Version_0.4.0e
Old: ChuanHsing#1075 2026-02-08 13:55:31
New: ChuanHsing#1075 2026-02-10 08:32:09
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 1 | + | # 0.4.0e Patch Notes | |
| 2 | 2 | ||
| 3 | - | ||
| 3 | + | Fate of the Vaal League Changes and Fixes | |
| 4 | 4 | ||
| 5 | - | Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between. | |
| 5 | + | * Fixed some cases where the Temple of Atziri could become disconnected from the Vaal Ruins, causing players to be unable to re-enter the Temple after exiting. | |
| 6 | + | * Temple Destabilisation no longer happens automatically, players must click the Close Temple button after each run. This is to prevent accidental destabilisation in certain cases. | |
| 6 | 7 | ||
| 7 | - | * <i class="fa-solid fa-check green"></i>[Warrior](Warrior) (STR) - Mace | |
| 8 | - | * <i class="fa-solid fa-check green"></i>[Sorceress](Sorceress) (INT) - Staff | |
| 9 | - | * <i class="fa-solid fa-check green"></i>[Witch](Witch) (INT) - Wand and Spectre | |
| 10 | - | * <i class="fa-solid fa-check green"></i>[Ranger](Ranger) (DEX) - Bow | |
| 11 | - | * <i class="fa-solid fa-check green"></i>[Huntress](Huntress) (DEX) - Spear | |
| 12 | - | * <i class="fa-solid fa-check green"></i>[Mercenary](Mercenary) (STR/DEX) - Crossbow | |
| 13 | - | * <i class="fa-solid fa-check green"></i>[Monk](Monk) (DEX/INT) - Quartstaff and Unarmed | |
| 14 | - | * <i class="fa-solid fa-check green"></i>[Druid](Druid) (STR/INT) - Talisman | |
| 15 | - | * [Marauder](Marauder) (STR) - Axe | |
| 16 | - | * [Duelist](Duelist) (STR/DEX) - Sword | |
| 17 | - | * [Shadow](Shadow) (DEX/INT) - Dagger and Trap | |
| 18 | - | * [Templar](Templar) (STR/INT) - Flail | |
| 19 | 8 | ||
| 20 | - | ||
| 9 | + | Bug Fixes | |
| 21 | 10 | ||
| 22 | - | The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different. | |
| 23 | - | ||
| 24 | - | <a href="https://i.imgur.com/8hmlgAF.jpg" data-lightbox="panel"></a> | |
| 11 | + | * Fixed a bug where the unique wand Adonia's Ego would automatically bind its unique granted skill on entering a new instance. | |
| 12 | + | * Fixed a bug where the unique quiver Drillneck was not applying its Increased Attack Speed benefit. | |
| 13 | + | * Fixed a bug where Siphoning Strike could not build Combo. | |
| 14 | + | * Fixed a bug where Devour could over-zealously also devour the player. | |
| 15 | + | * Fixed a bug where certain environmental assets were not fading out when the player walked behind them. | |
| 16 | + | * Fixed a bug where stash folder previews weren't rendering properly while playing with a controller. | |
| 17 | + | * Fixed an issue where the Cathedral Armour Set, Pillar of Flame Rare Finisher Effect and Necrotic Flames Rare Finisher Effect were previously stated as being enabled in Path of Exile 2 but could not be equipped. | |
| 18 | + | * Fixed a common sound crash on Xbox Series X. | |
| 19 | + |