Atziris_Temple
Old: ChuanHsing#1075 2026-05-13 12:47:37
New: ChuanHsing#1075 2026-05-14 08:38:45
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Martial Artist | |
| 2 | - | After decades of training, the Martial Artist has become a master of illusions. Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons. | |
| 1 | + | # Atziri's Temple | |
| 3 | 2 | ||
| 4 | - | <a href="https://cdn.poe2db.tw/image/0.5/monk3.webp" data-lightbox="panel"></a> | |
| 5 | - | ||
| 6 | - | Name | Detail | |
| 7 | - | - | - | |
| 8 | - | Hollow Form Technique | Grants Skill: [[Hollow Form]] | |
| 9 | - | Hollow Resonance Technique | Grants Skill: [[Hollow Resonance]] | |
| 10 | - | Runic Meridians | Can tattoo Runes onto your body, gaining additional Rune-only sockets:<ul><li>1 Helmet socket<li>2 Body Armour sockets<li>1 Gloves socket<li>1 Boots socket | |
| 11 | - | Hollow Focus Technique | Grants Skill: [[Hollow Focus]] | |
| 12 | - | Way of the Stonefist | Gloves you equip have their Base Type transformed to [[Fists of Stone]] while equipped, and their Prefixes and Suffixes are transformed into more powerful related Modifiers | |
| 13 | - | Way of the Mountain | 200% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30<br>Lose a Mountain's Teachings when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings<br><br>Mountain's Teachings<br>While you have any amount of Mountain's Teachings:<ul><li>Attacks you use and Attacks granted by this Ascendancy Class deal 20% more damage<li>Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 70% less damage<li>You have 50% more Stun Threshold</ul>All Mountain's Teachings are lost if you go 8 seconds without gaining any. | |
| 14 | - | ? | ? | |
| 15 | - | ? | ? | |
| 3 | + | * Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands. | |
| 4 | + | * Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes. | |
| 5 | + | * Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation. | |
| 6 | + | * Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction. |