Interlude

Old: ChuanHsing#1075 2025-09-10 18:28:58

New: ChuanHsing#1075 2025-09-10 18:29:40

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1-# Interlude: Doryani's Contingency
2-The third and final Interlude immerses the player in a thousand-year-old story. [[Doryani, Royal Thaumaturge]] of Vaal, once sealed a group of volunteers in a vast mountain crypt to survive the cataclysm. Thousands of years later, their descendants may still exist and hold the key to defeating the Beast. The ascent of the mountain will be perilous: bitter cold, formidable enemies, ice caverns, and the entrance to the mysterious crypt await the player.
1+# Interludes
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3+![](https://cdn.poe2db.tw/image/leaks/act_4_interludes3.webp)
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5+There are three of these Interludes. They form parallel narratives that will take players from level 60 to level 65, the threshold at which the endgame finally opens. Although temporary— they will disappear with the arrival of Acts 5 and 6 —these stories bring new locations, new fights, and a rich narrative transition between the campaign and the endgame content.
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7+* [Interlude: The Curse of Holten](Interlude_Curse_of_Holten)
8+* [Interlude: The Stolen Barya](Interlude_The_Stolen_Barya)
9+* [Interlude: Doryani's Contingency](Interlude_Doryanis_Contingency)
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11+## Temporary wealth, but integrated into the endgame
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13+Each Interlude includes between 6 and 7 zones and 4 bosses , which, added to Act 4, represents 35 new zones and 24 new encounters in total. Although the Interludes are intended as temporary stories, their zones and bosses will not disappear: they will be integrated into the endgame.
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15+With this new system, it is no longer necessary to replay the campaign multiple times. This development promises to make the progression experience more enjoyable.
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