异界地图 物品 /16
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps.
Waystone (Tier 1)
区域等级: 65
Waystone (Tier 2)
区域等级: 66
Waystone (Tier 3)
区域等级: 67
Waystone (Tier 4)
区域等级: 68
Waystone (Tier 5)
区域等级: 69
Waystone (Tier 6)
区域等级: 70
Waystone (Tier 7)
区域等级: 71
Waystone (Tier 8)
区域等级: 72
Waystone (Tier 9)
区域等级: 73
Waystone (Tier 10)
区域等级: 74
Waystone (Tier 11)
区域等级: 75
Waystone (Tier 12)
区域等级: 76
Waystone (Tier 13)
区域等级: 77
Waystone (Tier 14)
区域等级: 78
Waystone (Tier 15)
区域等级: 79
Waystone (Tier 16)
区域等级: 80
Endgame Maps /82
The Ziggurat Refuge
Biome: Swamp, Grass, Forest
There is no failure. Only shifting definitions of success.
The Stone Citadel
Biome: Vaal City
Min Tier: 15
A heart of corruption, borne of stone.
The Iron Citadel
Biome: Ezomyte City
Min Tier: 15
A heart of corruption, borne of steel.
The Copper Citadel
Biome: Faridun City
Min Tier: 15
A heart of corruption, borne of copper.
Castaway
Biome: Water
在此区域中可找到的金币数量提高 (500–1000)%
地图含有埋葬的宝藏
All items dropped are converted to Gold
Hulls crash and splinter upon the shores.
Untainted Paradise
Biome: Water
获得的经验值提高 (200–400)%
怪物不会掉落物品
Life grows strong in this realm of plenty.
Vaults of Kamasa
Biome: Vaal City
该地图的物品稀有度提高 (100–200)%
所有宝箱为魔法或稀有
By that era, Kamasa was just a name. Gold was their true god.
The Viridian Wildwood
Biome: Swamp, Forest
Shrouded in Darkness
Contains Omen Altars
As separate worlds draw ever closer, the Nameless gather at the edge of existence.
The Silent Cave
Biome: Mountain, Desert
Min Tier: 11
Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
The prismatic patterns of Time shimmer and coalesce in vast geodes hidden from sight.
The Phaaryl Megalith
Biome: Grass, Forest
Min Tier: 11
Contains a Powerful Boss Encounter
The songs tell of a great thunderstorm that ravaged the valley. A beleaugered tribe appeared in its wake, seeking refuge, and bringing knowledge of runes.
The Fractured Lake
Biome: Water
Rare Monsters Are Mirrored
稀有怪物的数量增加(150–300)%
A mirror is a perfect prison for one's sense of self... until it cracks.
Merchant's Campsite
Biome: Swamp, Forest
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Grass
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp, Forest
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Swamp, Forest
A travelling merchant offers wares in perilous times.
Felled Hideout
Biome: Forest
A fortress of fallen wood. Fully clear this area to claim it as a Hideout.
Limestone Hideout
Biome: Water
A forgotten grotto, lost to the world. Fully clear this area to claim it as a Hideout.
Shrine Hideout
Biome: Desert
A fragment of a glorious past. Fully clear this area to claim it as a Hideout.
Canal Hideout
Biome: Grass
A moment in time, on the eve of the end. Fully clear this area to claim it as a Hideout.
Blooming Field
Biome: Grass, Forest
首领战: The Black Crow
Bright colours hide the rot beneath.
Savannah
Biome: Grass, Desert
Wild lands spurn those who claim to rule them.
Fortress
Biome: Desert
Time overwhelms even the sturdiest walls.
Penitentiary
Biome: Ezomyte City, Grass, Ezomyte City
Restless prisoners yearn for freedom.
Lost Towers
Biome: Forest
The grandest of monuments, standing proudly before an audience of none.
Sandspit
Biome: Water
A haven for seabirds. A hazard for sailors.
Forge
Biome: Grass, Desert, Mountain, Desert
No living hands ever stoked these flames.
Sulphuric Caverns
Biome: Swamp, Mountain, Desert, Swamp, Desert
Beasts of many kinds sought shelter one final time.
Mire
Biome: Swamp, Forest
These waters devour the same souls they feed.
Woodland
Biome: Forest
The woods give their leaves to the seasons. Man takes the rest.
Sump
Biome: Swamp
Humanity trapped within a cage of desperation and agony.
Willow
Biome: Forest
Leaves cling to trees as souls cling to life.
Headland
Biome: Faridun City, Mountain, Faridun City, Desert
Sturdy walls held out an armada, but not the famine it brought.
Lofty Summit
Biome: Mountain
The last vestiges of earth, lost beyond the sky.
Necropolis
Biome: Ezomyte City, Forest, Ezomyte City
Silent stones mark ancient graves and forgotten sorrows.
Crypt
Biome: Grass, Desert, Mountain, Grass, Desert
Those killed in battle do not rest peacefully.
Steaming Springs
Biome: Grass, Forest, Mountain, Grass, Forest
The tears of a ravaged earth.
Seepage
Biome: Swamp, Grass, Forest
The fetid home of foul generations.
Riverside
Biome: Forest
Rushing waters threaten to move the earth.
Steppe
Biome: Grass
Even the sparse vegetation does not linger here long.
Slick
Biome: Grass, Desert, Mountain, Desert
Stagnant oils mix to form a deadly concoction.
Spider Woods
Biome: Forest
Vast lairs of silk span the treetops.
Abyss
Biome: Grass, Desert, Mountain, Desert
Darkness enshrouds these endless chasms.
Vaal City
Biome: Vaal City, Vaal City, Swamp
首领战: Viper Napuatzi
Hubris convinces men they can survive the mistakes of their forebears.
Bloodwood
Biome: Forest
Poisoned trees bear pestilent fruits.
Cenotes
Biome: Mountain, Swamp, Mountain
The ground shifts underfoot with disturbing ease.
Hidden Grotto
Biome: Swamp, Grass, Forest, Swamp, Mountain, Grass, Forest
Shafts of light raise life where they fall.
Ravine
Biome: Mountain, Mountain, Forest
A wound carved into the world, never to heal.
Alpine Ridge
Biome: Mountain, Ezomyte City
The path grows treacherous as the world falls away.
Augury
Biome: Swamp, Grass, Forest
They watched the birds to foretell what any fool could see.
Bastille
Biome: Mountain, Grass, Desert
An orchestra of chains and screams produces a discordant cacophony.
Creek
Biome: Forest
Dark energies congeal the lifeblood of the forest.
Crimson Shores
Biome: Water
Fishermen once reaped a rich bounty here.
Decay
Biome: Swamp, Grass, Forest
Spores dance through the air in search of new hosts.
Derelict Mansion
Biome: Grass, Forest, Desert
A lineage of a thousand years, broken by one fleeting mistake.
Deserted
Biome: Desert
首领战: Lord of the Pit
A city ravaged by time and sands.
Grimhaven
Biome: Ezomyte City, Grass, Ezomyte City
Avarice in the conqueror builds contempt among the conquered.
Hive
Biome: Desert
The work of an invisible empire.
Inferno
Biome: Forest
Embers swirl as bark crackles and sparks.
Mineshaft
Biome: Faridun City, Mountain, Faridun City, Desert
A dark labyrinth of steel and stone.
Oasis
Biome: Faridun City, Desert
Hidden amongst sunbleached wastes lies a mockery of paradise.
Outlands
Biome: Faridun City
Stone shelters brace against the doom of the desert.
Rockpools
Biome: Swamp, Forest
A serene shoreline, sharp and slick.
Sinking Spire
Biome: Vaal City, Swamp
首领战: Stormgore
This Vaal structure is not lost in the jungle. Not yet.
Vaal Village
Biome: Vaal City, Swamp
首领战: [DNT] Dog Trader
Vice wears a mask of simplicity.
Rustbowl
Biome: Desert
Aeons of wear have rotted steel to its core.
Backwash
Biome: Swamp, Forest
Humid air chokes and twists everything it touches.
Burial Bog
Biome: Swamp
The land returns the dead as easily as it received them.
Wetlands
Biome: Swamp, Swamp
Mud and air seethes with warped life.
Sun Temple
Biome: Vaal City, Vaal City, Swamp
Wet stone emanates an inner warmth. Vaal brilliance lies in wait.
Channel
Biome: Faridun City, Faridun City, Desert
The waters have returned, but no empire remains to greet them.
Vaal Foundry
Biome: Vaal City, Mountain, Vaal City, Mountain, Desert
The cult of Kamasa exploited Utzaal long before its fall.
Vaal Factory
Biome: Vaal City, Grass
Remnants of Vaal artifice still remain.
Mesa
Biome: Faridun City, Desert
Bleak heights overlook a devastated land.
Bluff
Biome: Grass
Life still clings to the highest places.
Azmerian Ranges
Biome: Mountain, Mountain, Forest
Frozen Falls
Biome: Mountain
Beware a chill colder than death itself.
Trenches
Biome: Swamp, Forest
The Cataclysm tore the land asunder.
Cleansed 词缀 /11
Description
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
Area contains Obelisks of Cleansing
Area contains (20–30) additional packs of Cleansed Monsters
Waystones have (20–30)% more effect of Prefix Modifiers
Waystones have (20–30)% less effect of Suffix Modifiers
Area contains (20–30) additional packs of Cleansed Monsters
Monsters drop other items instead of Equipment
Area contains The Immured Fury
Area contains (20–30) additional packs of Cleansed Monsters
在此区域中可找到的金币数量提高 (100–150)%
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
Players in area have Mounting Greed
该区域会出现 1 个罪魂正在游荡
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
该区域物品掉落数量降低 (40–60)%
该地图的物品稀有度提高 (150–200)%
获得的经验值降低 (60–80)%
Area contains (20–30) additional packs of Cleansed Monsters
该地图的物品稀有度提高 (80–120)%
该区域的怪物等级 +1
Area contains (20–30) additional packs of Cleansed Monsters
map level + display endgame map [1]
Endgame Corrupt Mods /15
map level + display endgame map [0]
map beyond portal search radius +% [30,70]
击败敌人生成凝聚腐化的几率提高 (20–60)%
map monster damage +% final from deadly atlas [20,30]
map monster life +% final from deadly atlas [-30,-20]
map monster damage +% final from vital atlas [-30,-20]
map monster life +% final from vital atlas [40,60]
获得的经验值提高 (100–150)%
该区域物品掉落数量降低 (40–60)%
获得的经验值提高 (100–150)%
该地图的物品稀有度降低 (40–60)%
该区域物品掉落数量降低 (20–40)%
该地图的物品稀有度提高 (50–80)%
该区域包含一个额外的神殿
该区域的神殿将随机提供额外 1 个神殿效果
区域内有一个额外的保险箱
该区域内的保险箱已被腐化
区域内的保险箱里至少为稀有物品
该区域会出现额外 1 个精华
map essence monsters chance for 2 additional essences % [13,17]
Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces
map beyond maximum from league item rarity +% permyriad per portal merge [5000]
map beyond maximum monster difficulty tankiness +% per portal merge [100]
Amalgamations of Corruption always spawn with stronger varieties
该区域的怪物等级 +1
map level + display endgame map [1]
Map Legends /48
Current Location
Town
Unknown Area
Visited Area
Area with Inactive Waypoint
Area with Active Waypoint
Quest Location
Travel Destination
Rare Monster Encounter
Rare Monster Encounter with Upgrade
Rare Monster Encounter with Djinn Barya
Rare Monster Encounter with Inscribed Ultimatum
Boss Encounter
Boss Encounter with Upgrade
Boss Encounter with Djinn Barya
Boss Encounter with Inscribed Ultimatum
Act Boss Encounter
Notable Chest
Notable Item
Notable Camp
Notable Event
Notable Event with Upgrade
Map Node (Accessible)
Map Node (Complete)
Map Node (Failed)
Map Node (Corrupted)
The Ziggurat Refuge
Current Location
Starting Location
Waystone Ref /29
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps.
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 8
你地图中找到的引路石数量提高 4%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
数量: 9
你的引路石的外延词缀效果提高 3%
你地图中找到的引路石稀有度提高 100%
找到的引路石20% 的几率提高一阶
每个外延词缀使你的引路石的外延词缀效果提高 2%
你地图中找到的引路石数量提高 10%
每个影响地图区域的先驱高塔使你的引路石的外延词缀效果提高 3%
使用腐化引路石前往地图时,额外腐化一次
打开地图时,引路石的前缀效果总增 25%,或者后缀效果总增 25%
你地图中找到的引路石20% 的几率具有随机净化的情感
数量: 2
4% increased Quantity of Waystones dropped by Map Bosses
数量: 2
4% increased Quantity of Waystones dropped by Map Bosses
仲裁官掉落 3 个额外的 15 阶[|Waystone|引路石]
10% increased Quantity of Waystones dropped by Map Bosses
异界地图 Mods /150
等级Pre/SufDescription
1前缀该区域物品掉落数量提高 (10–15)%
该地图的物品稀有度提高 (18–24)%
1前缀该区域物品掉落数量提高 (16–24)%
该地图的物品稀有度提高 (25–29)%
1前缀该区域物品掉落数量提高 (25–29)%
该地图的物品稀有度提高 (30–35)%
1前缀该地图的物品稀有度提高 (50–65)%
1前缀该地图的物品稀有度提高 (66–80)%
1前缀该地图的物品稀有度提高 (81–100)%
1前缀在此区域中可找到的金币数量提高 (55–75)%
1前缀在此区域中可找到的金币数量提高 (76–100)%
1前缀在此区域中可找到的金币数量提高 (101–150)%
1前缀获得的经验值提高 (25–34)%
1前缀获得的经验值提高 (35–40)%
1前缀怪物群规模扩大 (21–30)%
1前缀怪物群规模扩大 (31–40)%
1前缀怪物群规模扩大 (41–50)%
1前缀怪物群数量提高 (25–28)%
1前缀怪物群数量提高 (29–35)%
1前缀宝箱数量提高 (60–100)%
1前缀魔法怪物数量总增 (35–49)%
1前缀魔法怪物数量总增 (50–79)%
1前缀魔法怪物数量总增 (80–100)%
1前缀稀有怪物的数量增加(25–34)%
1前缀稀有怪物的数量增加(35–54)%
1前缀稀有怪物的数量增加(55–65)%
1前缀魔法怪物数量总增 (17–24)%
稀有怪物的数量增加(17–24)%
1前缀魔法怪物数量总增 (25–39)%
稀有怪物的数量增加(25–39)%
1前缀魔法怪物数量总增 (40–50)%
稀有怪物的数量增加(40–50)%
1前缀魔法宝箱数量提高 (30–49)%
1前缀魔法宝箱数量提高 (50–79)%
1前缀魔法宝箱数量提高 (80–100)%
1前缀稀有宝箱数量提高 (25–34)%
1前缀稀有宝箱数量提高 (35–54)%
1前缀稀有宝箱数量提高 (55–65)%
1前缀Area contains (3–4) additional Magic Chests
1前缀Area contains (5–6) additional Magic Chests
1前缀Area contains (7–8) additional Magic Chests
1前缀Area contains 2 additional Rare Chests
1前缀Area contains 3 additional Rare Chests
1前缀Area contains 4 additional Rare Chests
1前缀魔法怪物群大小提高 (35–49)%
1前缀魔法怪物群大小提高 (50–79)%
1前缀魔法怪物群大小提高 (80–100)%
1前缀
1前缀稀有怪物额外具有 1 个词缀
1前缀该区域包含一个额外的神殿
1前缀区域内有一个额外的保险箱
1前缀该区域会出现额外 1 个精华
1前缀区域内有 (8–12) 个额外的亡灵怪物群
1前缀区域内有 (13–16) 个额外的亡灵怪物群
1前缀区域内有 (17–20) 个额外的亡灵怪物群
1前缀区域内有 (8–12) 个额外的野兽怪物群
1前缀区域内有 (13–16) 个额外的野兽怪物群
1前缀区域内有 (17–20) 个额外的野兽怪物群
1前缀区域内有 (8–12) 个额外的艾兹麦怪物群
1前缀区域内有 (13–16) 个额外的艾兹麦怪物群
1前缀区域内有 (17–20) 个额外的艾兹麦怪物群
1前缀区域内有 (8–12) 个额外的法里顿怪物群
1前缀区域内有 (13–16) 个额外的法里顿怪物群
1前缀区域内有 (17–20) 个额外的法里顿怪物群
1前缀区域内有 (8–12) 个额外的瓦尔怪物群
1前缀区域内有 (13–16) 个额外的瓦尔怪物群
1前缀区域内有 (17–20) 个额外的瓦尔怪物群
1前缀区域内有 (8–12) 个额外的钢铁守卫怪物群
1前缀区域内有 (13–16) 个额外的钢铁守卫怪物群
1前缀区域内有 (17–20) 个额外的钢铁守卫怪物群
1前缀区域内有 (8–12) 个额外的瘟疫怪物群
1前缀区域内有 (13–16) 个额外的瘟疫怪物群
1前缀区域内有 (17–20) 个额外的瘟疫怪物群
1前缀区域内有 (8–12) 个额外的飞升怪物群
1前缀区域内有 (13–16) 个额外的飞升怪物群
1前缀区域内有 (17–20) 个额外的飞升怪物群
1前缀区域内有 (8–12) 个额外的荆棘怪物群
1前缀区域内有 (13–16) 个额外的荆棘怪物群
1前缀区域内有 (17–20) 个额外的荆棘怪物群
1后缀怪物造成相当于伤害 (26–30)% 的额外火焰伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (31–35)% 的额外火焰伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (36–40)% 的额外火焰伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (26–30)% 的额外冰霜伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (31–35)% 的额外冰霜伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (36–40)% 的额外冰霜伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (26–30)% 的额外闪电伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (31–35)% 的额外闪电伤害
区域内找到的引路石数量提高 30%
1后缀怪物造成相当于伤害 (36–40)% 的额外闪电伤害
区域内找到的引路石数量提高 30%
1后缀怪物伤害提高 (26–30)%
区域内找到的引路石数量提高 45%
1后缀怪物伤害提高 (31–35)%
区域内找到的引路石数量提高 45%
1后缀怪物伤害提高 (36–40)%
区域内找到的引路石数量提高 45%
1后缀怪物移动速度加快 (16–20)%
怪物攻击速度加快 (21–25)%
怪物施法速度加快 (21–25)%
区域内找到的引路石数量提高 45%
1后缀怪物移动速度加快 (21–25)%
怪物攻击速度加快 (26–30)%
怪物施法速度加快 (26–30)%
区域内找到的引路石数量提高 45%
1后缀怪物移动速度加快 (26–30)%
怪物攻击速度加快 (31–35)%
怪物施法速度加快 (31–35)%
区域内找到的引路石数量提高 45%
1后缀怪物暴击率提高 (160–200)%
+(31–35)% 怪物暴击伤害加成
区域内找到的引路石数量提高 30%
1后缀怪物暴击率提高 (260–300)%
+(36–40)% 怪物暴击伤害加成
区域内找到的引路石数量提高 30%
1后缀怪物暴击率提高 (360–400)%
+(41–45)% 怪物暴击伤害加成
区域内找到的引路石数量提高 30%
1后缀怪物生命总增 (30–39)%
区域内找到的引路石数量提高 25%
1后缀怪物生命总增 (50–59)%
区域内找到的引路石数量提高 25%
1后缀怪物生命总增 (70–79)%
区域内找到的引路石数量提高 25%
1后缀+30% 怪物的元素抗性
区域内找到的引路石数量提高 25%
1后缀+40% 怪物的元素抗性
区域内找到的引路石数量提高 25%
1后缀+50% 怪物的元素抗性
区域内找到的引路石数量提高 25%
1后缀怪物具有重甲
区域内找到的引路石数量提高 25%
1后缀怪物具有闪避
区域内找到的引路石数量提高 25%
1后缀怪物将生命上限的 25% 转化为额外能量护盾上限
区域内找到的引路石数量提高 25%
1后缀怪物的击中有 40% 的几率造成中毒
区域内找到的引路石数量提高 25%
1后缀怪物的击中25% 的几率造成流血
区域内找到的引路石数量提高 25%
1后缀怪物的异常状态阈值提高 (50–59)%
怪物的晕眩阈值提高 (50–59)%
区域内找到的引路石数量提高 25%
1后缀怪物的异常状态阈值提高 (70–79)%
怪物的晕眩阈值提高 (70–79)%
区域内找到的引路石数量提高 25%
1后缀怪物的异常状态阈值提高 (90–99)%
怪物的晕眩阈值提高 (90–99)%
区域内找到的引路石数量提高 25%
1后缀怪物粉碎护甲,相当于造成物理伤害20%
区域内找到的引路石数量提高 25%
1后缀怪物粉碎护甲,相当于造成物理伤害35%
区域内找到的引路石数量提高 25%
1后缀怪物粉碎护甲,相当于造成物理伤害50%
区域内找到的引路石数量提高 25%
1后缀怪物的命中值提高 30%
区域内找到的引路石数量提高 25%
1后缀怪物的命中值提高 40%
区域内找到的引路石数量提高 25%
1后缀怪物的命中值提高 50%
区域内找到的引路石数量提高 25%
1后缀怪物造成相当于伤害 (26–30)% 的额外混沌伤害
区域内找到的引路石数量提高 25%
1后缀怪物造成相当于伤害 (31–35)% 的额外混沌伤害
区域内找到的引路石数量提高 25%
1后缀怪物造成相当于伤害 (36–40)% 的额外混沌伤害
区域内找到的引路石数量提高 25%
1后缀怪物的晕眩积蓄提高 100%
区域内找到的引路石数量提高 30%
1后缀怪物的晕眩积蓄提高 150%
区域内找到的引路石数量提高 30%
1后缀怪物的晕眩积蓄提高 200%
区域内找到的引路石数量提高 30%
1后缀怪物的冻结积蓄提高 100%
怪物的点燃几率提高 100%
怪物的感电几率提高 100%
区域内找到的引路石数量提高 30%
1后缀怪物的冻结积蓄提高 150%
怪物的点燃几率提高 150%
怪物的感电几率提高 150%
区域内找到的引路石数量提高 30%
1后缀怪物的冻结积蓄提高 200%
怪物的点燃几率提高 200%
怪物的感电几率提高 200%
区域内找到的引路石数量提高 30%
1后缀怪物可以发射 2 个额外投射物
区域内找到的引路石数量提高 35%
1后缀怪物效果区域的扩大 50%
区域内找到的引路石数量提高 35%
1后缀Area is Cursed with Enfeeble
区域内找到的引路石数量提高 35%
1后缀Area is Cursed with Temporal Chains
区域内找到的引路石数量提高 35%
1后缀Area is Cursed with Elemental Weakness
区域内找到的引路石数量提高 35%
1后缀Area has patches of Ignited Ground
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1后缀区域内有【冰缓地面】
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1后缀区域内有【冰缓地面】
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [22]
map ground effect radius [16]
1后缀区域内有【冰缓地面】
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [26]
map ground effect radius [18]
1后缀区域内有【感电地面】
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1后缀区域内有【感电地面】
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [22]
map ground effect radius [16]
1后缀区域内有【感电地面】
区域内找到的引路石数量提高 25%
map ground effect patches per 100 tiles [26]
map ground effect radius [18]
1后缀召唤生物的伤害穿透 (10–15)% 元素抗性
区域内找到的引路石数量提高 40%
1后缀召唤生物的伤害穿透 20% 元素抗性
区域内找到的引路石数量提高 40%
1后缀召唤生物的伤害穿透 25% 元素抗性
区域内找到的引路石数量提高 40%
1后缀玩家的抗性上限 (-15–-10)%
区域内找到的引路石数量提高 45%
1后缀玩家获得的药剂充能降低 30%
区域内找到的引路石数量提高 35%
1后缀玩家获得的药剂充能降低 40%
区域内找到的引路石数量提高 35%
1后缀玩家获得的药剂充能降低 50%
区域内找到的引路石数量提高 35%
1后缀玩家的生命和能量护盾总回复速度总降 40%
区域内找到的引路石数量提高 45%
1后缀玩家的生命和能量护盾总回复速度总降 50%
区域内找到的引路石数量提高 45%
1后缀玩家的生命和能量护盾总回复速度总降 60%
区域内找到的引路石数量提高 45%
1后缀玩家的冷却回复率总降 30%
区域内找到的引路石数量提高 30%
1后缀玩家的冷却回复率总降 40%
区域内找到的引路石数量提高 30%
1后缀玩家的冷却回复率总降 50%
区域内找到的引路石数量提高 30%
1后缀怪物受到的暴击伤害降低 (26–30)%
区域内找到的引路石数量提高 25%
1后缀怪物受到的暴击伤害降低 (31–35)%
区域内找到的引路石数量提高 25%
1后缀怪物受到的暴击伤害降低 (36–40)%
区域内找到的引路石数量提高 25%
1后缀怪物受到的诅咒效果总降 75%
区域内找到的引路石数量提高 25%
1后缀怪物击中时有 25% 的几率偷取暴击球,狂暴球,耐力球
区域内找到的引路石数量提高 25%
Level Resist Penalty /7
等级Resist Penalty
10
16-10
33-20
45-30
51-40
58-50
65-60

Community Wiki

Edit

换界石

舆图无穷无尽, 而且会从各个方向拓展。 巨兽的腐化已经荼毒了大地, 而你的目标便是协助将其击退。 在舆图的中心可以找到高地神塔,该座神殿便是瓦尔 研究空间与时间的所在。 我们可以在此处开启传送门 来通往邻近位置,并开始扫荡腐化和寻找资源。 若要启动传送门装置, 我们将会需要换界石(标示台座)。

换界石有阶级, 为怪物的难度等级。若要前往某个区域,只要点击 你已完成区域的邻近位置, 放置换界石后,点击「穿越」。传送门便会开启, 让你的小队能够前往 你所选的区域。

游戏终局的所有区域将会与 战役中的地区截然不同, 且我们把随机性非常高。你在每张地图中遇到的 会是全然随机的怪物群, 且不同的组合将会让玩家 以有趣的方式进行战斗。抢先体验将有超过 400 种的怪物, 每种都有不同且有趣的技能。根据不同的组合,玩家也可能 会面临很大的挑战。

为了净化区域中的腐化力量, 你必须击败其中的 所有稀有和传奇敌人。完成之后,该区域就会以通关来标记, 也让你可以进一步深入世界探索。若你不幸阵亡, 该地图便再也无法进行通关, 而你也必须寻找其他路径 来抵达后方区域。

  • 传送门有六个,但是只要玩家死亡一次,该地点就会变成红色并且无法通过。多余的传送门是用来交易,放物品和组队使用。

换界石跟所有物品一样, 可透过通货物品来制作。增添前缀将可提升奖励, 而后缀则会增添难度。

地图越危险, 掉落的换界石也越多。 为你的换界石增添词缀将会是推进到更高阶级 和维持其中的关键, 但你将会面对更艰难的挑战。

当你在制作换界石时, 必须考量多种因素。 有些地图的密度较高,有些较低。有些有更多的魔法和 稀有宝箱或怪物。 有些地图会较为线性, 有些则比较开放。若想获得最大量的报酬, 你必须详加探索, 并仔细思考探索的方式。


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