Version_0.4.0
Old: ChuanHsing#1075 2025-12-08 07:44:36
New: ChuanHsing#1075 2025-12-08 10:44:16
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| 2 | 2 | ||
| 3 | 3 | <div class="content"><div class="lbox-container"> | |
| 4 | 4 | <div class="lbox"> | |
| 5 | - | <div class="box-content" style=" | |
| 5 | + | <div class="box-content" style=""> | |
| 6 | 6 | <h3>Content Update 0.4.0 — Path of Exile 2: The Last of the Druids</h3><br> | |
| 7 | 7 | <style type="text/css"> | |
| 8 | 8 | .newsPost li { | |
| 30 | 30 | </div> | |
| 31 | 31 | <div id="contentupdate" class="lbox-container"> | |
| 32 | 32 | <div class="lbox"> | |
| 33 | - | <div class="box-content" style=" | |
| 33 | + | <div class="box-content" style=""><h3>Content Update 0.4.0 -- Path of Exile 2: The Last of the Druids</h3> | |
| 34 | 34 | <br> | |
| 35 | 35 | <img src="https://web.poecdn.com/public/news/2025-12-05/Livestream_dec5th/Infographic/DruidInfographic.png" width="841.960205078125" height="473.6079406738281"> | |
| 36 | 36 | <br><br> | |
| 40 | 40 | </div> | |
| 41 | 41 | </div><div id="vaal" class="lbox-container"> | |
| 42 | 42 | <div class="lbox"> | |
| 43 | - | <div class="box-content" style=" | |
| 43 | + | <div class="box-content" style=""><h3>The Fate of the Vaal League</h3> | |
| 44 | 44 | <br> | |
| 45 | 45 | Start fresh in a new economy with The Fate of the Vaal league. All of your old characters from Early Access are still present in the Early Access leagues but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.4.0 update. | |
| 46 | 46 | <ul><li>In the Fate of the Vaal league you will find remnants of the ancient Vaal civilisation scattered throughout Wraeclast.</li> | |
| 51 | 51 | </div> | |
| 52 | 52 | </div><div id="newcontentandfeatures" class="lbox-container"> | |
| 53 | 53 | <div class="lbox"> | |
| 54 | - | <div class="box-content" style=" | |
| 54 | + | <div class="box-content" style=""><h3>New Content and Features</h3> | |
| 55 | 55 | <ul><li>Added a new playable character class, the Druid.</li> | |
| 56 | 56 | <li>Added the new Oracle and Shaman Ascendancy Classes for the Druid.</li> | |
| 57 | 57 | <li>Added over 20 new Skills, primarily Primal Skills.</li> | |
| 66 | 66 | </div> | |
| 67 | 67 | </div><div id="abyss" class="lbox-container"> | |
| 68 | 68 | <div class="lbox"> | |
| 69 | - | <div class="box-content" style=" | |
| 69 | + | <div class="box-content" style=""><h3>Abyss as a Core Mechanic</h3> | |
| 70 | 70 | <br> | |
| 71 | 71 | <ul><li>Abyss has been added to the core game. You can find Abyss encounters in specific campaign areas, starting in Act 2. Abyss encounters have been added to the Endgame, as well as Abyss Tablets and related modifiers.</li> | |
| 72 | 72 | <li>Added an Atlas Passive Tree for the Rise of the Abyssal Content.</li> | |
| 76 | 76 | </div> | |
| 77 | 77 | </div><div id="generalimprovements" class="lbox-container"> | |
| 78 | 78 | <div class="lbox"> | |
| 79 | - | <div class="box-content" style=" | |
| 79 | + | <div class="box-content" style=""><h3>General Improvements</h3> | |
| 80 | 80 | <br> | |
| 81 | 81 | Significant optimizations to CPU performance have been made. These changes both improve the speed of key operations, and allow us to utilise more of your CPU cores, resulting in higher frame rates. Overall, you should get at least a 25% boost, and significantly less frame spikes when CPU bound. This is especially impactful for heavy gameplay situations. Note that if you are GPU bound, you will not see any improvement from these changes. When GPU bound, lowering render resolution or using Dynamic Resolution will improve performance. | |
| 82 | 82 | <br> | |
| 84 | 84 | </div> | |
| 85 | 85 | </div><div id="playerchanges" class="lbox-container"> | |
| 86 | 86 | <div class="lbox"> | |
| 87 | - | <div class="box-content" style=" | |
| 87 | + | <div class="box-content" style=""><h3>Player Changes</h3> | |
| 88 | 88 | <br> | |
| 89 | 89 | <ul><li>Tailwind now grants 1% increased movement speed, 2% increased Skill Speed (previously 3%), 10% increased Evasion Rating (previously 15%) and prevent 1% of Damage from Deflected Hits per stack.</li> | |
| 90 | 90 | <li>Base unarmed attack time is now 1.65 attacks per second (previously 1.4).</li> | |
| 100 | 100 | </div> | |
| 101 | 101 | </div><div id="ascendancychanges" class="lbox-container"> | |
| 102 | 102 | <div class="lbox"> | |
| 103 | - | <div class="box-content" style=" | |
| 103 | + | <div class="box-content" style=""><h3>Ascendancy Changes</h3> | |
| 104 | 104 | <br> | |
| 105 | 105 | All Skills granted by an Ascendency are now automatically activated when granted (some previously required the player to manually activate them). | |
| 106 | 106 | <br> | |
| 215 | 215 | </div> | |
| 216 | 216 | </div><div id="passiveskilltreechanges" class="lbox-container"> | |
| 217 | 217 | <div class="lbox"> | |
| 218 | - | <div class="box-content" style=" | |
| 218 | + | <div class="box-content" style=""><h3>Passive Skill Tree Changes</h3> | |
| 219 | 219 | With the addition of the Druid and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Druid area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed. | |
| 220 | 220 | <ul><li>Added more than 250 new Passive Skills to the Druid side of the passive tree.</li> | |
| 221 | 221 | <li>The values of Flammability Magnitude on the Passive Tree have been increased massively.</li> | |
| 246 | 246 | </div> | |
| 247 | 247 | </div><div id="gemchanges" class="lbox-container"> | |
| 248 | 248 | <div class="lbox"> | |
| 249 | - | <div class="box-content" style=" | |
| 249 | + | <div class="box-content" style=""><h3>Gem Changes</h3> | |
| 250 | 250 | <br> | |
| 251 | 251 | <strong>Support Changes</strong> | |
| 252 | 252 | <ul><li>Crescendo I, II, and III are now Intelligence Support gems (previously Dexterity).</li> | |
| 412 | 412 | </div> | |
| 413 | 413 | </div><div id="uniqueitemchanges" class="lbox-container"> | |
| 414 | 414 | <div class="lbox"> | |
| 415 | - | <div class="box-content" style=" | |
| 415 | + | <div class="box-content" style=""><h3>Unique Item Changes</h3> | |
| 416 | 416 | <ul><li>Grand Spectrums now roll "6% to all Elemental Resistances per socketed Grand Spectrum" on their Sapphire variant (previously 4%).</li> | |
| 417 | 417 | <li>Sandstorm Visage now has "Every Second, Inflicts Critical Weakness on enemies in your Presence for 15-20 seconds" (previously always 15 seconds).</li> | |
| 418 | 418 | <li>Mahuxotl's Machination now has "66-333% Increased Effect of Socketed Soul Cores" (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!</li> | |
| 526 | 526 | </div> | |
| 527 | 527 | </div><div id="itemchanges" class="lbox-container"> | |
| 528 | 528 | <div class="lbox"> | |
| 529 | - | <div class="box-content" style=" | |
| 529 | + | <div class="box-content" style=""><h3>Item Changes</h3> | |
| 530 | 530 | <ul><li>Omen of Homogenising Exaltation and the Omen of Homogenising Coronation have been disabled from dropping. Existing items are still functional.</li> | |
| 531 | 531 | <li>Rune Sockets have been renamed to Augment Sockets.</li> | |
| 532 | 532 | <li>Non-jewel items that go into Augment Sockets have been renamed from Socketables to Augments.</li> | |
| 654 | 654 | </div> | |
| 655 | 655 | </div><div id="endgamechanges" class="lbox-container"> | |
| 656 | 656 | <div class="lbox"> | |
| 657 | - | <div class="box-content" style=" | |
| 657 | + | <div class="box-content" style=""><h3>Endgame Changes</h3> | |
| 658 | 658 | <br> | |
| 659 | 659 | Maps no longer scale pack size as you increase in tier, they instead increase non-unique monster Effectiveness. | |
| 660 | 660 | Effectiveness grants monsters increased life, increased experience granted and increased quantity of items dropped. | |
| 738 | 738 | </div> | |
| 739 | 739 | </div><div id="monsterchanges" class="lbox-container"> | |
| 740 | 740 | <div class="lbox"> | |
| 741 | - | <div class="box-content" style=" | |
| 741 | + | <div class="box-content" style=""><h3>Monster Changes</h3> | |
| 742 | 742 | Bosses now have an Anti-Burst damage mechanic: | |
| 743 | 743 | Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. | |
| 744 | 744 | The damage reduction tapers down from full effect to no effect over the course of this duration. | |
| 759 | 759 | </div> | |
| 760 | 760 | </div><div id="uichanges" class="lbox-container"> | |
| 761 | 761 | <div class="lbox"> | |
| 762 | - | <div class="box-content" style=" | |
| 762 | + | <div class="box-content" style=""><h3>User Interface Changes</h3> | |
| 763 | 763 | <ul><li>Support gem compatibility of all equipped skills is now shown when hovering a support gem in the gemcutting interface.</li> | |
| 764 | 764 | <li>On the waypoint world map, selecting underground locations featured on the overworld map will now immediately teleport you to the selected location, instead of toggling to the underground map view.</li> | |
| 765 | 765 | <li>Added a 'quick search' feature to the Stat Filters in the Trade Market.</li> | |
| 776 | 776 | </div> | |
| 777 | 777 | </div><div id="mtxchanges" class="lbox-container"> | |
| 778 | 778 | <div class="lbox"> | |
| 779 | - | <div class="box-content" style=" | |
| 779 | + | <div class="box-content" style=""><h3>Microtransaction Changes</h3> | |
| 780 | 780 | <ul><li>The Wardrobe hideout decoration now visually indicates, and opens to your Wishlist page, when a Microtransaction you've previously wishlisted is on sale.</li> | |
| 781 | 781 | <li>Enabled the following existing Rare Finisher Effect microtransactions for use in Path of Exile 2: Aesir Lightning Rare Finisher Effect , Anchor Drop Rare Finisher Effect, Black Hole Rare Finisher Effect, Blackstar Meteor Rare Finisher Effect, Consuming Tentacle Rare Finisher Effect, Dragon Fire Rare Finisher Effect, Necrotic Flames Rare Finisher Effect, Shark Attack Rare Finisher Effect, Sulphite Shatter Rare Finisher Effect.</li> | |
| 782 | 782 | <li>Enabled the existing Cathedral Armour Set, Dreadspire Armour Set, Corsair Armour Set, Corsair Hood, Corsair Helmet, Abyss Core Armour Set, Abyss Core Crown, Siren Armour Set, Siren Hood, Harmonious Armour Set, Gargoyle Armour Set and Glimmerwood Hat microtransactions for use in Path of Exile 2.</li> | |
| 792 | 792 | </div> | |
| 793 | 793 | </div><div id="bugfixes" class="lbox-container"> | |
| 794 | 794 | <div class="lbox"> | |
| 795 | - | <div class="box-content" style=" | |
| 795 | + | <div class="box-content" style=""><h3>Bug Fixes</h3> | |
| 796 | 796 | <ul><li>Fixed a bug where effects that spread an Ignite were incorrectly just inflicting a single hit's worth of Flammability when it tried to spread, and only Igniting if flammability was high enough at that time.</li> | |
| 797 | 797 | <li>Fixed an issue where Lightning Warp could remove corpses of reviving monsters.</li> | |
| 798 | 798 | <li>Fixed a bug where Wind Dancer's nova did not scale with modifiers to area damage.</li> | |