스킬 젬 Summary /435
도약 강타
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
방패 돌진
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
방어구 파괴자
Attack with a forceful blow, knocking enemies back and weakening their Armour.
충격파 토템
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
재의 전령
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
지옥불 함성
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
지진
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
산산조각
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
지진 함성
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
지면 분쇄
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
뼈 박살
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
화산 균열
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
몰려오는 강타
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
초과 충전 강타
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
완벽한 타격
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
공명하는 방패
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
마그마 장벽
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
주운 판금
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
녹아내린 폭발
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
신들의 망치
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
쇄도
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
방패의 벽
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
긴요한 시기
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
압도적인 존재감
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
광폭
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
저격수의 징표
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
화살비
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
번개 화살
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
연발 사격
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
천둥의 전령
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
독성 운반자
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
탈출 사격
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
나선 사격 공세
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
폭발 화살
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
독 폭발 화살
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
맹독성 종양
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
폭풍 소환사 화살
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
피뢰침
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
저격
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
가스 화살
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
전기 처형의 화살
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
덩굴 화살
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
바람의 무희
Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
감전연쇄 화살
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
얼음 화살
Fires an icy arrow that sprays a cone of ice shards when it hits a target.
전도성 징표
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
회오리 사격
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
연금술사의 은혜
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
자성 포화
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
얼어붙는 포화
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
역병의 전령
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
전투 격분
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
화염 화살
Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
얼음 폭발
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
시체 폭발
Causes a Corpse to violently explode, damaging surrounding enemies.
시체 불덩이
Consumes a Corpse to create a fireball that seeks out enemies and explodes.
좀비 소환
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
전기불꽃
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
전기불꽃
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
서리 방벽
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
충격 폭발
Unleashes a Nova of Lightning damage to Electrocute enemies.
시간의 사슬
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
쇠약화
Curses all targets in an area after a short delay, making them deal less damage.
절망
Curses all targets in an area after a short delay, lowering their Chaos Resistance.
번개 차원 이동
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
화염 폭풍
Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
권능 착취
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
단련
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
연쇄 번개
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
한기의 방어구
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
인화성
Curses all targets in an area after a short delay, lowering their Fire Resistance.
체온저하
Curses all targets in an area after a short delay, lowering their Cold Resistance.
전도성
Curses all targets in an area after a short delay, lowering their Lightning Resistance.
소각
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
불의 순수함
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
얼음의 순수함
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
번개의 순수함
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
화염파
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
구형 번개
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
뼈 공물
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
서리 폭탄
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
폭풍 보주
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
전염
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
위축
Channels a debilitating hex that Withers enemies in the area.
정수 흡수
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
서리 구체
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
어둠의 서약
Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
해골 전사
Summons Reviving Skeletal Warriors.
해골 강탈자
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
해골 돌격병
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
해골 저격수
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
해골 서리 마법사
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
해골 폭풍 마법사
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
해골 방화범
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
해골 성직자
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
취약성
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
영혼 분리
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
힘의 부적
Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
화염 벽
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
사술 폭발
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
겨울의 눈
Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
번개 도관
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
충격장
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
혜성
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
마나 폭풍
Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
낙뢰
Call down a Shocking bolt of Lightning to strike enemies in a small area.
촉발
Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
고통의 공물
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.
카오스 화살
Fires a burst of Chaos energy at the target.
뼈 폭풍
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
뼈 창살
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
발굴
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
태양의 보주
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
화염구
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
한파
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
마나 잔류물
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
동결의 파편
Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
부패
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
격노의 유령
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
부정한 의식
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
영혼 공물
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
어둠의 제웅
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
해골 전사
Summons Reviving Skeletal Warriors.
으스스한 연회
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
마나 고갈
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
뼈 폭발
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
점멸
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
적의
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
살아있는 폭탄
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
불씨 일제 사격
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
원소 융합
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
희생
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
대마법사
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
고사시키는 존재
While active, periodically Withers enemies in your Presence.
불씨 일제 사격
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
낙뢰
Call down a Shocking bolt of Lightning to strike enemies in a small area.
점멸 타격
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
떨어지는 천둥
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
얼음의 전령
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
포대 쇠뇌
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
방혈
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
낫질
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
선회 공격
Advance while hitting enemies around you with a series of spinning Strikes.
바람 폭발
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
서리의 파도
Flips backwards and sends forth a Freezing wave in front of you.
얼음 타격
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
빙하 폭포
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
신성화
Creates an area of Consecrated Ground around you.
절단선 쇠뇌
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
살상 장법
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
격파 장법
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
지속되는 환상
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
혼의 춤
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
폭발 유탄
Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
섬광 유탄
Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
가스 유탄
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
기름 유탄
Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
전도성 유탄
Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
폭풍의 질풍
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
충격 장법
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
충전 지팡이
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
착취 타격
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
폭풍의 종
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
얼어붙은 메뚜기
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
방패 들기
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
고속 탄환
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
파편 탄환
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
공성 폭포
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
방어구 관통 탄환
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
폭발성 사격
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
소이 사격
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
신속한 사격
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
빙하 볼트
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
영구 결빙 볼트
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
우박폭풍 탄환
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
얼음 파편
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
플라스마 폭발
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
충격 파편
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
태풍 파열 볼트
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
감전 파열 탄환
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
뜀틀 충격
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
폭풍 파도
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
파괴의 주문
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
부패
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
전쟁 깃발
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
저항의 깃발
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
공포의 깃발
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
동결의 징표
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
소모
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
비상 재장전
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
집속 유탄
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
충전 주입
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
파편 청소부
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
몰려드는 폭풍
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
화염 피해 추가
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
영감
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
밀어내기
Supports any skill that Hits enemies, causing it to Knock Back enemies.
생명력 흡수
Supports Attacks, causing their Physical damage to Leech Life.
근접 물리 피해
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
유혈 충동
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
화염 관통
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
출혈 확률
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
번제
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
포악함
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
격노
Supports Melee Attacks, causing them to grant Rage on Hit.
육탄 방어
Supports skills which create Minions, granting them more life but making them deal less damage.
지옥불 군단
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
생명력 전환
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
참수
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
처형
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
가시 지대
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
무자비
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
지속시간 감폭
Supports any skill that has a duration, making that duration shorter.
전쟁의 주먹
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
무적
Supports any skill that you can use, making you harder to Stun while using it.
지속시간 증폭
Supports any skill that has a duration, making that duration longer.
충돌 충격파
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
점화
Supports any skill that Hits enemies, making it more likely to Ignite.
이글거리는 화염
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
영원한 화염
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
약점 이용
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
파괴
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
격앙된 함성
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
압도
Supports any skill that hits enemies, causing it to build up Stun more quickly.
인내 파괴
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
강화된 피해
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
격노하는 함성
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
방어구 파괴 증폭
Supports any skill, causing Armour Break it inflicts to be stronger.
격노벼림
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
방어구 폭발
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
짓밟는 지대
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
화염 노출
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
깊은 상처
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
타락시키는 비명
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
활력
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
약초학
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
식인
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
파열
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
파편
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
혼미의 함성
Supports Warcries, causing them to Daze Enemies on use.
무기 원소 피해
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
피의 샘
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
격노의 샘
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
여진
Supports Slams you use yourself, giving them a chance to create an Aftershock.
상서로운 비탈
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
더블배럴
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
자동 재장전
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
새 탄창
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
격변
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
지대 효과 지속시간
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
선대의 다급함
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
긴 퓨즈
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
철목
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
중량
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
공격 속도 증가
Supports Attacks, causing them to Attack faster.
다중 투사체
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
투사체 속도 증가
Supports Projectile skills, making those Projectiles travel faster.
정확도 추가
Supports Attacks, causing them to gain Accuracy.
번개 피해 추가
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
관통
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
실명
Supports any skill that Hits enemies, causing them to Blind on Hit.
번개 관통
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
연쇄
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
갈래
Supports Projectile skills, making their Projectiles Fork.
투사체 감속
Supports Projectile skills, making those Projectiles travel more slowly.
전도
Supports any skill that Hits enemies, making it more likely to Shock.
중독 확률
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
힘줄 절단
Supports Attacks, causing them to Maim enemies.
이어지는 충격
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
기세
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
근접 전투
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
새로운 활력
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
과충전
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
신경 과부하
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
영속적인 충전
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
부식
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
터져 나오는 역병
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
한도 증가
Supports skills which can have a [Limit|Limited] number of effects active at once, increasing that [Limit] at the cost of their duration. Only applies to restrictions that use the word "[Limit]".
전기 처형
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
바람 파장
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
폐쇄
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
기동성
Supports skills that can be used while moving, allowing you to move faster while using them.
고정
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
인내의 마나
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
인내의 생명력
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
생명력 고갈
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
영혼 고갈
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
자극
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
다중 독
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
다중 충전
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
강화 마무리 타격
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
크레센도
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
번개 노출
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
치명적인 중독
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
기회의 창
Supports Channelling skills that have special effects if released with [PerfectTiming|Perfect Timing], causing them to deal much more damage if released with [PerfectTiming|Perfect Timing] but reducing the [PerfectTiming|Perfect Timing] window.
고통 격화
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
연계 마무리
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
가탈
Supports any skill, causing inflicted Slows to be more powerful.
정밀함
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
마무리 타격
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
원거리 전투
Supports Attacks, causing them to deal more damage from farther away.
혼미
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
자세 파괴
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
재사용 대기시간 감소
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
탄약 보존
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
가뿐한 재장전
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
튕겨 쏘기
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
화물
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
숙련된 연계
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
지렛대 효과
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
고조
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
흉포함
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
냉기 피해 추가
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
효과 범위
Supports any skill with an area of effect, making it larger.
치명타 피해
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
마나 흡수
Supports Attacks, causing their Physical damage to Leech Mana.
카오스 피해 추가
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
시전 속도 증가
Supports Spells, causing them to cast faster.
효과 집중
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
냉기 관통
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
주문 메아리
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
원소의 군단
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
얼음 쐐기
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
빙하 작용
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
제어된 파괴
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
원소 집중
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
도깨비불
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
비전 쇄도
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
위축의 손길
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
촉발
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
격분 주입
Supports skills which create Minions, making them deal and take more damage.
임박한 멸망
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
피할 수 없는 치명타
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
서리 연결부
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
충격 착취
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
세차게 흐르는 전류
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
결빙
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
요새
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
서리화염
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
태풍불길
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
에너지 방벽
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
살을 에는 서리
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
원소 방출
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
모래시계
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
불타는 죽음
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
마나 섬광
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
매복
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
소환수 불안정
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
조고된 저주
Supports Curse Skills, magnifying their power.
시체 보존
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
쇠퇴의 사술
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
집중 집중구
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
의식의 저주
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
소환수 맹약
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
마지막 헐떡임
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
냉기 노출
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
화염 숙련
Supports Fire skills, granting them an additional level.
냉기 숙련
Supports Cold skills, granting them an additional level.
번개 숙련
Supports Lightning skills, granting them an additional level.
카오스 숙련
Supports Chaos skills, granting them an additional level.
물리 숙련
Supports Physical skills, granting them an additional level.
소환수 숙련
Supports Minion skills, granting them an additional level.
격렬한 고통
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
상태 이상 흡수
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
혼돈의 동결
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
이동 방해
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
명상
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
연속 주문
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
저주받은 지대
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
마나의 샘
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
용암 명문
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
과도한 노출
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
신중한 시전
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
난무하는 파편
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
고드름
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
빙하
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
격렬한 속도
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
추출
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
우주의 영사
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
잠재력
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
광장
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
절제
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
혐오 표출
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
에너지 유지
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
삭마
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
섬뜩한 무도
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
축전기
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
탄력
Supports Meta Skills. Supported Skills generate Energy significantly faster.
사술의 꽃
Supports Curses, spreading their effects when a Cursed enemy dies.
스킬 젬 젬/231
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보조 젬 젬/204
보조 공격 화염 근접 물리 함성 지속시간 강타 타격 효과 범위 소환수 버프 유지형 발동 토템 청산 주문 유탄 번개 투사체 연쇄 카오스 집중 유지 냉기 치명타 저주
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소환수 불안정 (1)
보조, 소환수, 화염
소환수 맹약 (1)
보조, 소환수
연속 주문 (1)
보조
촉발 (1)
보조, 주문
요새 (1)
보조
위축의 손길 (1)
보조, 카오스, 지속시간
격렬한 고통 (2)
보조, 주문, 지속시간
냉기 관통 (2)
보조, 냉기
신중한 시전 (2)
보조, 주문
시체 보존 (2)
보조
세차게 흐르는 전류 (2)
보조, 효과 범위, 번개
충격 착취 (2)
보조, 번개
절제 (2)
보조
격분 주입 (2)
보조, 소환수
불타는 죽음 (2)
보조, 주문, 화염
집중 집중구 (2)
보조, 저주
빙하 (2)
보조
이동 방해 (2)
보조, 주문, 카오스
고드름 (2)
보조
탄력 (2)
보조
피할 수 없는 치명타 (2)
보조, 치명타
마나 섬광 (2)
보조, 주문, 화염, 치명타
마나의 샘 (2)
보조, 토템
마나 흡수 (2)
보조, 공격, 물리
잠재력 (2)
보조
의식의 저주 (2)
보조, 저주
주문 메아리 (2)
보조, 주문, 효과 범위
과도한 노출 (2)
보조, 주문
격렬한 속도 (2)
보조
도깨비불 (2)
보조, 효과 범위, 화염
삭마 (3)
보조
카오스 피해 추가 (3)
보조, 공격, 카오스
우주의 영사 (3)
보조
살을 에는 서리 (3)
보조, 냉기, 청산
용암 명문 (3)
보조, 효과 범위, 화염
축전기 (3)
보조
카오스 숙련 (3)
보조, 카오스
혼돈의 동결 (3)
보조, 주문, 카오스
냉기 노출 (3)
보조, 냉기, 지속시간, 치명타
냉기 숙련 (3)
보조, 냉기
저주받은 지대 (3)
보조
섬뜩한 무도 (3)
보조
상태 이상 흡수 (3)
보조, 주문
원소 방출 (3)
보조, 주문, 번개, 냉기, 화염, 청산
원소 집중 (3)
보조
에너지 유지 (3)
보조
혐오 표출 (3)
보조
추출 (3)
보조
화염 숙련 (3)
보조, 화염
서리화염 (3)
보조, 냉기, 화염, 청산
사술의 꽃 (3)
보조, 효과 범위, 저주
치명타 피해 (3)
보조, 치명타
번개 숙련 (3)
보조, 번개
소환수 숙련 (3)
보조, 소환수
물리 숙련 (3)
보조, 물리
태풍불길 (3)
보조, 번개, 화염
난무하는 파편 (3)
보조, 주문, 투사체
Meta Skill Gem 젬/12
공격 토템 효과 범위 근접 물리 지속시간 메타 버프 유지형 오라 발동 냉기 화염 소환수 번개 타격 카오스
이름
선대의 전사 토템 (13)
공격, 토템, 효과 범위, 근접, 물리, 지속시간, 메타
이름
신성 모독 (8)
버프, 유지형, 효과 범위, 오라, 메타
동결 시 시전 (8)
버프, 유지형, 발동, 냉기, 메타
점화 시 시전 (8)
버프, 유지형, 발동, 화염, 메타
소환수 사망 시 시전 (8)
버프, 소환수, 유지형, 발동, 메타
감전 시 시전 (8)
버프, 유지형, 발동, 번개, 메타
치명타 시 시전 (14)
버프, 유지형, 발동, 메타
이름
방어 기원 (8)
버프, 유지형, 발동, 메타
원소 기원 (8)
버프, 유지형, 발동, 번개, 냉기, 화염, 메타
차율라의 손 (9)
공격, 효과 범위, 근접, 타격, 카오스, 메타
회피 구르기 시 시전 (14)
버프, 유지형, 발동, 메타
수확자의 기원 (14)
버프, 유지형, 발동, 메타
Spirit Gems 젬/49
버프 유지형 효과 범위 화염 지속시간 전령 공격 근접 발동 물리 번개 청산 카오스 폭발 오라 주문 지속형 냉기 소환수 메타
이름
재의 전령 (4)
버프, 유지형, 효과 범위, 화염, 지속시간, 전령
마그마 장벽 (4)
버프, 공격, 유지형, 효과 범위, 근접, 발동, 화염, 지속시간
주운 판금 (4)
버프, 유지형, 물리, 지속시간
압도적인 존재감 (8)
버프, 유지형
긴요한 시기 (8)
버프, 유지형, 지속시간
광폭 (14)
버프, 유지형
이름
천둥의 전령 (4)
버프, 공격, 유지형, 효과 범위, 번개, 전령, 청산
독성 운반자 (4)
버프, 유지형, 효과 범위, 물리, 카오스, 폭발
바람의 무희 (4)
버프, 공격, 유지형, 효과 범위, 근접
전투 격분 (8)
버프, 유지형
역병의 전령 (8)
버프, 유지형, 카오스, 전령
연금술사의 은혜 (14)
버프, 유지형, 오라
이름
한기의 방어구 (4)
버프, 주문, 유지형, 지속형, 냉기
으스스한 연회 (4)
버프, 소환수, 유지형
마나 잔류물 (4)
버프, 유지형, 번개
격노의 유령 (4)
버프, 소환수, 유지형, 화염, 지속시간
고사시키는 존재 (4)
버프, 유지형, 카오스, 지속시간
신성 모독 (8)
버프, 유지형, 효과 범위, 오라, 메타
동결 시 시전 (8)
버프, 유지형, 발동, 냉기, 메타
점화 시 시전 (8)
버프, 유지형, 발동, 화염, 메타
소환수 사망 시 시전 (8)
버프, 소환수, 유지형, 발동, 메타
감전 시 시전 (8)
버프, 유지형, 발동, 번개, 메타
대마법사 (14)
버프, 유지형, 번개
점멸 (14)
버프, 주문, 유지형
치명타 시 시전 (14)
버프, 유지형, 발동, 메타
원소 융합 (14)
버프, 유지형, 번개, 냉기, 화염, 지속시간
희생 (14)
소환수, 버프, 유지형
이름
혼의 춤 (4)
버프, 유지형, 지속시간
얼음의 전령 (4)
버프, 공격, 유지형, 효과 범위, 냉기, 전령, 청산
전쟁 깃발 (4)
버프, 유지형, 효과 범위, 지속시간
방어 기원 (8)
버프, 유지형, 발동, 메타
저항의 깃발 (8)
버프, 유지형, 효과 범위, 지속시간
원소 기원 (8)
버프, 유지형, 발동, 번개, 냉기, 화염, 메타
지속되는 환상 (8)
버프, 유지형, 지속시간
파편 청소부 (8)
버프, 유지형, 물리, 번개, 냉기, 화염
소모 (14)
버프, 유지형
회피 구르기 시 시전 (14)
버프, 유지형, 발동, 메타
충전 주입 (14)
버프, 유지형
공포의 깃발 (14)
버프, 유지형, 효과 범위, 지속시간
수확자의 기원 (14)
버프, 유지형, 발동, 메타
알 수 없음 젬/130
수호 이동 이동 전용 공격 근접 타격 강타 버프 유지형 발동 메타 함성 효과 범위 물리 지속시간 화염 투사체 보조 전령 주문 냉기 번개 지속형 소환수 치명타 카오스 연쇄 보주 집중 유지 형태 변환 오라 토템
이름
[DNT] Axe Chop (1)
공격, 근접, 타격
[DNT] Axe Execute (1)
공격, 근접, 타격
[DNT] Axe Heavy Cleave (1)
공격, 근접, 타격
[DNT] Axe Leaping Chop (1)
공격, 근접, 타격
[DNT] Axe Raised Chop (1)
공격, 근접, 타격, 강타
[DNT] Axe Slash (1)
공격, 근접, 타격
[DNT] Axe Whirling Slash (1)
공격, 근접, 타격
근접 기절 시 시전 (1)
버프, 유지형, 발동, 메타
[DNT] Leaping Axe Catch (1)
공격, 근접, 타격
방어하는 함성 (1)
공격, 함성, 효과 범위, 근접, 발동, 물리, 지속시간
회전 지옥불 (1)
공격, 효과 범위, 근접, 타격, 화염
[DNT] Spinning Throw (1)
공격, 투사체
[DNT] Spiral Throw (1)
공격, 투사체
이름
작열의 기병창 (1)
공격, 투사체, 화염
주입 (1)
보조, 버프
동결 확률 (1)
보조
[DNT] Claw Rake (1)
공격, 근접, 타격, 강타
치명적인 전령 (1)
보조, 전령
소환수 폭발 (1)
주문, 효과 범위, 화염
[DNT] Evasive Strike (1)
공격, 근접, 타격, 강타
일제 사격 (1)
보조, 투사체
얼음 창 (1)
공격, 효과 범위, 투사체, 냉기
신속한 공격 (1)
공격, 효과 범위, 근접, 타격
[DNT] Spear Mine (1)
공격, 효과 범위
[DNT] Sandstorm Swipe (1)
공격, 효과 범위, 지속시간
꿰뚫기 (1)
이동, 공격, 효과 범위, 근접, 타격, 이동 전용
[DNT] Infusing Strike (1)
공격, 효과 범위, 근접, 타격, 번개, 냉기, 화염
폭풍 쇄도 (1)
공격, 효과 범위, 이동 전용
관통상 (1)
이동, 공격, 효과 범위, 근접, 타격, 물리, 이동 전용
[DNT] Spear Vortex (1)
공격, 효과 범위, 근접
창의 지대 (1)
공격, 효과 범위, 근접, 지속형, 물리
폭풍의 창 (1)
공격, 효과 범위, 투사체, 번개
로아 탈것 소환 (1)
주문, 소환수, 버프, 유지형
소용돌이 베기 (1)
공격, 효과 범위, 근접, 타격
이름
망령 속박 (1)
소환수
기절 시 시전 (1)
버프, 유지형, 발동, 메타
집중 유지 중 시전 (1)
버프, 유지형, 발동, 메타
악마 신관 (1)
주문, 소환수, 유지형, 메타
확장되는 지대 (1)
보조
얼어붙은 소용돌이 (1)
보조, 효과 범위, 냉기, 지속시간
히드라 사역수 (1)
소환수, 버프, 유지형, 발동, 메타
기원 (1)
보조, 주문, 발동
번개 폭풍 (1)
주문, 효과 범위, 번개, 지속시간
정수 수확 (1)
보조, 소환수
핵심 조준 치명타 (1)
보조, 치명타
몰려오는 마그마 (1)
주문, 효과 범위, 투사체, 화염
희생양 (1)
보조, 소환수
피폐 (1)
보조
영혼파괴자 (1)
보조, 효과 범위, 카오스
퍼져가는 서리 (1)
보조, 냉기
망령: {0} (1)
소환수, 유지형
이름
선대의 혼백 (1)
소환수, 발동, 지속시간
출혈의 혼합물 (1)
공격, 효과 범위, 투사체, 물리
원소 표현 (1)
주문, 효과 범위, 투사체, 발동, 번개, 냉기, 화염, 연쇄
원소 폭풍 (1)
주문, 효과 범위, 발동, 물리, 번개, 냉기, 화염, 지속시간, 보주
비취에 갇힘 (1)
수호, 주문, 버프, 물리, 지속시간
폭발성 혼합물 (1)
공격, 효과 범위, 투사체, 화염, 지속시간
전격의 혼합물 (1)
공격, 효과 범위, 투사체, 번개, 지속시간
생명 잔류물 (1)
버프, 유지형
명상 (1)
주문, 집중 유지
독성 혼합물 (1)
공격, 효과 범위, 투사체, 카오스
산산조각의 혼합물 (1)
공격, 효과 범위, 투사체, 냉기, 지속시간
지옥불 사냥개 소환 (1)
소환수, 유지형, 화염
족쇄 풀린 화신 (1)
버프, 번개, 냉기, 화염, 지속시간
사나운 발톱 (1)
공격, 근접, 타격
광란 (1)
공격, 효과 범위, 근접, 강타, 지속시간, 집중 유지, 이동 전용
[DNT] Blade Dance (1)
공격, 근접, 타격, 강타
[DNT] Blade Nova (1)
주문, 투사체, 물리, 지속시간
막기 시 시전 (1)
버프, 유지형, 발동, 메타
사망 시 시전 (1)
버프, 유지형, 발동, 메타
근접 처치 시 시전 (1)
버프, 유지형, 발동, 메타
피해 받을 시 시전 (1)
버프, 유지형, 발동, 메타
[DNT] Combo Knife Throw (1)
주문, 투사체, 물리, 지속시간
악마 형상 (1)
형태 변환, 버프, 유지형
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주문
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공격, 근접, 타격

Community Wiki

Edit

Gems

Tier information was added to the skills on the poe2db website. Tier will require the corresponding Uncut Gem Level to unlock. Tier will also affect the Skill Gem/Spirit Gem minimum required level. Class within Tier is a source, not limit. Most gems without Tier information have been removed at the start of Early Access.

Path of Exile 2 features 300 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.

This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.

Skill Gems

  • Characters start with 9 Skill gem sockets.
  • "Effectiveness of Added Damage" has also been removed
  • Skill gems have their own sockets, always have 2 gem sockets by default.
  • Attacks scale more significantly with levels.
  • Socket crafting (extra sockets) is deterministic.
  • Socket has no colour
  • Jeweller's Orb tiers: Each upgrade tier is rarer than the previous.
  • Summons reservation Spirit
  • High level summon gems require less Spirit
  • Vaal gems will not be composite gems
  • Uncut Skill Gems have levels, which can be used to improve the gem level by Uncut Skill Gem
  • Uncut Skill Gem Level can unlock Gem below the same level Gem Tier. They are 1/3/5/7/9/11/13 Levels.

Support Gems

  • Each support gem can only be used once
  • All Support gems with Level 1 requirements
  • Support Gems don't have levels
  • Uncut Support Gem Level can unlock Gem below the same level Gem Tier, only 3 Tiers.
  • Support Gems do not grant raw damage modifiers.
  • Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
  • If a Support gem does not support the Skill gem, it cannot be placed in the socket of the active gem.
  • Support gems no longer have the Support ending
  • Support gems have no "Cost & Reservation Multiplier", only "Cost Multiplier"
  • You can have one support gem per 5 points in that attribute
  • You cannot have multiple copies of the same Support Gem socketed at the same time

Spirit Gems

  • Buff reservation Spirit
  • Uncut Spirit Gem Level can unlock Gem below the same level Gem Tier. They are 4/8/14 Levels.

Meta Gems

  • Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems.
  • Meta gems can trigger skills or provide more complex effects.
  • Most trigger meta gems activate the supported gems when you fulfill the condition enough times.
  • Meta Gems reservation Spirit
  • Triggered skill can't generate Energy

Uncut Skill Gem

Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.

Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.

New Skills

Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).

Extra skill options and shift-attack behaviours, as well as targeting options

Skills will mostly be limited to a single type of weapon.

  • Brands somewhat merged with Totems
  • Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
  • Wand skills now are spells (as wands do not have attack stats)

Raise Spectre

Though now the gem functions kind of like a pokeball, where you Bind Spectre to the gem once and then it will permanently summon that spectre when used, reserved Spirit, rather than having to stress about corpses all the time.

  • Faridun Impaler: 120 Spirit
  • Winged Fiend: 40 Spirit

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