Gems Summary /423
跃击
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
重盾冲锋
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
摧甲重击
一次强力攻击,击退敌人并削弱护甲。
震波图腾
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
灰烬之捷
激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
炼狱战吼
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球并强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
震地
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地。
大地震击
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
震地战吼
发出一声战吼,嘲讽并击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震。
尖刺战吼
猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼或其它猛击攻击都会让它破碎,对周围敌人造成伤害。
七伤破
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
火山裂缝
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震。
轰动猛击
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击。
Supercharged Slam
吟唱并积蓄一次威猛的挥击,汲取大地之力并将武器扩展为巨锤。释放时猛击地面,对击中周围区域造成伤害,随后在较大范围内产生余震,并造成伤害。
Ancestral Warrior Totem
立起一个图腾,使用镶嵌的锤类技能。
完美一击
持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪。
共振护盾
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌,格挡所有可格挡的攻击。
岩浆屏障
当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球。
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Molten Blast
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer of the Gods
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Time of Need
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Overwhelming Presence
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Berserk
以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
狙击之印
标记一个目标,使其受到的下一次暴击造成更高伤害,并使你获得一个狂怒球。
箭雨
向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
闪电箭矢
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁。
弹幕
准备好一排箭,强化你的下一次弓箭攻击,使其可以重复多次。使用时消耗狂怒球可以增加重复次数。
闪电之捷
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
瘟疫使徒
储存你造成的所有[中毒]伤害。使用瘟疫新星可以释放储存的毒素。
逃脱射击
向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结。
Spiral Volley
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Detonating Arrow
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
毒爆箭
发射一支使敌人中毒的箭矢。击中后产生一阵毒雾,使箭矢周围的所有敌人中毒。
剧毒增生
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
唤雷箭
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
引雷针
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁。连锁时,箭矢会再释放一次闪电爆发。
狙击
持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击。
瓦斯之箭
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
电殛箭
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
藤缠箭
向空中发射一支箭矢,短暂的延迟后落下,在击中位置产生一株成长的植物。该植物会萌发藤蔓,附着在附近的敌人身上,造成中毒与减速。
风舞者
获得一个增益,每层使你的[闪避]提高。拥有该增益时被[近战][攻击]击中会消耗全部层数,对周围的敌人造成伤害和击退。
Shockchain Arrow
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Ice Shot
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
Voltaic Mark
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Tornado Shot
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Magnetic Salvo
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Herald of Plague
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
火焰弹
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
冰霜新星
从你身旁散发出一圈寒冰新星,根据敌人与你的距离将其击退。可对寒冰弹施放,使其更有可能[冻结]敌人。
爆灵术
使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
灵体火球
目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
魔卫复苏
消耗一个灵柩或暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
电球
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Spark
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
冰墙
制造一堵能阻挡敌人的冰晶之墙,冰墙受到足量伤害或被遭到大力推挤时会爆炸,在破碎的墙段周围造成伤害。
闪电新星
从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害.
时空锁链
诅咒一片区域内的所有敌人,降低他们的[ActionSpeed|行动速度],并使他们身上的效果消减得更慢。
衰弱
在短暂的延迟后诅咒一片区域内的所有目标,使他们造成的攻击伤害降低。
Despair
在短暂的延迟后诅咒一片区域内的所有目标,降低其混沌抗性。
闪电传送
将你传送到目标体内,令其产生剧烈爆炸。标亮可以被终结的敌人,并且仅能对这些敌人使用。终结目标,对周围的敌人造成闪电伤害,并产生感电地面。
烈炎风暴
呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
力量抽取
挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
纪律
施放一个光环,使你与受光环影响友军获得额外的能量护盾.
电弧
一道闪电之弧从施放者射向目标,并连锁弹射到附近的敌人身上。
极地装甲
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理和火焰伤害防护。
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
Hypothermia
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
导电
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
烧毁
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Purity of Fire
施放一个光环,使你与受光环影响的友军获得额外的火焰抗性.
Purity of Ice
施放一个光环,使你与受光环影响的友军获得额外的冰霜抗性.
Purity of Lightning
施放一个光环,使你与受光环影响的友军获得额外的闪电抗性.
烈焰爆破
持续吟唱,在你或目标日曜球周围积蓄毁灭能量。释放能量会引发一次毁灭性爆炸,吟唱时间越久范围越大、强度越高。
天雷之珠
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
骸骨奉献
以骸骨尖刺洞穿一个魔侍,尖刺存在时为你的召唤生物施加护盾。护盾会吸收每个[召唤生物]受到下一次击中的所有伤害,然后爆炸。
渎神
Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
寒霜爆
创造一个不断脉冲的冰霜[法球],每次脉冲对周围的敌人造成冰霜曝露。[法球]的持续时间结束时爆炸,对周围的敌人造成冰霜伤害。
风暴漩涡
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
瘟疫
对单个敌人施加一个减益效果,持续造成混沌伤害。如果敌人在受到瘟疫影响时被击败,瘟疫和其它持续造成混沌伤害的减益效果将传播给周围的敌人,并刷新持续时间。复活或引爆受瘟疫影响的灵柩会使召唤生物或爆炸在击中时传播瘟疫。
死亡凋零
施放一个对敌人造成虚弱的范围效果, 造成缓速并且叠加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可叠加 15 层.
灵魂吸取
发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
寒冰弹
发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
暗夜血契
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
魔侍武士
召唤多个[可复活的]魔侍武士。
Skeletal Reaver
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
Skeletal Brute
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
魔侍神射手
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
魔侍冰霜法师
召唤多个[可复活的]魔侍冰霜法师,受到命令时可以[冻结]自己,并减慢周围敌人的速度。
Skeletal Storm Mage
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。
魔侍焚焰狂魔
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物。
Skeletal Cleric
召唤多个[可复活的]魔侍祭司,可以治疗其他召唤生物并复活陨落的魔侍。
脆弱
在短暂的延迟后诅咒一片区域内的所有目标,降低其护甲。
裂魂术
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
威能法印
在地上放置法印,当你和友军站在其中时候给你们提供增益效果,并持续一段时间。你在其中消耗魔力会给法印积累层数,强化增益效果。同时只能有一个威能法印。
烈焰之墙
产生一面火焰之墙,持续一段时间,对其中的一切造成燃烧伤害。每个进入火墙的敌人在离开时都会获得一个持续很短时间的次级燃烧减益效果。你和友军发射的投射物只要穿过火墙都会附加火焰伤害,并且击中附加次级燃烧减益效果。
魔蛊爆炸
引爆一片区域内敌人身上的诅咒,产生爆炸,造成[混沌]伤害,并移除[诅咒]。
凛冬之眼
Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
闪电通道
召唤雷霆打击你面前锥形范围内的所有敌人。对感电敌人造成的伤害显著提高,但对其造成伤害后会消除感电效果。向近距离施放会使你在施法时向后跳跃。
电流场
施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
Comet
从空中降下巨大的冰凌,在目标位置造成高额伤害。向近距离施放会使你在施法时向后跳跃。
Mana Tempest
召唤一阵奥能风暴,位于其中时强化你消耗魔力的法术。维持风暴会持续消耗你的魔力,每次施放[法术]都会提高消耗速度。离开风暴或耗尽魔力会使其消散。
闪电
召唤霹雳闪电轰击一名敌人。
释出
在短时间内为长杖注入力量,你施放的下一个可释出法术会重复。
Cast on Shock
激活时,当你令敌人感电时会获得能量,达到能量上限后触发镶嵌的法术。
Cast on Freeze
激活时,使敌人冻结会获得能量,达到能量上限时触发镶嵌的法术。
Cast on Ignite
激活时,点燃敌人会获得能量,达到能量上限时触发镶嵌的法术。
Cast on Critical
激活时,当你造成暴击时会获得能量,达到能量上限后触发镶嵌的法术。
苦痛奉献
以骸骨尖刺洞穿一个魔侍,尖刺存在时会强化周围的召唤生物。
混沌箭
对目标发射一股[混沌]能量。
白骨风暴
持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
白骨牢笼
在你的周围升起一圈骨刺,当敌人触及时爆炸,对周围的敌人造成伤害和定身。
开掘
从前方的地面中升起骨刺,对敌人造成伤害。区域内的灵柩之骨将被剥离,并重组成短暂存活的白骨构造体召唤生物为你而战。
日曜球
产生一个炽焰法球,周期性释放出火焰脉冲。距离法球极近的敌人还会受到燃烧伤害。
Fireball
向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
Cold Snap
击碎一个[冻结]的敌人,在小范围内造成大量[冰霜]伤害。可以对寒冰弹使用并将其引爆,使其附近所有的[冻结]敌人触发霜暴。
魔力残片
召唤汹涌的闪电,使被你或你的召唤生物击败的感电敌人留下魔力残片,拾取魔力残片可获得魔力,并可将你的魔力最多提升至通常上限的两倍。
急冻碎片
投掷一股寒冰投射物
降解
消耗一个[灵柩],产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
愤怒狂灵
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
渎神仪式
使用渎神符文标记一个[灵柩],持续对周围的敌人造成[混沌]伤害。仪式完成时消耗[灵柩],并使你获得一个暴击球。
Soul Offering
以骸骨尖刺洞穿一个魔侍,萃取一个暴击球,直到尖刺被摧毁。
Dark Effigy
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益。
魔侍武士
召唤多个[可复活的]魔侍武士。
恐怖飨宴
吞噬灵柩以增强你的能量护盾。激活时,你[在场]时被击败的敌人和召唤生物会掉落恐怖遗物。拾取恐怖遗物可获得能量护盾,并可将你的能量护盾最多提升至通常上限的两倍。
召唤生物死亡时施放
While active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.
Mana Drain
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
Bone Blast
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Blink
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Withering Presence
While active, periodically Withers enemies in your Presence.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
闪现打击
传送至一名敌人身边并发起[打击]。消耗暴击球能额外传送并打击附近的敌人。
霹雳闪
为节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物。
寒冰之捷
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
火力弩炮
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
赤炼魔光
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
赤炼绝命
召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
Whirling Assault
向前推进并以回旋攻势打击周围的敌人。
迅风爆
挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退。
Wave of Frost
向后翻腾并朝你的前方发出一道冰霜波。
幽寒打
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
冰川之刺
将节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
Consecrate
产生一片奉献地面,为你和友军提供生命再生效果,并降低你们身上的诅咒效果。
Ripwire Ballista
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
戮命掌
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
Shattering Palm
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
Barrier Invocation
施放该法术将其激活,当你的能量护盾受到击中伤害时获得能量。收集足够的能量后,再次施放该法术会消耗能量,触发镶嵌的法术。
Cast on Dodge
激活时,使用闪避翻滚会获得能量,达到能量上限时触发镶嵌的法术。
徘徊幻影
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
获得鬼影缠身。
Explosive Grenade
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
Flash Grenade
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
Gas Grenade
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
Oil Grenade
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Voltaic Grenade
Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
风暴乱舞
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
惊风掌
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
Charged Staff
消耗所有暴击球,为你的节杖注入雷电之能,使你的节杖攻击附加闪电伤害和一道闪电震波。增益激活时,重复使用该技能会消耗额外的暴击球,提高增益的持续时间和伤害,但在增益效果结束前能够消耗的暴击球数量不能超过上限。
汲能击
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
风雷钟
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
冰凌座
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
架盾
举起盾牌,[格挡]所有可格挡的攻击。
High Velocity Rounds
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Fragmentation Rounds
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Siege Cascade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Armour Piercing Rounds
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Explosive Shot
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Incendiary Shot
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Rapid Shot
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Glacial Bolt
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Permafrost Bolts
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Hailstorm Rounds
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Ice Shards
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Plasma Blast
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
Galvanic Shards
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Stormblast Bolts
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Shockburst Rounds
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Life Remnants
Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Explosive Concoction
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Fire attack damage in an area and inflicting Fire Exposure.
Fulminating Concoction
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Lightning attack damage in an area and inflicting Lightning Exposure.
Shattering Concoction
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Cold attack damage in an area and inflicting Cold Exposure.
Poisonous Concoction
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Chaos attack damage in an area. Poison inflicted by this skill has more effect.
Bleeding Concoction
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.
Meditate
吟唱时产生暴击球。
Elemental Storm
产生一道龙卷风妨碍敌人,并反复对它们施加伤害。它会向前移动一段时间,你可以借此机会朝它发射投射物,使其提升对敌人造成的伤害。随后它会追逐敌人一段时间,把你对它施加的伤害和它本身的伤害一起施加给敌人。
Vaulting Impact
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Decompose
消耗一个[灵柩],产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
Elemental Expression
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
War Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Freezing Mark
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Unbound Avatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Hand of Chayula
Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Summon Infernal Hound
召唤一只冒火的猎犬。
Encase in Jade
Consumes all stacks of Jade to grant a Buff for a duration that absorbs all Damage from Hits, up to a maximum based on the amount of Jade consumed. While encased you cannot move or perform actions.
Temporal Rift
通过保留魔力来施加一个增益效果,给你的当前状态施加一个快照。再次施放该法术则让你回到快照时的所有状态,包括快照时的位置、生命、能量护盾等等。
Time Freeze
Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Time Snap
Manipulates time, resetting the cooldowns of your other Skills.
Demon Form
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Elemental Invocation
While active, this Invocation gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Into the Breach
Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Ancestral Spirits
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Emergency Reload
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Cluster Grenade
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Blink
Teleports a fixed distance in the target direction.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Reaper's Invocation
While active, this Invocation gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Fire Infusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
启迪
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
血怒
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
火焰穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
献祭
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
怒火
Supports Melee Attacks, causing them to grant Rage on Hit.
肉盾
Supports skills which create Minions, granting them more life but making them deal less damage.
炎军
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Lifetap
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
斩首
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
处决
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
崎岖之面
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
无情
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
战争铁拳
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
不屈不破
Supports any skill that you can use, making you harder to Stun while using it.
Persistence
Supports any skill that has a duration, making that duration longer.
冲击震波
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
点燃
Supports any skill that Hits enemies, making it more likely to Ignite.
焚躯烈焰
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
长明烈焰
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
燃怒战吼
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
碾压
Supports any skill that hits enemies, causing it to build up Stun more quickly.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Raging Cry
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Corrupting Cry
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Font of Blood
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Font of Rage
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Aftershock
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Holy Descent
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Double Barrel
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Fresh Clip
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Upheaval
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Ancestral Urgency
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
Ironwood
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Tremors
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Martial Tempo
Supports Attacks, causing them to Attack faster.
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Lightning Infusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
穿透
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
致盲
Supports any skill that Hits enemies, causing them to Blind on Hit.
闪电穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
连锁
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
分叉
Supports Projectile skills, making their Projectiles Fork.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
传导
Supports any skill that Hits enemies, making it more likely to Shock.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
瘫痪
Supports Attacks, causing them to Maim enemies.
持久感电
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
近战
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
助力之风
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
过载
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
永续充能
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
腐蚀
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
迸发之疫
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Overabundance
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Wind Wave
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
封锁
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
定身
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
亢奋
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Window of Opportunity
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Ammo Conservation
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Cold Infusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Arcane Tempo
Supports Spells, causing them to cast faster.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
冰霜穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
施法回响
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
霜咬
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
急冻
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
精准破坏
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
秘术增强
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
凋零之触
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
释出
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
狂噬
Supports skills which create Minions, making them deal and take more damage.
末日将至
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
深度冻结
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Fortress
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
霜火
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
风暴之炎
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
能量屏障
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
刺骨寒意
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
元素解放
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
炽灭
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
魔力耀斑
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Heightened Curse
Supports Curse Skills, magnifying their power.
灵柩留存
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
衰颓魔蛊
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
聚焦诅咒
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
仪祭诅咒
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
召唤契约
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
亡命之息
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Cold Mastery
Supports Cold skills, granting them an additional level.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Chaotic Freeze
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
Hinder
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Cursed Ground
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
Font of Mana
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Wildshards
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Capacitor
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Impetus
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Bidding
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
魔蛊绽放
Supports Curses, spreading their effects when a Cursed enemy dies.
技能宝石 宝石/262
名字 | |
---|---|
七伤破 (1) | |
震地 (1) | |
轰动猛击 (1) | |
摧甲重击 (3) | |
炼狱战吼 (3) | |
重盾冲锋 (3) | |
震波图腾 (3) | |
灰烬之捷 (4) | |
岩浆屏障 (4) | |
Scavenged Plating (4) | |
Molten Blast (5) | |
完美一击 (5) | |
共振护盾 (5) | |
尖刺战吼 (7) | |
跃击 (7) | |
Shield Wall (7) | |
Overwhelming Presence (8) | |
Time of Need (8) | |
大地震击 (9) | |
火山裂缝 (9) | |
震地战吼 (11) | |
Stampede (11) | |
Supercharged Slam (11) | |
Ancestral Warrior Totem (13) | |
Hammer of the Gods (13) | |
Berserk (14) |
名字 | |
---|---|
逃脱射击 (1) | |
闪电箭矢 (1) | |
引雷针 (1) | |
毒爆箭 (1) | |
狙击 (3) | |
唤雷箭 (3) | |
藤缠箭 (3) | |
闪电之捷 (4) | |
瘟疫使徒 (4) | |
风舞者 (4) | |
弹幕 (5) | |
电殛箭 (5) | |
Freezing Salvo (5) | |
剧毒增生 (5) | |
瓦斯之箭 (7) | |
狙击之印 (7) | |
Voltaic Mark (7) | |
Combat Frenzy (8) | |
Herald of Plague (8) | |
Detonating Arrow (9) | |
Ice Shot (9) | |
箭雨 (9) | |
Shockchain Arrow (11) | |
Tornado Shot (11) | |
Magnetic Salvo (13) | |
Spiral Volley (13) | |
Alchemist's Boon (14) |
名字 | |
---|---|
Bone Blast (1) | |
混沌箭 (1) | |
降解 (1) | |
暗夜血契 (1) | |
纪律 (1) | |
火焰弹 (1) | |
急冻碎片 (1) | |
电流场 (1) | |
闪电 (1) | |
Living Bomb (1) | |
Malice (1) | |
Mana Drain (1) | |
力量抽取 (1) | |
Purity of Fire (1) | |
Purity of Ice (1) | |
Purity of Lightning (1) | |
闪电新星 (1) | |
威能法印 (1) | |
魔侍武士 (1) | |
裂魂术 (1) | |
释出 (1) | |
Lightning Bolt (1) | |
Ember Fusillade (1) | |
Spark (1) | |
灵体火球 (1) | |
死亡凋零 (1) | |
瘟疫 (1) | |
烈焰之墙 (1) | |
寒霜爆 (1) | |
冰霜新星 (1) | |
魔侍神射手 (1) | |
魔侍武士 (1) | |
电球 (1) | |
开掘 (1) | |
Ember Fusillade (3) | |
白骨牢笼 (3) | |
衰弱 (3) | |
灵魂吸取 (3) | |
寒冰弹 (3) | |
风暴漩涡 (3) | |
魔侍焚焰狂魔 (3) | |
极地装甲 (4) | |
恐怖飨宴 (4) | |
魔力残片 (4) | |
愤怒狂灵 (4) | |
Withering Presence (4) | |
电弧 (5) | |
白骨风暴 (5) | |
Cold Snap (5) | |
烧毁 (5) | |
苦痛奉献 (5) | |
魔卫复苏 (5) | |
魔侍冰霜法师 (5) | |
日曜球 (5) | |
导电 (7) | |
爆灵术 (7) | |
易燃 (7) | |
Hypothermia (7) | |
渎神仪式 (7) | |
脆弱 (7) | |
渎神 (8) | |
Cast on Freeze (8) | |
Cast on Ignite (8) | |
召唤生物死亡时施放 (8) | |
Cast on Shock (8) | |
Dark Effigy (9) | |
Despair (9) | |
Fireball (9) | |
冰墙 (9) | |
闪电传送 (9) | |
Mana Tempest (9) | |
Skeletal Reaver (9) | |
天雷之珠 (11) | |
骸骨奉献 (11) | |
Comet (11) | |
烈炎风暴 (11) | |
魔蛊爆炸 (11) | |
Skeletal Storm Mage (11) | |
凛冬之眼 (13) | |
烈焰爆破 (13) | |
闪电通道 (13) | |
Skeletal Brute (13) | |
Skeletal Cleric (13) | |
Soul Offering (13) | |
时空锁链 (13) | |
Archmage (14) | |
Blink (14) | |
Cast on Critical (14) | |
Elemental Conflux (14) | |
Sacrifice (14) |
辅助宝石 宝石/206
名字 | |
---|---|
Fire Infusion (1) | |
Lifetap (1) | |
血怒 (1) | |
残暴 (1) | |
Lacerate (1) | |
点燃 (1) | |
Corrupting Cry (1) | |
Double Barrel (1) | |
Premeditation (1) | |
崩解耐力 (1) | |
处决 (1) | |
战争铁拳 (1) | |
长明烈焰 (1) | |
冲击震波 (1) | |
启迪 (1) | |
崎岖之面 (1) | |
Fast Forward (1) | |
肉盾 (1) | |
Persistence (1) | |
碾压 (1) | |
怒火 (1) | |
无情 (1) | |
Stomping Ground (1) | |
不屈不破 (1) | |
Vitality (1) | |
Aftershock (2) | |
Splinter (2) | |
Armour Explosion (2) | |
Auto Reload (2) | |
Font of Blood (2) | |
摧残 (2) | |
开发要害 (2) | |
火焰穿透 (2) | |
Fresh Clip (2) | |
Herbalism (2) | |
Holy Descent (2) | |
Demolisher (2) | |
炎军 (2) | |
Ironwood (2) | |
Bludgeon (2) | |
Life Thief (2) | |
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精神宝石 宝石/49
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未知 宝石/156
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Community Wiki
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宝石
辅助宝石现在直接插入技能宝石中,消除了旧系统中存在的许多挫败感,同时保持了之前的所有深度。现在可以将你的角色使用的每项技能进行六个连结。
- 魔力消耗在整个技能中消耗,而不是在使用时消耗;取消技能或被击晕不会消耗魔力。
- 扑杀分别以 30%、20%、10% 和 5% 生命杀死普通、魔法、稀有和独特敌人。
技能宝石
- 角色一开始有 9 个技能宝石插槽。
- 技能宝石至少有 2 个辅助宝石插槽。
- 宝石等级对伤害影响更大。
- 插槽制作(额外的插槽)是确定性的。
- 工匠石额外的插槽是确定性的,每个升级等级都比前一个等级更稀有。
- 小型工匠石:升级技能宝石上的 2 → 3 个额外宝石插槽
- 工匠石:升级技能宝石上的 3 → 4 个额外宝石插槽
- 高级工匠石:升级技能宝石上的 4 → 5 个额外宝石插槽
- 使用 技能宝石 来升级技能宝石,怪物不提供宝石经验值
辅助宝石
- 每个辅助宝石只能使用一次
- 辅助宝石等级固定为 1
- 辅助宝石根据辅助的属性为技能宝石添加额外的属性要求。
未切割的宝石
未切割的宝石可以通过宝石切割选单变成特定的宝石。技能不按职业锁定,仅按每个职业的主题排序。
新技能
许多技能都有内置的动态移动,可以在瞄准远处或远离敌人进行某些冲刺技能时缩小差距,并且可以在技能中间改变方向(较长的动画可以转向得更远)。
额外的技能选项和转移攻击行为,以及目标选项
技能大多仅限於单一类型的武器。
- 烙印与图腾有些融合
- 地雷和陷阱不再是法术或攻击,而是一种单独的伤害类型。它们也是一种独立的武器类型,具有不同的爆炸类型(近距离、手动等)
- 法杖技能现在是法术(因为魔杖没有攻击属性)
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