The Trial of Chaos 传奇 /4
The Trial of Chaos 物品 /32
Body Rune
堆叠数量: 1 / 10
Martial Weapons:物理伤害的 3% 转化为生命偷取
Armour:+25 最大生命
Chimeral Inscribed Ultimatum
区域等级: 38
Number of Trials: 4
Take this item to The Temple of Chaos to participate in a Trial of Chaos.
Desert Rune
堆叠数量: 1 / 10
Martial Weapons:附加 7 - 11 火焰伤害
Armour:火焰抗性 +12%
Glacial Rune
堆叠数量: 1 / 10
Martial Weapons:附加 6 - 10 冰霜伤害
Armour:冰霜抗性 +12%
Inspiration Rune
堆叠数量: 1 / 10
Martial Weapons:每击败一名敌人获得 10 点魔力
Armour:魔力再生率提高 15%
Iron Rune
堆叠数量: 1 / 10
Martial Weapons:物理伤害提高 20%
Armour:该装备的护甲、闪避和能量护盾提高 20%
Mind Rune
堆叠数量: 1 / 10
Martial Weapons:物理伤害的 2% 转化为魔力偷取
Armour:+20 最大魔力
Rebirth Rune
堆叠数量: 1 / 10
Martial Weapons:每击败一名敌人获得 20 点生命
Armour:生命每秒再生 0.3%
Soul Core of Atmohua
Martial Weapons:Convert 20% of Requirements to Strength
Armour:Convert 20% of Requirements to Strength
Soul Core of Azcapa
堆叠数量: 1 / 10
Martial Weapons:+15 精魂
Armour:物品稀有度提高 10%
Soul Core of Cholotl
Martial Weapons:Convert 20% of Requirements to Dexterity
Armour:Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
堆叠数量: 1 / 10
Martial Weapons:攻击技能的元素伤害提高 30%
Armour:所有元素抗性 +5%
Soul Core of Jiquani
堆叠数量: 1 / 10
Martial Weapons:生命在击败敌人时恢复 2%
Armour:生命上限提高 2%
Soul Core of Opiloti
堆叠数量: 1 / 10
Martial Weapons:击中有 15% 的几率造成流血
Armour:10% increased Charm Charges gained
Soul Core of Puhuarte
堆叠数量: 1 / 10
Martial Weapons:[点燃]几率提高 30%
Armour:+1% 火焰抗性上限
Soul Core of Quipolatl
堆叠数量: 1 / 10
Martial Weapons:攻击速度加快 5%
Armour:10% reduced Slowing Potency of Debuffs on You
Soul Core of Tacati
堆叠数量: 1 / 10
Martial Weapons:击中时有 15% 的几率使目标中毒
Armour:混沌抗性 +7%
Soul Core of Ticaba
堆叠数量: 1 / 10
Martial Weapons:+12% 暴击伤害加成
Armour:对你的击中的暴击伤害加成降低 10%
Soul Core of Topotante
堆叠数量: 1 / 10
Martial Weapons:该武器的攻击穿透 15% 的元素抗性
Armour:异常状态阈值提高 15%
Soul Core of Tzamoto
堆叠数量: 1 / 10
Martial Weapons:冻结积蓄值提高 20%
Armour:+1% 冰霜抗性上限
Soul Core of Xopec
堆叠数量: 1 / 10
Martial Weapons:[感电]几率提高 30%
Armour:+1% 闪电抗性上限
Soul Core of Zalatl
堆叠数量: 1 / 10
Martial Weapons:魔力在击败敌人时恢复 2%
Armour:魔力上限提高 2%
Soul Core of Zantipi
Martial Weapons:Convert 20% of Requirements to Intelligence
Armour:Convert 20% of Requirements to Intelligence
Stone Rune
堆叠数量: 1 / 10
Martial Weapons:造成的晕眩积蓄值提高 25%
Armour:+40 晕眩阈值
Storm Rune
堆叠数量: 1 / 10
Martial Weapons:附加 1 - 20 闪电伤害
Armour:闪电抗性 +12%
瓦尔宝珠
堆叠数量: 1 / 20
Modifies an item unpredictably and Corrupts it
Vision Rune
堆叠数量: 1 / 10
Martial Weapons:+100 命中值
Armour:药剂的生命和魔力回复提高 10%
词缀 /50
Tier:
[Buff|Buffs] expire three times faster and [Debuff|Debuffs] expire three times slower
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
-15% to Elemental [Resistances] and -10% to [MaximumResistances|Maximum Elemental Resistances]
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Tier:
-30% to Elemental [Resistances] and -20% to [MaximumResistances|Maximum Elemental Resistances]
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Monsters [Gain|gain] 30% of damage added as extra [Chaos] damage
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Tier:
Monsters [Gain|gain] 80% of damage added as extra [Chaos] damage
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Tier:
Monster [HitDamage|Hits] always inflict [Bleeding] and [Poison]
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Tier:
Monsters cannot be [Slow|Slowed] or [Stun|Stunned]
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Tier:
Monsters are protected by [EnergyShield|Energy Shield]
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Tier:
Monsters inflict [GraspingVines|Grasping Vines] on [HitDamage|Hit]
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Tier:
[Rarity|Rare] Monsters have 2 additional [MonsterModifiers|Modifiers]
30% increased Rare Monsters
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Tier:
Monsters release deadly [Volatiles] on death. [Rarity|Rare] monsters leave larger ones
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Tier:
Bloody hearts appear that apply tethers, [Slow|Slowing] you. Breaking the tether will [Stun] you
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Tier:
Bloody hearts appear that apply tethers, [Slow|Slowing] you. Breaking the tether will [Stun] you and cause you to become vulnerable to damage for a duration
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Tier:
Rings of Doom appear on the ground which grow over time, exploding for [Physical] damage once they reach a maximum area
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Tier:
Rings and circles of Doom appear on the ground which grow over time, exploding for [Physical] damage once they reach a maximum area
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Tier:
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing [Physical] damage
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Tier:
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing [Physical] damage and creating damaging blood ground
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Tier:
An ancient Vaal machination will deploy attacks against nearby intruders
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Tier:
An ancient Vaal machination will deploy an array of attacks against nearby intruders
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Tier:
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
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Tier:
Pyramid objects appear, projecting four rotating lasers that inflict [CorruptedBlood|Corrupted Blood] on Hit
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Tier:
Pyramid objects appear, projecting four fast rotating lasers that inflict [CorruptedBlood|Corrupted Blood] on Hit
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains several statues that [Petrify] you if you stand within their gaze for a duration
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains several statues that [Petrify] you for a long duration if you stand within their gaze for a short duration
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
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Tier:
An invulnerable shade stalks you, inflicting Ruin with its [Melee] hits
Fail the Trials on reaching 7 Ruin
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Tier:
An invulnerable shade stalks you, gaining speed and inflicting Ruin with [Melee] and [Projectile] hits
Fail the Trials on reaching 7 Ruin
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful [Melee] and [Projectile] hits
Fail the Trials on reaching 7 Ruin
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains turrets that will periodically fire [Fire] [Projectile|Projectiles] ahead
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains turrets that will periodically fire barrages of [Fire] [Projectile|Projectiles] ahead
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains turrets that will periodically fire [Lightning] [Projectile|Projectiles] ahead
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains turrets that will periodically fire a wave of [Lightning] [Projectile|Projectiles] ahead
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains spikes that deal [Physical] damage to those who step on them
如果我发现需要帮忙探察的地方, 一定会通知你的.
Tier:
Challenge area contains many spikes that deal [Physical] damage to those who step on them
如果我发现需要帮忙探察的地方, 一定会通知你的.
The Trial of Chaos
The Trial of Chaos
Id: G3_10
Act: 3
Area 等级: 38
区域内找到的物品有 10% 的几率在掉落时腐化
Here, all challengers were welcome, regardless of wealth or station.
The Trial of Chaos Attr /7
名字 | 显示物品素质 |
---|---|
Act | 3 |
怪物等级 | 38 |
Connected Area | The Temple of Chaos, The Temple of Chaos |
Boss | Uxmal, the Beastlord Chetza, the Feathered Plague Bahlak, the Sky Seer The Trialmaster |
Mods | 区域内找到的物品有 10% 的几率在掉落时腐化 |
Topologies | G3_10 |
NPC |
等级 | 名字 | 经验值 | 伤害 | Attack Time | 生命 | Armour | 闪避值 | Energy Shield | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
38 | Uxmal, the Beastlord | 77,478 | 133 | 1.47 | 103,820 | 521 | 191 | 0 | 0 | 0 | 0 | 0 |
38 | Chetza, the Feathered Plague | 77,478 | 133 | 1.9698 | 103,820 | 521 | 191 | 0 | 0 | 0 | 0 | 0 |
38 | Bahlak, the Sky Seer | 77,478 | 398 | 1.47 | 103,820 | 521 | 233 | 158 | 0 | 0 | 0 | 0 |
38 | The Trialmaster | 123,964 | 197 | 1.47 | 1,038,200 | 782 | 191 | 0 | 0 | 0 | 0 | 0 |
Trial Length /3
等级 | Trial Length |
---|---|
1 | 4 |
60 | 7 |
75 | 10 |
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终局混沌试炼
- 特殊掉落:
- Inscribed Ultimatum: 3/6/9/10 阶段获得 2 点升华
- Vaal Orb: 污染装备,获得随机的神秘效果
- 灵魂核心: 灵魂核心是可镶嵌的强力物品
- 巅峰头目: 试炼大师
混沌试炼 也会延伸到游戏终局之中。 当你获得的最后通牒雕刻 等级越来越高能挑战的房间数也会越多。 以真正的瓦尔风格来挑战, 虽然风险提高了,但奖励也越好。
终局时,你最多可以一次通关十个房间, 并挑战三名头目。 叠加十个苦难将会是个艰难的挑战, 但十分值得。
瓦尔宝珠
试炼大师会用瓦尔帝国的物品 来诱惑你,像是瓦尔宝珠。瓦尔宝珠是强力的工艺物品, 虽然会污染装备, 但可以获得随机的神秘效果。
污染将会使 一件物品无法进一步调整, 所以必须是你进行工艺的最后一步。 同时也是最危险的处理方式。
举例来说,如果你对一件胸甲使用, 可能会添加全新的强力附魔。 或者是完全重骰其附有的效果, 导致它完全变垃圾。
瓦尔宝珠也可以添加 一个插槽,让你可以 超越物品可拥有的插槽限制。
透过这种方式, 胸甲最多可以拥有三个插槽, 让你获得大量的词缀。
瓦尔宝珠甚至可以用来调整传奇物品。 为传奇道具增添附魔或插槽 可以使其更为强力,但也有可能会把它们 完全破坏掉。
灵魂核心
试炼大师有时也会给予灵魂核心。最初虽然是由混沌形成的, 但瓦尔人试图透过 活人献祭和祭血术来复制灵魂核心, 藉此强化他们的文明。
灵魂核心是可镶嵌的强力物品, 且带有普通符文无法获得的词缀。
巅峰头目
就跟所有终局内容一样, 这里也会有巅峰头目可以挑战。 最后的房间会掉落能开启 这扇神秘之门的钥匙。
谣传,这里就是试炼大师的居所, 而或许你会 愿意冒著风险探寻真相。
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.