽)是确定性的。
- 工匠石额外的插槽是确定性的,每个升级等级都比前一个等级更稀有。
- 小型工匠石:升级技能宝石上的 2 → 3 个额外宝石插槽
- 工匠石:升级技能宝石上的 3 → 4 个额外宝石插槽
- 高级工匠石:升级技能宝石上的 4 → 5 个额外宝石插槽
- 使用 技能宝石 来升级技能宝石,怪物不提供宝石经验值
辅助宝石
- 每个辅助宝石只能使用一次
- 辅助宝石等级固定为 1
- 辅助宝石根据辅助的属性为技能宝石添加额外的属性要求。
未切割的宝石
未切割的宝石可以通过宝石切割选单变成特定的宝石。技能不按职业锁定,仅按每个职业的主题排序。
新技能
许多技能都有内置的动态移动,可以在瞄准远处或远离敌人进行某些冲刺技能时缩小差距,并且可以在技能中间改变方向(较长的动画可以转向得更远)。
额外的技能选项和转移攻击行为,以及目标选项
技能大多仅限於单一类型的武器。
- 烙印与图腾有些融合
- 地雷和陷阱不再是法术或攻击,而是一种单独的伤害类型。它们也是一种独立的武器类型,具有不同的爆炸类型(近距离、手动等)
- 法杖技能现在是法术(因为魔杖没有攻击属性)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.